/* Copyright (C) 1996-1997 Id Software, Inc. This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. */ // cl_main.c -- client main loop #include "quakedef.h" // we need to declare some mouse variables here, because the menu system // references them even when on a unix system. // these two are not intended to be set directly cvar_t cl_name = {"_cl_name", "player", CVAR_ARCHIVE}; cvar_t cl_color = {"_cl_color", "0", CVAR_ARCHIVE}; cvar_t cl_shownet = {"cl_shownet", "0"}; // can be 0, 1, or 2 cvar_t cl_nolerp = {"cl_nolerp", "0"}; cvar_t cl_truelightning = {"cl_truelightning", "0"}; cvar_t cl_sbar = {"cl_sbar", "0", CVAR_ARCHIVE}; cvar_t cl_rocket2grenade = {"cl_r2g", "0"}; cvar_t cl_mapname = {"mapname", "", CVAR_ROM}; cvar_t cl_muzzleflash = {"cl_muzzleflash", "1"}; cvar_t r_powerupglow = {"r_powerupglow", "1"}; cvar_t r_explosiontype = {"r_explosiontype", "0"}; cvar_t r_explosionlight = {"r_explosionlight", "1"}; cvar_t r_rocketlight = {"r_rocketlight", "1"}; #ifdef GLQUAKE cvar_t r_explosionlightcolor = {"r_explosionlightcolor", "0"}; cvar_t r_rocketlightcolor = {"r_rocketlightcolor", "0"}; #endif cvar_t r_rockettrail = {"r_rockettrail", "1"}; cvar_t r_grenadetrail = {"r_grenadetrail", "1"}; static qboolean OnChange_cl_demospeed (cvar_t *var, char *string); cvar_t cl_demospeed = {"cl_demospeed", "1", 0, OnChange_cl_demospeed}; cvar_t cl_demorewind = {"cl_demorewind", "0"}; cvar_t cl_bobbing = {"cl_bobbing", "0"}; cvar_t cl_deadbodyfilter = {"cl_deadbodyfilter", "0"}; cvar_t cl_gibfilter = {"cl_gibfilter", "0"}; cvar_t cl_maxfps = {"cl_maxfps", "72", CVAR_SERVER}; cvar_t cl_advancedcompletion = {"cl_advancedcompletion", "1"}; client_static_t cls; client_state_t cl; // FIXME: put these on hunk? efrag_t cl_efrags[MAX_EFRAGS]; entity_t cl_entities[MAX_EDICTS]; entity_t cl_static_entities[MAX_STATIC_ENTITIES]; lightstyle_t cl_lightstyle[MAX_LIGHTSTYLES]; dlight_t cl_dlights[MAX_DLIGHTS]; int cl_numvisedicts; entity_t *cl_visedicts[MAX_VISEDICTS]; modelindex_t cl_modelindex[NUM_MODELINDEX]; char *cl_modelnames[NUM_MODELINDEX]; tagentity_t q3player_body, q3player_head; unsigned CheckModel (char *mdl); static qboolean OnChange_cl_demospeed (cvar_t *var, char *string) { float newval = Q_atof(string); if (newval < 0 || newval > 20) return true; return false; } /* ===================== CL_ClearState ===================== */ void CL_ClearState (void) { int i; if (!sv.active) Host_ClearMemory (); CL_ClearTEnts (); // wipe the entire cl structure memset (&cl, 0, sizeof(cl)); SZ_Clear (&cls.message); // clear other arrays memset (cl_efrags, 0, sizeof(cl_efrags)); memset (cl_dlights, 0, sizeof(cl_dlights)); memset (cl_lightstyle, 0, sizeof(cl_lightstyle)); memset (cl_entities, 0, sizeof(cl_entities)); memset (cl_temp_entities, 0, sizeof(cl_temp_entities)); // allocate the efrags and chain together into a free list cl.free_efrags = cl_efrags; for (i=0 ; i < MAX_EFRAGS - 1 ; i++) cl.free_efrags[i].entnext = &cl.free_efrags[i+1]; cl.free_efrags[i].entnext = NULL; #ifdef GLQUAKE if (nehahra) SHOWLMP_clear (); #endif } #ifdef GLQUAKE // nehahra supported void Neh_ResetSFX (void) { int i; if (num_sfxorig == 0) num_sfxorig = num_sfx; num_sfx = num_sfxorig; Con_DPrintf ("Current SFX: %d\n", num_sfx); for (i = num_sfx + 1 ; i < MAX_SFX ; i++) { Q_strncpyz (known_sfx[i].name, "dfw3t23EWG#@T#@", sizeof(known_sfx[i].name)); if (known_sfx[i].cache.data) Cache_Free (&known_sfx[i].cache); } } #endif /* ===================== CL_Disconnect Sends a disconnect message to the server This is also called on Host_Error, so it shouldn't cause any errors ===================== */ void CL_Disconnect (void) { // stop sounds (especially looping!) S_StopAllSounds (true); #ifdef GLQUAKE if (nehahra) FMOD_Stop_f (); #endif // if running a local server, shut it down if (cls.demoplayback) { CL_StopPlayback (); } else if (cls.state == ca_connected) { if (cls.demorecording) CL_Stop_f (); Con_DPrintf ("Sending clc_disconnect\n"); SZ_Clear (&cls.message); MSG_WriteByte (&cls.message, clc_disconnect); NET_SendUnreliableMessage (cls.netcon, &cls.message); SZ_Clear (&cls.message); NET_Close (cls.netcon); cls.state = ca_disconnected; if (sv.active) Host_ShutdownServer (false); } cls.demoplayback = cls.timedemo = false; cls.signon = 0; #ifdef GLQUAKE if (nehahra) Neh_ResetSFX (); #endif } void CL_Disconnect_f (void) { CL_Disconnect (); if (sv.active) Host_ShutdownServer (false); } /* ===================== CL_EstablishConnection Host should be either "local" or a net address to be passed on ===================== */ void CL_EstablishConnection (char *host) { if (cls.state == ca_dedicated) return; #ifdef GLQUAKE if (nehahra) num_sfxorig = num_sfx; #endif if (cls.demoplayback) return; CL_Disconnect (); if (!(cls.netcon = NET_Connect(host))) Host_Error ("CL_Connect: connect failed"); Con_DPrintf ("CL_EstablishConnection: connected to %s\n", host); if (cls.netcon->mod == MOD_JOEQUAKE && (deathmatch.value || coop.value)) Con_DPrintf ("Connected to JoeQuake server\n"); cls.demonum = -1; // not in the demo loop now cls.state = ca_connected; cls.signon = 0; // need all the signon messages before playing MSG_WriteByte (&cls.message, clc_nop); // joe: fix for NAT from ProQuake } unsigned source_key1 = 0x36117cbd; /* ===================== CL_SignonReply An svc_signonnum has been received, perform a client side setup ===================== */ void CL_SignonReply (void) { Con_DPrintf ("CL_SignonReply: %i\n", cls.signon); switch (cls.signon) { case 1: MSG_WriteByte (&cls.message, clc_stringcmd); MSG_WriteString (&cls.message, "prespawn"); if (cls.netcon && !cls.netcon->encrypt) cls.netcon->encrypt = 3; break; case 2: MSG_WriteByte (&cls.message, clc_stringcmd); MSG_WriteString (&cls.message, va("name \"%s\"\n", cl_name.string)); MSG_WriteByte (&cls.message, clc_stringcmd); MSG_WriteString (&cls.message, va("color %i %i\n", ((int)cl_color.value) >> 4, ((int)cl_color.value) & 15)); MSG_WriteByte (&cls.message, clc_stringcmd); MSG_WriteString (&cls.message, va("spawn %s", cls.spawnparms)); if (cl_cheatfree) { char path[MAX_QPATH]; unsigned crc; // exe checking Q_strncpyz (path, argv0, MAX_QPATH); #ifdef WIN32 if (!strstr(path, ".exe") && !strstr(path, ".EXE")) strcat (path, ".exe"); #endif if (Sys_FileTime(path) == -1) Host_Error ("Could not open %s", path); crc = Security_CRC_File (path); MSG_WriteLong (&cls.message, crc); MSG_WriteLong (&cls.message, source_key1); // model checking MSG_WriteLong (&cls.message, CheckModel("progs/player.mdl")); MSG_WriteLong (&cls.message, CheckModel("progs/eyes.mdl")); } break; case 3: MSG_WriteByte (&cls.message, clc_stringcmd); MSG_WriteString (&cls.message, "begin"); Cache_Report (); // print remaining memory if (cls.netcon) cls.netcon->encrypt = 1; break; case 4: SCR_EndLoadingPlaque (); // allow normal screen updates break; } } /* ===================== CL_NextDemo Called to play the next demo in the demo loop ===================== */ int CL_NextDemo (void) { char str[128]; if (cls.demonum == -1) return 0; // don't play demos SCR_BeginLoadingPlaque (); if (!cls.demos[cls.demonum][0] || cls.demonum == MAX_DEMOS) { cls.demonum = 0; if (!cls.demos[cls.demonum][0]) { Con_Printf ("No demos listed with startdemos\n"); cls.demonum = -1; return 0; } } Q_snprintfz (str, sizeof(str), "playdemo %s\n", cls.demos[cls.demonum]); Cbuf_InsertText (str); cls.demonum++; return 1; } /* ============== CL_PrintEntities_f ============== */ void CL_PrintEntities_f (void) { entity_t *ent; int i; for (i = 0, ent = cl_entities ; i < cl.num_entities ; i++, ent++) { Con_Printf ("%3i:", i); if (!ent->model) { Con_Printf ("EMPTY\n"); continue; } Con_Printf ("%s:%2i (%5.1f,%5.1f,%5.1f) [%5.1f %5.1f %5.1f]\n", ent->model->name, ent->frame, ent->origin[0], ent->origin[1], ent->origin[2], ent->angles[0], ent->angles[1], ent->angles[2]); } } #ifdef GLQUAKE dlighttype_t SetDlightColor (float f, dlighttype_t def, qboolean random) { dlighttype_t colors[NUM_DLIGHTTYPES-4] = {lt_red, lt_blue, lt_redblue}; if ((int)f == 1) return lt_red; else if ((int)f == 2) return lt_blue; else if ((int)f == 3) return lt_redblue; else if (((int)f == NUM_DLIGHTTYPES - 3) && random) return colors[rand()%(NUM_DLIGHTTYPES-4)]; else return def; } #endif /* =============== CL_AllocDlight =============== */ dlight_t *CL_AllocDlight (int key) { int i; dlight_t *dl; // first look for an exact key match if (key) { dl = cl_dlights; for (i=0 ; ikey == key) { memset (dl, 0, sizeof(*dl)); dl->key = key; return dl; } } } // then look for anything else dl = cl_dlights; for (i=0 ; idie < cl.time) { memset (dl, 0, sizeof(*dl)); dl->key = key; return dl; } } dl = &cl_dlights[0]; memset (dl, 0, sizeof(*dl)); dl->key = key; return dl; } void CL_NewDlight (int key, vec3_t origin, float radius, float time, int type) { dlight_t *dl; dl = CL_AllocDlight (key); VectorCopy (origin, dl->origin); dl->radius = radius; dl->die = cl.time + time; #ifdef GLQUAKE dl->type = type; #endif } /* =============== CL_DecayLights =============== */ void CL_DecayLights (void) { int i; dlight_t *dl; dl = cl_dlights; for (i=0 ; idie < cl.time || !dl->radius) continue; dl->radius -= host_frametime * dl->decay; if (dl->radius < 0) dl->radius = 0; } } /* =============== CL_LerpPoint Determines the fraction between the last two messages that the objects should be put at. =============== */ float CL_LerpPoint (void) { float f, frac; f = cl.mtime[0] - cl.mtime[1]; if (!f || cl_nolerp.value || cls.timedemo || sv.active) { cl.time = cl.ctime = cl.mtime[0]; return 1; } if (f > 0.1) { // dropped packet, or start of demo cl.mtime[1] = cl.mtime[0] - 0.1; f = 0.1; } frac = (cl.ctime - cl.mtime[1]) / f; if (frac < 0) { if (frac < -0.01) cl.time = cl.ctime = cl.mtime[1]; frac = 0; } else if (frac > 1) { if (frac > 1.01) cl.time = cl.ctime = cl.mtime[0]; frac = 1; } return frac; } qboolean Model_isDead (int modelindex, int frame) { if (cl_deadbodyfilter.value == 2) { if ((modelindex == cl_modelindex[mi_fish] && frame >= 18 && frame <= 38) || (modelindex == cl_modelindex[mi_dog] && frame >= 8 && frame <= 25) || (modelindex == cl_modelindex[mi_soldier] && frame >= 8 && frame <= 28) || (modelindex == cl_modelindex[mi_enforcer] && frame >= 41 && frame <= 65) || (modelindex == cl_modelindex[mi_knight] && frame >= 76 && frame <= 96) || (modelindex == cl_modelindex[mi_hknight] && frame >= 42 && frame <= 62) || (modelindex == cl_modelindex[mi_scrag] && frame >= 46 && frame <= 53) || (modelindex == cl_modelindex[mi_ogre] && frame >= 112 && frame <= 135) || (modelindex == cl_modelindex[mi_fiend] && frame >= 45 && frame <= 53) || (modelindex == cl_modelindex[mi_vore] && frame >= 16 && frame <= 22) || (modelindex == cl_modelindex[mi_shambler] && frame >= 83 && frame <= 93) || (modelindex == cl_modelindex[mi_player] && frame >= 41 && frame <= 102)) return true; } else { if ((modelindex == cl_modelindex[mi_fish] && frame == 38) || (modelindex == cl_modelindex[mi_dog] && (frame == 16 || frame == 25)) || (modelindex == cl_modelindex[mi_soldier] && (frame == 17 || frame == 28)) || (modelindex == cl_modelindex[mi_enforcer] && (frame == 54 || frame == 65)) || (modelindex == cl_modelindex[mi_knight] && (frame == 85 || frame == 96)) || (modelindex == cl_modelindex[mi_hknight] && (frame == 53 || frame == 62)) || (modelindex == cl_modelindex[mi_scrag] && frame == 53) || (modelindex == cl_modelindex[mi_ogre] && (frame == 125 || frame == 135)) || (modelindex == cl_modelindex[mi_fiend] && frame == 53) || (modelindex == cl_modelindex[mi_vore] && frame == 22) || (modelindex == cl_modelindex[mi_shambler] && frame == 93) || (modelindex == cl_modelindex[mi_player] && (frame == 49 || frame == 60 || frame == 69 || frame == 84 || frame == 93 || frame == 102))) return true; } return false; } qboolean Model_isHead (int modelindex) { if (modelindex == cl_modelindex[mi_h_dog] || modelindex == cl_modelindex[mi_h_soldier] || modelindex == cl_modelindex[mi_h_enforcer] || modelindex == cl_modelindex[mi_h_knight] || modelindex == cl_modelindex[mi_h_hknight] || modelindex == cl_modelindex[mi_h_scrag] || modelindex == cl_modelindex[mi_h_ogre] || modelindex == cl_modelindex[mi_h_fiend] || modelindex == cl_modelindex[mi_h_vore] || modelindex == cl_modelindex[mi_h_shambler] || modelindex == cl_modelindex[mi_h_zombie] || modelindex == cl_modelindex[mi_h_player]) return true; return false; } /* =============== CL_RelinkEntities =============== */ void CL_RelinkEntities (void) { entity_t *ent; int i, j; float frac, f, d, bobjrotate; vec3_t delta, oldorg; dlight_t *dl; model_t *model; // determine