/* Copyright (C) 1996-1997 Id Software, Inc. This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. */ // common.c -- misc functions used in client and server #include "quakedef.h" #define NUM_SAFE_ARGVS 7 static char *largv[MAX_NUM_ARGVS + NUM_SAFE_ARGVS + 1]; static char *argvdummy = " "; static char *safeargvs[NUM_SAFE_ARGVS] = { "-stdvid", "-nolan", "-nosound", "-nocdaudio", "-nojoy", "-nomouse", "-dibonly" }; cvar_t registered = {"registered", "0"}; cvar_t cmdline = {"cmdline", "0", CVAR_SERVER}; qboolean msg_suppress_1 = 0; void COM_InitFilesystem (void); char com_token[1024]; int com_argc; char **com_argv; #define CMDLINE_LENGTH 256 char com_cmdline[CMDLINE_LENGTH]; int rogue = 0, hipnotic = 0, nehahra = 0, runequake = 0; void COM_Path_f (void); void COM_Gamedir_f (void); /* All of Quake's data access is through a hierchal file system, but the contents of the file system can be transparently merged from several sources. The "base directory" is the path to the directory holding the quake.exe and all game directories. The sys_* files pass this to host_init in quakeparms_t->basedir. This can be overridden with the "-basedir" command line parm to allow code debugging in a different directory. The base directory is only used during filesystem initialization. The "game directory" is the first tree on the search path and directory that all generated files (savegames, screenshots, demos, config files) will be saved to. This can be overridden with the "-game" command line parameter. The game directory can never be changed while quake is executing. This is a precacution against having a malicious server instruct clients to write files over areas they shouldn't. The "cache directory" is only used during development to save network bandwidth, especially over ISDN / T1 lines. If there is a cache directory specified, when a file is found by the normal search path, it will be mirrored into the cache directory, then opened there. FIXME: The file "parms.txt" will be read out of the game directory and appended to the current command line arguments to allow different games to initialize startup parms differently. This could be used to add a "-sspeed 22050" for the high quality sound edition. Because they are added at the end, they will not override an explicit setting on the original command line. */ //============================================================================ // ClearLink is used for new headnodes void ClearLink (link_t *l) { l->prev = l->next = l; } void RemoveLink (link_t *l) { l->next->prev = l->prev; l->prev->next = l->next; } void InsertLinkBefore (link_t *l, link_t *before) { l->next = before; l->prev = before->prev; l->prev->next = l; l->next->prev = l; } void InsertLinkAfter (link_t *l, link_t *after) { l->next = after->next; l->prev = after; l->prev->next = l; l->next->prev = l; } /* ============================================================================ LIBRARY REPLACEMENT FUNCTIONS ============================================================================ */ void Q_strcpy (char *dest, char *src) { while (*src) *dest++ = *src++; *dest++ = 0; } void Q_strncpy (char *dest, char *src, int count) { while (*src && count--) *dest++ = *src++; if (count) *dest++ = 0; } int Q_atoi (char *str) { int val, sign, c; if (*str == '-') { sign = -1; str++; } else { sign = 1; } val = 0; // check for hex if (str[0] == '0' && (str[1] == 'x' || str[1] == 'X')) { str += 2; while (1) { c = *str++; if (c >= '0' && c <= '9') val = (val << 4) + c - '0'; else if (c >= 'a' && c <= 'f') val = (val << 4) + c - 'a' + 10; else if (c >= 'A' && c <= 'F') val = (val << 4) + c - 'A' + 10; else return val*sign; } } // check