# GNU Makefile to prepare source and binary distributions. # make -f MakeDistributions [source|binary] SOURCEFILES=build.cfg buildlic.txt ChangeLog game.cfg LICENSE \ Makefile Makefile.deps Makefile.shared Makefile.msvc Makefile.watcom \ MakeDistributions makegnu.bat makemsc.bat makew.bat NAMES.H README BINARYFILES=build.cfg build.exe buildlic.txt ChangeLog fmod.dll \ game.cfg game.exe LICENSE NAMES.H neatsong.ogg README BINARYCHECKS=checkfmoddll checkneatsongogg .PHONY: source binary $(BINARYCHECKS) datenow=$(shell date +%Y%m%d) sourcedir=jfbuild_src_$(datenow) binarydir=jfbuild_$(datenow) all: source binary source: mkdir $(sourcedir) $(sourcedir)/obj.gnu $(sourcedir)/obj.watcom $(sourcedir)/obj.msc touch $(sourcedir)/obj.gnu/keep.me $(sourcedir)/obj.watcom/keep.me $(sourcedir)/obj.msc/keep.me cp $(SOURCEFILES) $(sourcedir) cp -R src rsrc include devcpp osx $(sourcedir) rm -f $(sourcedir)/src/tmp/* touch $(sourcedir)/src/tmp/keep.me kzip -r $(sourcedir).zip $(sourcedir) binary: $(BINARYCHECKS) nmake /f Makefile.msvc upx --best build.exe game.exe mkdir $(binarydir) cp $(BINARYFILES) $(binarydir) kzip -r $(binarydir).zip $(binarydir) # Binary checks checkfmoddll: fmod.dll checkneatsongogg: neatsong.ogg