partial update time frac = CL_LerpPoint (); cl_numvisedicts = 0; // interpolate player info for (i=0 ; i<3 ; i++) cl.velocity[i] = cl.mvelocity[1][i] + frac * (cl.mvelocity[0][i] - cl.mvelocity[1][i]); if (cls.demoplayback) { // interpolate the angles for (j=0 ; j<3 ; j++) { d = cl.mviewangles[0][j] - cl.mviewangles[1][j]; if (d > 180) d -= 360; else if (d < -180) d += 360; cl.viewangles[j] = cl.mviewangles[1][j] + frac*d; } } bobjrotate = anglemod (100 * cl.time); // start on the entity after the world for (i = 1, ent = cl_entities + 1 ; i < cl.num_entities ; i++, ent++) { if (!ent->model) { // empty slot if (ent->forcelink) R_RemoveEfrags (ent); // just became empty continue; } // if the object wasn't included in the last packet, remove it if (ent->msgtime != cl.mtime[0]) { ent->model = NULL; #ifdef GLQUAKE ent->frame_start_time = ent->translate_start_time = ent->rotate_start_time = 0; #endif continue; } VectorCopy (ent->origin, oldorg); if (ent->forcelink) { // the entity was not updated in the last message so move to the final spot VectorCopy (ent->msg_origins[0], ent->origin); VectorCopy (ent->msg_angles[0], ent->angles); } else { // if the delta is large, assume a teleport and don't lerp f = frac; for (j=0 ; j<3 ; j++) { delta[j] = ent->msg_origins[0][j] - ent->msg_origins[1][j]; if (delta[j] > 100 || delta[j] < -100) f = 1; // assume a teleportation, not a motion } #ifdef GLQUAKE if (f >= 1) ent->translate_start_time = ent->rotate_start_time = 0; #endif // interpolate the origin and angles for (j=0 ; j<3 ; j++) { ent->origin[j] = ent->msg_origins[1][j] + f * delta[j]; d = ent->msg_angles[0][j] - ent->msg_angles[1][j]; if (d > 180) d -= 360; else if (d < -180) d += 360; ent->angles[j] = ent->msg_angles[1][j] + f * d; } } if (cl_deadbodyfilter.value && ent->model->type == mod_alias && Model_isDead(ent->modelindex, ent->frame)) continue; if (cl_gibfilter.value && ent->model->type == mod_alias && (ent->modelindex == cl_modelindex[mi_gib1] || ent->modelindex == cl_modelindex[mi_gib2] || ent->modelindex == cl_modelindex[mi_gib3] || Model_isHead(ent->modelindex))) continue; if (ent->modelindex == cl_modelindex[mi_explo1] || ent->modelindex == cl_modelindex[mi_explo2]) { // software removal of sprites if (r_explosiontype.value == 2 || r_explosiontype.value == 3) continue; #ifdef GLQUAKE if (qmb_initialized && gl_part_explosions.value) continue; #endif } if (!(model = cl.model_precache[ent->modelindex])) Host_Error ("CL_RelinkEntities: bad modelindex"); if (ent->modelindex == cl_modelindex[mi_rocket] && cl_rocket2grenade.value && cl_modelindex[mi_grenade] != -1) ent->model = cl.model_precache[cl_modelindex[mi_grenade]]; // rotate binary objects locally if (ent->model->flags & EF_ROTATE) { ent->angles[1] = bobjrotate; if (cl_bobbing.value) ent->origin[2] += sin(bobjrotate / 90 * M_PI) * 5 + 5; } // EF_BRIGHTFIELD is not used by original progs if (ent->effects & EF_BRIGHTFIELD) R_EntityParticles (ent); if ((ent->effects & EF_MUZZLEFLASH) && cl_muzzleflash.value) { vec3_t fv; dl = CL_AllocDlight (i); VectorCopy (ent->origin, dl->origin); dl->origin[2] += 16; AngleVectors (ent->angles, fv, NULL, NULL); VectorMA (dl->origin, 18, fv, dl->origin); dl->radius = 200 + (rand() & 31); dl->minlight = 32; dl->die = cl.time + 0.1; #ifdef GLQUAKE if (ent->modelindex == cl_modelindex[mi_shambler] && qmb_initialized && gl_part_lightning.value) dl->type = lt_blue; else dl->type = lt_muzzleflash; #endif } if (ent->modelindex != cl_modelindex[mi_eyes] && ((ent->modelindex != cl_modelindex[mi_player] && ent->model->modhint != MOD_PLAYER && ent->modelindex != cl_modelindex[mi_h_player]) || (r_powerupglow.value && cl.stats[STAT_HEALTH] > 0))) { if ((ent->effects & (EF_BLUE | EF_RED)) == (EF_BLUE | EF_RED)) CL_NewDlight (i, ent->origin, 200 + (rand() & 31), 0.1, lt_redblue); else if (ent->effects & EF_BLUE) CL_NewDlight (i, ent->origin, 200 + (rand() & 31), 0.1, lt_blue); else if (ent->effects & EF_RED) CL_NewDlight (i, ent->origin, 200 + (rand() & 31), 0.1, lt_red); // EF_BRIGHTLIGHT is not used by original progs else if (ent->effects & EF_BRIGHTLIGHT) { vec3_t tmp; VectorCopy (ent->origin, tmp); tmp[2] += 16; CL_NewDlight (i, tmp, 400 + (rand() & 31), 0.1, lt_default); } // EF_DIMLIGHT is for powerup glows and enforcer's laser else if (ent->effects & EF_DIMLIGHT) CL_NewDlight (i, ent->origin, 200 + (rand() & 31), 0.1, lt_default); } if (model->flags) { if (!ent->traildrawn || !VectorL2Compare(ent->trail_origin, ent->origin, 140)) { VectorCopy (ent->origin, oldorg); //not present last frame or too far away ent->traildrawn = true; } else { VectorCopy (ent->trail_origin, oldorg); } if (model->flags & EF_GIB) R_RocketTrail (oldorg, ent->origin, &ent->trail_origin, BIG_BLOOD_TRAIL); else if (model->flags & EF_ZOMGIB) R_RocketTrail (oldorg, ent->origin, &ent->trail_origin, BLOOD_TRAIL); else if (model->flags & EF_TRACER) R_RocketTrail (oldorg, ent->origin, &ent->trail_origin, TRACER1_TRAIL); else if (model->flags & EF_TRACER2) R_RocketTrail (oldorg, ent->origin, &ent->trail_origin, TRACER2_TRAIL); else if (model->flags & EF_ROCKET) { if (model->modhint == MOD_LAVABALL) { R_RocketTrail (oldorg, ent->origin, &ent->trail_origin, LAVA_TRAIL); dl = CL_AllocDlight (i); VectorCopy (ent->origin, dl->origin); dl->radius = 100 * (1 + bound(0, r_rocketlight.value, 1)); dl->die = cl.time + 0.1; #ifdef GLQUAKE dl->type = lt_rocket; #endif } else { // R_RocketTrail _must_ run in QMB, even if rockettrail is 0 if (r_rockettrail.value) R_RocketTrail (oldorg, ent->origin, &ent->trail_origin, ROCKET_TRAIL); if (r_rocketlight.value) { dl = CL_AllocDlight (i); VectorCopy (ent->origin, dl->origin); dl->radius = 100 * (1 + bound(0, r_rocketlight.value, 1)); dl->die = cl.time + 0.1; #ifdef GLQUAKE dl->type = SetDlightColor (r_rocketlightcolor.value, lt_rocket, true); #endif } #ifdef GLQUAKE /* if (qmb_initialized) { vec3_t back; float scale; VectorSubtract (oldorg, ent->origin, back); scale = 8.0 / VectorLength(back); VectorMA (ent->origin, scale, back, back); QMB_MissileFire (back); }*/ #endif } } else if ((model->flags & EF_GRENADE) && r_grenadetrail.value) { // Nehahra dem compatibility #ifdef GLQUAKE if (ent->transparency == -1 && cl.time >= ent->smokepuff_time) { R_RocketTrail (oldorg, ent->origin, &ent->trail_origin, NEHAHRA_SMOKE); ent->smokepuff_time = cl.time + 0.14; } else #endif R_RocketTrail (oldorg, ent->origin, &ent->trail_origin, GRENADE_TRAIL); } else if (model->flags & EF_TRACER3) R_RocketTrail (oldorg, ent->origin, &ent->trail_origin, VOOR_TRAIL); } ent->forcelink = false; if (i == cl.viewentity && !chase_active.value) continue; // nehahra support if (ent->effects & EF_NODRAW) continue; #ifdef GLQUAKE if (qmb_initialized) { if (ent->modelindex == cl_modelindex[mi_bubble]) { if (!cl.paused && fabs(cl.time - cl.oldtime)) QMB_StaticBubble (ent); continue; } else if (gl_part_lightning.value && ent->modelindex == cl_modelindex[mi_shambler] && ent->frame >= 65 && ent->frame <= 68) { vec3_t liteorg; VectorCopy (ent->origin, liteorg); liteorg[2] += 32; QMB_ShamblerCharge (liteorg); } else if (gl_part_trails.value && ent->model->modhint == MOD_SPIKE) { QMB_RocketTrail (oldorg, ent->origin, &ent->trail_origin, BUBBLE_TRAIL); } } #endif if (cl_numvisedicts < MAX_VISEDICTS) cl_visedicts[cl_numvisedicts++] = ent; #ifdef GLQUAKE if (!ent->transparency) ent->transparency = 1; #endif } } /* =============== CL_CalcCrouch Smooth out stair step ups =============== */ void CL_CalcCrouch (void) { qboolean teleported; entity_t *ent; static vec3_t oldorigin = {0, 0, 0}; static float oldz = 0, extracrouch = 0, crouchspeed = 100; ent = &cl_entities[cl.viewentity]; teleported = !VectorL2Compare(ent->origin, oldorigin, 48); VectorCopy (ent->origin, oldorigin); if (teleported) { // possibly teleported or respawned oldz = ent->origin[2]; extracrouch = 0; crouchspeed = 100; cl.crouch = 0; return; } if (cl.onground && ent->origin[2] - oldz > 0) { if (ent->origin[2] - oldz > 20) { // if on steep stairs, increase speed if (crouchspeed < 160) { extracrouch = ent->origin[2] - oldz - host_frametime * 200 - 15; extracrouch = min(extracrouch, 5); } crouchspeed = 160; } oldz += host_frametime * crouchspeed; if (oldz > ent->origin[2]) oldz = ent->origin[2]; if (ent->origin[2] - oldz > 15 + extracrouch) oldz = ent->origin[2] - 15 - extracrouch; extracrouch -= host_frametime * 200; extracrouch = max(extracrouch, 0); cl.crouch = oldz - ent->origin[2]; } else { // in air or moving down oldz = ent->origin[2]; cl.crouch += host_frametime * 150; if (cl.crouch > 0) cl.crouch = 0; crouchspeed = 100; extracrouch = 0; } } #ifdef GLQUAKE void CL_CopyPlayerInfo (entity_t *ent, entity_t *player) { memcpy (&ent->baseline, &player->baseline, sizeof(entity_state_t)); ent->msgtime = player->msgtime; memcpy (ent->msg_origins, player->msg_origins, sizeof(ent->msg_origins)); VectorCopy (player->origin, ent->origin); memcpy (ent->msg_angles, player->msg_angles, sizeof(ent->msg_angles)); VectorCopy (player->angles, ent->angles); ent->model = (ent == &q3player_body.ent) ? cl.model_precache[cl_modelindex[mi_q3torso]] : cl.model_precache[cl_modelindex[mi_q3head]]; ent->efrag = player->efrag; ent->frame = player->frame; ent->syncbase = player->syncbase; ent->colormap = player->colormap; ent->effects = player->effects; ent->skinnum = player->skinnum; ent->visframe = player->visframe; ent->dlightframe = player->dlightframe; ent->dlightbits = player->dlightbits; ent->trivial_accept = player->trivial_accept; ent->topnode = player->topnode; ent->modelindex = (ent == &q3player_body.ent) ? cl_modelindex[mi_q3torso] : cl_modelindex[mi_q3head]; VectorCopy (player->trail_origin, ent->trail_origin); ent->traildrawn = player->traildrawn; ent->noshadow = player->noshadow; ent->transparency = player->transparency; ent->smokepuff_time = player->smokepuff_time; } #endif /* =============== CL_ReadFromServer Read all incoming data from the server =============== */ void CL_ReadFromServer (void) { int ret; cl.oldtime = cl.ctime; cl.time += host_frametime; if (!cl_demorewind.value || !cls.demoplayback) // by joe cl.ctime += host_frametime; else cl.ctime -= host_frametime; do { ret = CL_GetMessage (); if (ret == -1) Host_Error ("CL_ReadFromServer: lost server connection"); if (!ret) break; cl.last_received_message = realtime; CL_ParseServerMessage (); } while (ret && cls.state == ca_connected); if (cl_shownet.value) Con_Printf ("\n"); CL_RelinkEntities (); CL_CalcCrouch (); CL_UpdateTEnts (); } /* ================= CL_SendCmd ================= */ void CL_SendCmd (void) { usercmd_t cmd; if (cls.state != ca_connected) return; if (cls.signon == SIGNONS) { // get basic movement from keyboard CL_BaseMove (&cmd); // allow mice or other external controllers to add to the move IN_Move (&cmd); // send the unreliable message CL_SendMove (&cmd); } if (cls.demoplayback) { SZ_Clear (&cls.message); return; } // send the reliable message if (!cls.message.cursize) return; // no message at all if (!NET_CanSendMessage(cls.netcon)) { Con_DPrintf ("CL_WriteToServer: can't send\n"); return; } if (NET_SendMessage(cls.netcon, &cls.message) == -1) Host_Error ("CL_WriteToServer: lost server connection"); SZ_Clear (&cls.message); } char *CL_MapName (void) { return cl_mapname.string; } /* ================= CL_Init ================= */ void CL_Init (void) { SZ_Alloc (&cls.message, 1024); CL_InitInput (); CL_InitModelnames (); CL_InitTEnts (); // register our commands Cvar_Register (&cl_name); Cvar_Register (&cl_color); Cvar_Register (&cl_shownet); Cvar_Register (&cl_nolerp); Cvar_Register (&cl_truelightning); Cvar_Register (&cl_sbar); Cvar_Register (&cl_rocket2grenade); Cvar_Register (&cl_mapname); Cvar_Register (&cl_muzzleflash); Cvar_Register (&cl_warncmd); Cvar_Register (&r_powerupglow); Cvar_Register (&r_explosiontype); Cvar_Register (&r_explosionlight); Cvar_Register (&r_rocketlight); #ifdef GLQUAKE Cvar_Register (&r_explosionlightcolor); Cvar_Register (&r_rocketlightcolor); #endif Cvar_Register (&r_rockettrail); Cvar_Register (&r_grenadetrail); Cvar_Register (&cl_demospeed); Cvar_Register (&cl_demorewind); Cvar_Register (&cl_bobbing); Cvar_Register (&cl_deadbodyfilter); Cvar_Register (&cl_gibfilter); Cvar_Register (&cl_maxfps); Cvar_Register (&cl_advancedcompletion); Cmd_AddCommand ("entities", CL_PrintEntities_f); Cmd_AddCommand ("disconnect", CL_Disconnect_f); Cmd_AddCommand ("record", CL_Record_f); Cmd_AddCommand ("stop", CL_Stop_f); Cmd_AddCommand ("playdemo", CL_PlayDemo_f); Cmd_AddCommand ("timedemo", CL_TimeDemo_f); }