for character if (str[0] == '\'') return sign * str[1]; // assume decimal while (1) { c = *str++; if (c < '0' || c > '9') return val*sign; val = val*10 + c - '0'; } return 0; } float Q_atof (char *str) { double val; int sign, c, decimal, total; if (*str == '-') { sign = -1; str++; } else { sign = 1; } val = 0; // check for hex if (str[0] == '0' && (str[1] == 'x' || str[1] == 'X')) { str += 2; while (1) { c = *str++; if (c >= '0' && c <= '9') val = (val * 16) + c - '0'; else if (c >= 'a' && c <= 'f') val = (val * 16) + c - 'a' + 10; else if (c >= 'A' && c <= 'F') val = (val * 16) + c - 'A' + 10; else return val*sign; } } // check for character if (str[0] == '\'') return sign * str[1]; // assume decimal decimal = -1; total = 0; while (1) { c = *str++; if (c == '.') { decimal = total; continue; } if (c <'0' || c > '9') break; val = val*10 + c - '0'; total++; } if (decimal == -1) return val*sign; while (total > decimal) { val /= 10; total--; } return val*sign; } void Q_strncpyz (char *dest, char *src, size_t size) { strncpy (dest, src, size - 1); dest[size-1] = 0; } void Q_snprintfz (char *dest, size_t size, char *fmt, ...) { va_list argptr; va_start (argptr, fmt); vsnprintf (dest, size, fmt, argptr); va_end (argptr); dest[size-1] = 0; } /* ============================================================================ BYTE ORDER FUNCTIONS ============================================================================ */ qboolean bigendien; short (*BigShort)(short l); short (*LittleShort)(short l); int (*BigLong)(int l); int (*LittleLong)(int l); float (*BigFloat)(float l); float (*LittleFloat)(float l); short ShortSwap (short l) { byte b1, b2; b1 = l & 255; b2 = (l >> 8) & 255; return (b1 << 8) + b2; } short ShortNoSwap (short l) { return l; } int LongSwap (int l) { byte b1, b2, b3, b4; b1 = l & 255; b2 = (l >> 8) & 255; b3 = (l >> 16) & 255; b4 = (l >> 24) & 255; return ((int)b1 << 24) + ((int)b2 << 16) + ((int)b3 << 8) + b4; } int LongNoSwap (int l) { return l; } float FloatSwap (float f) { union { float f; byte b[4]; } dat1, dat2; dat1.f = f; dat2.b[0] = dat1.b[3]; dat2.b[1] = dat1.b[2]; dat2.b[2] = dat1.b[1]; dat2.b[3] = dat1.b[0]; return dat2.f; } float FloatNoSwap (float f) { return f; } /* ============================================================================== MESSAGE IO FUNCTIONS Handles byte ordering and avoids alignment errors ============================================================================== */ // writing functions void MSG_WriteChar (sizebuf_t *sb, int c) { byte *buf; #ifdef PARANOID if (c < -128 || c > 127) Sys_Error ("MSG_WriteChar: range error"); #endif buf = SZ_GetSpace (sb, 1); buf[0] = c; } void MSG_WriteByte (sizebuf_t *sb, int c) { byte *buf; #ifdef PARANOID if (c < 0 || c > 255) Sys_Error ("MSG_WriteByte: range error"); #endif buf = SZ_GetSpace (sb, 1); buf[0] = c; } void MSG_WriteShort (sizebuf_t *sb, int c) { byte *buf; #ifdef PARANOID if (c < ((short)0x8000) || c > (short)0x7fff) Sys_Error ("MSG_WriteShort: range error"); #endif buf = SZ_GetSpace (sb, 2); buf[0] = c & 0xff; buf[1] = c >> 8; } void MSG_WriteLong (sizebuf_t *sb, int c) { byte *buf; buf = SZ_GetSpace (sb, 4); buf[0] = c & 0xff; buf[1] = (c >> 8) & 0xff; buf[2] = (c >> 16) & 0xff; buf[3] = c >> 24; } void MSG_WriteFloat (sizebuf_t *sb, float f) { union { float f; int l; } dat; dat.f = f; dat.l = LittleLong (dat.l); SZ_Write (sb, &dat.l, 4); } void MSG_WriteString (sizebuf_t *sb, char *s) { if (!s) SZ_Write (sb, "", 1); else SZ_Write (sb, s, strlen(s) + 1); } void MSG_WriteCoord (sizebuf_t *sb, float f) { MSG_WriteShort (sb, (int)(f * 8)); } void MSG_WriteAngle (sizebuf_t *sb, float f) { MSG_WriteByte (sb, Q_rint(f * 