/* Copyright (C) 1996-1997 Id Software, Inc. This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. */ // cmd.h -- Command buffer and command execution //=========================================================================== /* Any number of commands can be added in a frame, from several different sources. Most commands come from either keybindings or console line input, but remote servers can also send across commands and entire text files can be execed. The + command line options are also added to the command buffer. The game starts with a Cbuf_AddText ("exec quake.rc\n"); Cbuf_Execute (); */ void Cbuf_Init (void); // allocates an initial text buffer that will grow as needed void Cbuf_AddText (char *text); // as new commands are generated from the console or keybindings, // the text is added to the end of the command buffer. void Cbuf_InsertText (char *text); // when a command wants to issue other commands immediately, the text is // inserted at the beginning of the buffer, before any remaining unexecuted // commands. void Cbuf_Execute (void); // Pulls off \n terminated lines of text from the command buffer and sends // them through Cmd_ExecuteString. Stops when the buffer is empty. // Normally called once per frame, but may be explicitly invoked. // Do not call inside a command function! //=========================================================================== /* Command execution takes a null terminated string, breaks it into tokens, then searches for a command or variable that matches the first token. Commands can come from three sources, but the handler functions may choose to dissallow the action or forward it to a remote server if the source is not apropriate. */ typedef void (*xcommand_t) (void); typedef enum { src_client, // came in over a net connection as a clc_stringcmd // host_client will be valid during this state. src_command // from the command buffer } cmd_source_t; extern cmd_source_t cmd_source; #define MAX_FILELENGTH 64 typedef struct direntry_s { int type; // 0 = file, 1 = dir, 2 = ".." char *name; int size; } direntry_t; extern direntry_t *filelist; extern int num_files; extern int RDFlags; #define RD_MENU_DEMOS 1 // for demos menu printing #define RD_MENU_DEMOS_MAIN 2 // to avoid printing ".." in the main Quake folder #define RD_COMPLAIN 4 // to avoid printing "No such file" #define RD_STRIPEXT 8 // for stripping file's extension #define RD_NOERASE 16 // to avoid deleting the filelist #define RD_SKYBOX 32 // for skyboxes #define RD_GAMEDIR 64 // for the "gamedir" command void EraseDirEntries (void); void Cmd_CmdList_f (void); void Cmd_CvarList_f (void); void Cmd_Dir_f (void); void Cmd_DemDir_f (void); void ReadDir (char *path, char *the_arg); extern int pak_files; void FindFilesInPak (char *the_arg); void Cmd_CompleteParameter (char *partial, char *attachment); void CompleteCommand (void); typedef struct cmd_function_s { struct cmd_function_s *next; char *name; xcommand_t function; } cmd_function_t; void Cmd_StuffCmds_f (void); void Cbuf_AddEarlyCommands (void); void Cmd_Init (void); void Cmd_AddCommand (char *cmd_name, xcommand_t function); // called by the init functions of other parts of the program to // register commands and functions to call for them. // The cmd_name is referenced later, so it should not be in temp memory cmd_function_t *Cmd_FindCommand (char *cmd_name); // used by the cvar code to check for cvar / command name overlap char *Cmd_CompleteCommand (char *partial); // attempts to match a partial command for automatic command line completion // returns NULL if nothing fits int Cmd_Argc (void); char *Cmd_Argv (int arg); char *Cmd_Args (void); // The functions that execute commands get their parameters with these // functions. Cmd_Argv () will return an empty string, not a NULL // if arg > argc, so string operations are always safe. int Cmd_CheckParm (char *parm); // Returns the position (1 to argc-1) in the command's argument list // where the given parameter apears, or 0 if not present void Cmd_TokenizeString (char *text); // Takes a null terminated string. Does not need to be /n terminated. // breaks the string up into arg tokens. void Cmd_ExecuteString (char *text, cmd_source_t src); // Parses a single line of text into arguments and tries to execute it. // The text can come from the command buffer, a remote client, or stdin. void Cmd_ForwardToServer (void); // adds the current command line as a clc_stringcmd to the client message. // things like godmode, noclip, etc, are commands directed to the server, // so when they are typed in at the console, they will need to be forwarded. void Cmd_Print (char *text); // used by command functions to send output to either the graphics console or // passed as a print message to the client typedef struct legacycmd_s { char *oldname, *newname; struct legacycmd_s *next; } legacycmd_t; void Cmd_AddLegacyCommand (char *oldname, char *newname); legacycmd_t *Cmd_FindLegacyCommand (char *oldname); #define MAX_ALIAS_NAME 32 typedef struct cmd_alias_s { struct cmd_alias_s *next; char name[MAX_ALIAS_NAME]; char *value; } cmd_alias_t; cmd_alias_t *Cmd_FindAlias (char *name);