256.0 / 360.0) & 255); } void MSG_WriteAngle16 (sizebuf_t *sb, float f) { MSG_WriteShort (sb, Q_rint(f * 65536.0 / 360.0) & 65535); } // reading functions int msg_readcount; qboolean msg_badread; void MSG_BeginReading (void) { msg_readcount = 0; msg_badread = false; } // returns -1 and sets msg_badread if no more characters are available int MSG_ReadChar (void) { if (msg_readcount >= net_message.cursize) { msg_badread = true; return -1; } return (signed char)net_message.data[msg_readcount++]; } int MSG_ReadByte (void) { if (msg_readcount >= net_message.cursize) { msg_badread = true; return -1; } return (unsigned char)net_message.data[msg_readcount++]; } int MSG_ReadShort (void) { int c; if (msg_readcount+2 > net_message.cursize) { msg_badread = true; return -1; } c = (short)(net_message.data[msg_readcount] + (net_message.data[msg_readcount+1] << 8)); msg_readcount += 2; return c; } int MSG_ReadLong (void) { int c; if (msg_readcount+4 > net_message.cursize) { msg_badread = true; return -1; } c = net_message.data[msg_readcount] + (net_message.data[msg_readcount+1] << 8) + (net_message.data[msg_readcount+2] << 16) + (net_message.data[msg_readcount+3] << 24); msg_readcount += 4; return c; } float MSG_ReadFloat (void) { union { byte b[4]; float f; int l; } dat; dat.b[0] = net_message.data[msg_readcount]; dat.b[1] = net_message.data[msg_readcount+1]; dat.b[2] = net_message.data[msg_readcount+2]; dat.b[3] = net_message.data[msg_readcount+3]; msg_readcount += 4; dat.l = LittleLong (dat.l); return dat.f; } char *MSG_ReadString (void) { static char string[2048]; int l, c; l = 0; do { c = MSG_ReadChar (); if (c == -1 || c == 0) break; string[l] = c; l++; } while (l < sizeof(string)-1); string[l] = 0; return string; } float MSG_ReadCoord (void) { return MSG_ReadShort() * (1.0 / 8); } float MSG_ReadAngle (void) { return MSG_ReadChar() * (360.0 / 256); } float MSG_ReadAngle16 (void) { return MSG_ReadShort() * (360.0 / 65536); } //=========================================================================== void SZ_Alloc (sizebuf_t *buf, int startsize) { if (startsize < 256) startsize = 256; buf->data = Hunk_AllocName (startsize, "sizebuf"); buf->maxsize = startsize; buf->cursize = 0; } void SZ_Free (sizebuf_t *buf) { // Z_Free (buf->data); // buf->data = NULL; // buf->maxsize = 0; buf->cursize = 0; } void SZ_Clear (sizebuf_t *buf) { buf->cursize = 0; } void *SZ_GetSpace (sizebuf_t *buf, int length) { void *data; if (buf->cursize + length > buf->maxsize) { if (!buf->allowoverflow) Sys_Error ("SZ_GetSpace: overflow without allowoverflow set"); if (length > buf->maxsize) Sys_Error ("SZ_GetSpace: %i is > full buffer size", length); buf->overflowed = true; Con_Printf ("SZ_GetSpace: overflow"); SZ_Clear (buf); } data = buf->data + buf->cursize; buf->cursize += length; return data; } void SZ_Write (sizebuf_t *buf, void *data, int length) { memcpy (SZ_GetSpace(buf, length), data, length); } void SZ_Print (sizebuf_t *buf, char *data) { int len; len = strlen(data) + 1; // byte * cast to keep VC++ happy if (buf->data[buf->cursize-1]) memcpy ((byte *)SZ_GetSpace(buf, len), data, len); // no trailing 0 else memcpy ((byte *)SZ_GetSpace(buf, len - 1) - 1, data, len); // write over trailing 0 } //============================================================================ /* ============ COM_SkipPath ============ */ char *COM_SkipPath (char *pathname) { char *last; last = pathname; while (*pathname) { if (*pathname == '/' || *pathname == '\\') last = pathname + 1; pathname++; } return last; } /* ============ COM_StripExtension ============ */ void COM_StripExtension (char *in, char *out) { char *dot; if (!(dot = strrchr(in, '.'))) { Q_strncpyz (out, in, strlen(in) + 1); return; } while (*in && in != dot) *out++ = *in++; *out = 0; } /* ============ COM_FileExtension ============ */ char *COM_FileExtension (char *in) { static char exten[8]; int i; if (!(in = strrchr(in, '.'))) return ""; in++; for (i=0 ; i<7 && *in ; i++, in++) exten[i] = *in; exten[i] = 0; return exten; } /* ============ COM_FileBase ============ */ void COM_FileBase (char *in, char *out) { char *s, *s2; s = in + strlen(in) - 1; while (s != in && *s != '.') s--; for (s2 = s ; *s2 && *s2 != '/' ; s2--) ; if (s-s2 < 2) strcpy (out, "?model?"); else { s--; strncpy (out, s2+1, s-s2); out[s-s2] = 0; } } /* ================== COM_ForceExtension If path doesn't have an extension or has a different extension, append(!) specified extension Extension should include the . ================== */ void COM_ForceExtension (char *path, char *extension) { char *src; src = path + strlen(path) - 1; while (*src != '/' && src != path) { if (*src-- == '.') { COM_StripExtension (path, path); strcat (path, extension); return; } } strncat (path, extension, MAX_OSPATH); } /* ================== COM_DefaultExtension If path doesn't have an extension, append extension Extension should include the . ================== */ void COM_DefaultExtension (char *path, char *extension) { char *src; src = path + strlen(path) - 1; while (*src != '/' && src != path) if (*src-- == '.') return; // it has an extension strncat (path, extension, MAX_OSPATH); } /* ============== COM_Parse Parse a token out of a string ============== */ char *COM_Parse (char *data) { int c, len; len = 0; com_token[0] = 0; if (!data) return NULL; // skip whitespace skipwhite: while ((c = *data) <= ' ') { if (c == 0) return NULL; // end of file; data++; } // skip // comments if (c == '/' && data[1] == '/') { while (*data && *data != '\n') data++; goto skipwhite; } // handle quoted strings specially if (c == '\"') { data++; while (1) { c = *data++; if (c == '\"' || !c) { com_token[len] = 0; return data; } com_token[len] = c; len++; } } // parse single characters if (c == '{' || c == '}'|| c == ')'|| c == '(' || c == '\'' || c == ':') { com_token[len] = c; len++; com_token[len] = 0; return data+1; } // parse a regular word do { com_token[len] = c; data++; len++; c = *data; // joe, from ProQuake: removed ':' so that ip:port works if (c == '{' || c == '}'|| c == ')'|| c == '(' || c == '\'' /*|| c==':'*/) break; } while (c > 32); com_token[len] = 0; return data; } /* ================ COM_CheckParm Returns the position (1 to argc-1) in the program's argument list where the given parameter apears, or 0 if not present ================ */ int COM_CheckParm (char *parm) { int i; for (i=1 ; i= com_argc) return ""; return com_argv[arg]; } /* ================ COM_InitArgv ================ */ void COM_InitArgv (int argc, char **argv) { qboolean safe; int i, j, n; // reconstitute the command line for the cmdline externally visible cvar n = 0; for (j = 0 ; j < MAX_NUM_ARGVS && j < argc ; j++) { i = 0; while ((n < (CMDLINE_LENGTH - 1)) && argv[j][i]) com_cmdline[n++] = argv[j][i++]; if (n < (CMDLINE_LENGTH - 1)) com_cmdline[n++] = ' '; else break; } com_cmdline[n] = 0; safe = false; for (com_argc = 0 ; com_argc < MAX_NUM_ARGVS && com_argc < argc ; com_argc++) { largv[com_argc] = argv[com_argc]; if (!strcmp("-safe", argv[com_argc])) safe = true; } if (safe) { // force all the safe-mode switches. Note that we reserved extra space in // case we need to add these, so we don't need an overflow check for (i=0 ; inext) { if (search->pack) { pak = search->pack; for (i=0 ; inumfiles ; i++) if (!strcmp(pak->files[i].name, filename)) return true; } else { Q_snprintfz (netpath, sizeof(netpath), "%s/%s", search->filename, filename); if (Sys_FileTime(netpath) != -1) return true; } } return false; } /* ============ COM_Path_f ============ */ void COM_Path_f (void) { searchpath_t *s; Con_Printf ("Current search path:\n"); for (s = com_searchpaths ; s ; s = s->next) { if (s == com_base_searchpaths) Con_Printf ("------------\n"); if (s->pack) Con_Printf ("%s (%i files)\n", s->pack->filename, s->pack->numfiles); else Con_Printf ("%s\n", s->filename); } } /* ============ COM_WriteFile The filename will be prefixed by the current game directory ============ */ qboolean COM_WriteFile (char *filename, void *data, int len) { FILE *f; char name[MAX_OSPATH]; Q_snprintfz (name, MAX_OSPATH, "%s/%s", com_basedir, filename); if (!(f = fopen(name, "wb"))) { COM_CreatePath (name); if (!(f = fopen(name, "wb"))) return false; } Sys_Printf ("COM_WriteFile: %s\n", name); fwrite (data, 1, len, f); fclose (f); return true; } /* ============ COM_CreatePath Only used for CopyFile ============ */ void COM_CreatePath (char *path) { char *ofs; for (ofs = path+1 ; *ofs ; ofs++) { if (*ofs == '/') { // create the directory *ofs = 0; Sys_mkdir (path); *ofs = '/'; } } } /* =========== COM_CopyFile Copies a file over from the net to the local cache, creating any directories needed. This is for the convenience of developers using ISDN from home. =========== */ void COM_CopyFile (char *netpath, char *cachepath) { FILE *in, *out; int remaining, count; char buf[4096]; remaining = COM_FileOpenRead (netpath, &in); COM_CreatePath (cachepath); // create directories up to the cache file if (!(out = fopen(cachepath, "wb"))) Sys_Error ("Error opening %s", cachepath); while (remaining) { if (remaining < sizeof(buf)) count = remaining; else count = sizeof(buf); fread (buf, 1, count, in); fwrite (buf, 1, count, out); remaining -= count; } fclose (in); fclose (out); } /* ================= COM_FOpenFile Finds the file in the search path. Sets com_filesize and one of handle or file ================= */ int COM_FOpenFile (char *filename, FILE **file) { searchpath_t *search; pack_t *pak; int i; com_filesize = -1; com_netpath[0] = 0; // search through the path, one element at a time for (search = com_searchpaths ; search ; search = search->next) { // is the element a pak file? if (search->pack) { // look through all the pak file elements pak = search->pack; for (i=0 ; inumfiles ; i++) { if (!strcmp(pak->files[i].name, filename)) // found it! { if (developer.value) Sys_Printf ("PackFile: %s : %s\n", pak->filename, filename); // open a new file on the pakfile if (!(*file = fopen(pak->filename, "rb"))) Sys_Error ("Couldn't reopen %s", pak->filename); fseek (*file, pak->files[i].filepos, SEEK_SET); com_filesize = pak->files[i].filelen; Q_snprintfz (com_netpath, sizeof(com_netpath), "%s#%i", pak->filename, i); return com_filesize; } } } else { // check a file in the directory tree Q_snprintfz (com_netpath, sizeof(com_netpath), "%s/%s", search->filename, filename); if (!(*file = fopen(com_netpath, "rb"))) continue; if (developer.value) Sys_Printf ("FOpenFile: %s\n", com_netpath); com_filesize = COM_FileLength (*file); return com_filesize; } } if (developer.value) Sys_Printf ("COM_FOpenFile: can't find %s\n", filename); *file = NULL; com_filesize = -1; return -1; } /* ================= COM_LoadFile Filename are reletive to the quake directory. Always appends a 0 byte. ================= */ cache_user_t *loadcache; byte *loadbuf; int loadsize; byte *COM_LoadFile (char *path, int usehunk) { FILE *h; byte *buf; char base[32]; int len; buf = NULL; // quiet compiler warning // look for it in the filesystem or pack files len = COM_FOpenFile (path, &h); if (!h) return NULL; // extract the filename base name for hunk tag COM_FileBase (path, base); if (usehunk == 1) { buf = Hunk_AllocName (len + 1, base); } else if (usehunk == 2) { buf = Hunk_TempAlloc (len + 1); } else if (usehunk == 0) { buf = Z_Malloc (len + 1); } else if (usehunk == 3) { buf = Cache_Alloc (loadcache, len + 1, base); } else if (usehunk == 4) { if (len + 1 > loadsize) buf = Hunk_TempAlloc (len + 1); else buf = loadbuf; } else { Sys_Error ("COM_LoadFile: bad usehunk"); } if (!buf) Sys_Error ("COM_LoadFile: not enough space for %s", path); ((byte *)buf)[len] = 0; Draw_BeginDisc (); fread (buf, 1, len, h); fclose (h); Draw_EndDisc (); return buf; } byte *COM_LoadHunkFile (char *path) { return COM_LoadFile (path, 1); } byte *COM_LoadTempFile (char *path) { return COM_LoadFile (path, 2); } void COM_LoadCacheFile (char *path, struct cache_user_s *cu) { loadcache = cu; COM_LoadFile (path, 3); } // uses temp hunk if larger than bufsize byte *COM_LoadStackFile (char *path, void *buffer, int bufsize) { byte *buf; loadbuf = (byte *)buffer; loadsize = bufsize; buf = COM_LoadFile (path, 4); return buf; } /* ================= COM_LoadPackFile Takes an explicit (not game tree related) path to a pak file. Loads the header and directory, adding the files at the beginning of the list so they override previous pack files. ================= */ pack_t *COM_LoadPackFile (char *packfile) { dpackheader_t header; packfile_t *newfiles; int i, numpackfiles; pack_t *pack; FILE *packhandle; dpackfile_t info[MAX_FILES_IN_PACK]; if (COM_FileOpenRead(packfile, &packhandle) == -1) return NULL; fread (&header, 1, sizeof(header), packhandle); if (memcmp(header.id, "PACK", 4)) Sys_Error ("%s is not a packfile", packfile); header.dirofs = LittleLong (header.dirofs); header.dirlen = LittleLong (header.dirlen); numpackfiles = header.dirlen / sizeof(dpackfile_t); if (numpackfiles > MAX_FILES_IN_PACK) Sys_Error ("%s has %i files", packfile, numpackfiles); newfiles = Q_malloc (numpackfiles * sizeof(packfile_t)); fseek (packhandle, header.dirofs, SEEK_SET); fread (&info, 1, header.dirlen, packhandle); // parse the directory for (i=0 ; ifilename, packfile, sizeof(pack->filename)); pack->handle = packhandle; pack->numfiles = numpackfiles; pack->files = newfiles; Con_Printf ("Added packfile %s (%i files)\n", packfile, numpackfiles); return pack; } /* ================ COM_AddGameDirectory Sets com_gamedir, adds the directory to the head of the path, then loads and adds pak1.pak pak2.pak ... ================ */ void COM_AddGameDirectory (char *dir) { int i; searchpath_t *search; pack_t *pak; char pakfile[MAX_OSPATH], *p; if ((p = strrchr(dir, '/'))) Q_strncpyz (com_gamedirname, ++p, sizeof(com_gamedirname)); else Q_strncpyz (com_gamedirname, p, sizeof(com_gamedirname)); Q_strncpyz (com_gamedir, dir, sizeof(com_gamedir)); // add the directory to the search path search = Q_malloc (sizeof(searchpath_t)); Q_strncpyz (search->filename, dir, sizeof(search->filename)); search->pack = NULL; search->next = com_searchpaths; com_searchpaths = search; // add any pak files in the format pak0.pak pak1.pak, ... for (i=0 ; ; i++) { Q_snprintfz (pakfile, sizeof(pakfile), "%s/pak%i.pak", dir, i); if (!(pak = COM_LoadPackFile(pakfile))) break; search = Q_malloc (sizeof(searchpath_t)); search->pack = pak; search->next = com_searchpaths; com_searchpaths = search; } // initializing demodir Q_snprintfz (demodir, sizeof(demodir), "/%s", com_gamedirname); } /* ================ COM_SetGameDir Sets the gamedir and path to a different directory. ================ */ void COM_SetGameDir (char *dir) { int i; searchpath_t *search, *next; pack_t *pak; char pakfile[MAX_OSPATH]; if (strstr(dir, "..") || strstr(dir, "/") || strstr(dir, "\\") || strstr(dir, ":")) { Con_Printf ("Gamedir should be a single filename, not a path\n"); return; } if (!strcmp(com_gamedirname, dir)) return; // still the same Q_strncpyz (com_gamedirname, dir, sizeof(com_gamedirname)); // free up any current game dir info while (com_searchpaths != com_base_searchpaths) { if (com_searchpaths->pack) { fclose (com_searchpaths->pack->handle); free (com_searchpaths->pack->files); free (com_searchpaths->pack); } next = com_searchpaths->next; free (com_searchpaths); com_searchpaths = next; } // flush all data, so it will be forced to reload Cache_Flush (); Q_snprintfz (com_gamedir, sizeof(com_gamedir), "%s/%s", com_basedir, dir); if (!strcmp(dir, "id1") || !strcmp(dir, "joequake")) return; // add the directory to the search path search = Q_malloc (sizeof(searchpath_t)); Q_strncpyz (search->filename, com_gamedir, sizeof(search->filename)); search->pack = NULL; search->next = com_searchpaths; com_searchpaths = search; // add any pak files in the format pak0.pak pak1.pak, ... for (i=0 ; ; i++) { Q_snprintfz (pakfile, sizeof(pakfile), "%s/pak%i.pak", com_gamedir, i); if (!(pak = COM_LoadPackFile(pakfile))) break; search = Q_malloc (sizeof(searchpath_t)); search->pack = pak; search->next = com_searchpaths; com_searchpaths = search; } } /* ================ COM_Gamedir_f Sets the gamedir and path to a different directory. ================ */ void COM_Gamedir_f (void) { char *dir; if (cmd_source != src_command) return; if (Cmd_Argc() == 1) { Con_Printf ("Current gamedir: %s\n", com_gamedirname); return; } if (Cmd_Argc() != 2) { Con_Printf ("Usage: gamedir \n"); return; } dir = Cmd_Argv (1); if (strstr(dir, "..") || strstr(dir, "/") || strstr(dir, "\\") || strstr(dir, ":") ) { Con_Printf ("gamedir should be a single filename, not a path\n"); return; } if (cls.state != ca_disconnected) { Con_Printf ("you must disconnect before changing gamedir\n"); return; } COM_SetGameDir (dir); } /* ================ COM_InitFilesystem ================ */ void COM_InitFilesystem (void) { char *home; char homepath[MAX_OSPATH]; int i; home = getenv("HOME"); // -basedir // Overrides the system supplied base directory (under GAMENAME) if ((i = COM_CheckParm("-basedir")) && i + 1 < com_argc) Q_strncpyz (com_basedir, com_argv[i+1], sizeof(com_basedir)); else Q_strncpyz (com_basedir, DATADIR, sizeof(com_basedir)); for (i=0 ; i < strlen(com_basedir) ; i++) if (com_basedir[i] == '\\') com_basedir[i] = '/'; i = strlen(com_basedir) - 1; if (i >= 0 && com_basedir[i] == '/') com_basedir[i] = 0; // start up with GAMENAME by default (id1) COM_AddGameDirectory (va("%s/"GAMENAME, com_basedir)); if (home != NULL) COM_AddGameDirectory(va("%s/.joequake/"GAMENAME, home)); COM_AddGameDirectory (va("%s/joequake", com_basedir)); if (home != NULL) COM_AddGameDirectory(va("%s/.joequake/joequake", home)); if (COM_CheckParm("-rogue")) COM_AddGameDirectory (va("%s/rogue", com_basedir)); if (COM_CheckParm("-hipnotic")) COM_AddGameDirectory (va("%s/hipnotic", com_basedir)); #ifdef GLQUAKE if (COM_CheckParm("-nehahra")) COM_AddGameDirectory (va("%s/nehahra", com_basedir)); #endif if (COM_CheckParm("-runequake")) COM_AddGameDirectory (va("%s/runequake", com_basedir)); // any set gamedirs will be freed up to here com_base_searchpaths = com_searchpaths; // -game // Adds basedir/gamedir as an override game if ((i = COM_CheckParm("-game")) && i + 1 < com_argc) COM_AddGameDirectory (va("%s/%s", com_basedir, com_argv[i+1])); if (home != NULL) { Q_snprintfz(homepath, sizeof(homepath), "%s/.joequake/%s", home, com_gamedirname); COM_CreatePath(homepath); Sys_mkdir(homepath); COM_AddGameDirectory(homepath); } }