/* Copyright (C) 1996-1997 Id Software, Inc. This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. */ // gl_screen.c -- master for refresh, status bar, console, chat, notify, etc #include "quakedef.h" #ifdef _WIN32 #include "movie.h" #endif /* background clear rendering turtle/net/ram icons sbar centerprint / slow centerprint notify lines intermission / finale overlay loading plaque console menu required background clears required update regions syncronous draw mode or async One off screen buffer, with updates either copied or xblited Need to double buffer? async draw will require the refresh area to be cleared, because it will be xblited, but sync draw can just ignore it. sync draw CenterPrint () SlowPrint () Screen_Update (); Con_Printf (); net turn off messages option the refresh is always rendered, unless the console is full screen console is: notify lines half full */ int glx, gly, glwidth, glheight; // only the refresh window will be updated unless these variables are flagged int scr_copytop; int scr_copyeverything; float scr_con_current; float scr_conlines; // lines of console to display float oldscreensize, oldfov, oldsbar; cvar_t scr_viewsize = {"viewsize", "100", CVAR_ARCHIVE}; cvar_t scr_fov = {"fov", "90"}; // 10 - 170 cvar_t scr_consize = {"scr_consize", "0.5"}; cvar_t scr_conspeed = {"scr_conspeed", "1000"}; cvar_t scr_centertime = {"scr_centertime", "2"}; cvar_t scr_showram = {"showram", "1"}; cvar_t scr_showturtle = {"showturtle", "0"}; cvar_t scr_showpause = {"showpause", "1"}; cvar_t scr_printspeed = {"scr_printspeed", "8"}; cvar_t gl_triplebuffer = {"gl_triplebuffer", "1", CVAR_ARCHIVE}; cvar_t scr_sshot_format = {"scr_sshot_format", "jpg"}; cvar_t scr_autoid = {"scr_autoid", "0"}; extern cvar_t crosshair; extern cvar_t cl_crossx; extern cvar_t cl_crossy; qboolean scr_initialized; // ready to draw mpic_t *scr_ram; mpic_t *scr_net; mpic_t *scr_turtle; int scr_fullupdate; int clearconsole; int clearnotify; int sb_lines; viddef_t vid; // global video state vrect_t scr_vrect; qboolean scr_disabled_for_loading; qboolean scr_drawloading; float scr_disabled_time; qboolean block_drawing; void SCR_ScreenShot_f (void); /* =============================================================================== CENTER PRINTING =============================================================================== */ char scr_centerstring[1024]; float scr_centertime_start; // for slow victory printing float scr_centertime_off; int scr_center_lines; int scr_erase_lines; int scr_erase_center; /* ============== SCR_CenterPrint Called for important messages that should stay in the center of the screen for a few moments ============== */ void SCR_CenterPrint (char *str) { Q_strncpyz (scr_centerstring, str, sizeof(scr_centerstring)); scr_centertime_off = scr_centertime.value; scr_centertime_start = cl.time; // count the number of lines for centering scr_center_lines = 1; while (*str) { if (*str == '\n') scr_center_lines++; str++; } } void SCR_DrawCenterString (void) { char *start; int l, j, x, y, remaining; // the finale prints the characters one at a time if (cl.intermission) remaining = scr_printspeed.value * (cl.time - scr_centertime_start); else remaining = 9999; scr_erase_center = 0; start = scr_centerstring; if (scr_center_lines <= 4) y = vid.height * 0.35; else y = 48; do { // scan the width of the line for (l=0 ; l<40 ; l++) if (start[l] == '\n' || !start[l]) break; x = (vid.width - l*8) / 2; for (j=0 ; j scr_erase_lines) scr_erase_lines = scr_center_lines; scr_centertime_off -= host_frametime; if (scr_centertime_off <= 0 && !cl.intermission) return; if (key_dest != key_game) return; SCR_DrawCenterString (); } //============================================================================= /* ==================== CalcFov ==================== */ float CalcFov (float fov_x, float width, float height) { float a, x; if (fov_x < 1 || fov_x > 179) Sys_Error ("Bad fov: %f", fov_x); x = width / tan(fov_x / 360 * M_PI); a = atan(height / x); a = a * 360 / M_PI; return a; } float InvCalcFov (float fov_y, float width, float height) { float a, x, fov_x; a = fov_y * M_PI / 360; x = height / tan(a); fov_x = atan(width / x) * (360 / M_PI); return fov_x; } /* ================= SCR_CalcRefdef Must be called whenever vid changes Internal use only ================= */ static void SCR_CalcRefdef (void) { int h; float size; qboolean full = false; scr_fullupdate = 0; // force a background redraw vid.recalc_refdef = 0; // force the status bar to redraw Sbar_Changed (); //======================================== // bound viewsize if (scr_viewsize.value < 30) Cvar_SetValue (&scr_viewsize, 30); if (scr_viewsize.value > 120) Cvar_SetValue (&scr_viewsize, 120); // bound field of view if (scr_fov.value < 10) Cvar_SetValue (&scr_fov, 10); if (scr_fov.value > 170) Cvar_SetValue (&scr_fov, 170); // intermission is always full screen size = cl.intermission ? 120 : scr_viewsize.value; if (size >= 120) sb_lines = 0; // no status bar at all else if (size >= 110) sb_lines = 24; // no inventory else sb_lines = 24 + 16 + 8; if (scr_viewsize.value >= 100.0) { full = true; size = 100.0; } else { size = scr_viewsize.value; } if (cl.intermission) { full = true; size = 100.0; sb_lines = 0; } size /= 100.0; h = (!cl_sbar.value && full) ? vid.height : vid.height - sb_lines; r_refdef.vrect.width = vid.width * size; if (r_refdef.vrect.width < 96) { size = 96.0 / r_refdef.vrect.width; r_refdef.vrect.width = 96; // min for icons } r_refdef.vrect.height = vid.height * size; if (cl_sbar.value || !full) { if (r_refdef.vrect.height > vid.height - sb_lines) r_refdef.vrect.height = vid.height - sb_lines; } else if (r_refdef.vrect.height > vid.height) { r_refdef.vrect.height = vid.height; } r_refdef.vrect.x = (vid.width - r_refdef.vrect.width) / 2; if (full) r_refdef.vrect.y = 0; else r_refdef.vrect.y = (h - r_refdef.vrect.height) / 2; r_refdef.fov_x = scr_fov.value; r_refdef.fov_y = CalcFov (r_refdef.fov_x, r_refdef.vrect.width, r_refdef.vrect.height); // r_refdef.fov_x = InvCalcFov (r_refdef.fov_y, 640, 400); //oldman scr_vrect = r_refdef.vrect; } /* ================= SCR_SizeUp_f Keybinding command ================= */ void SCR_SizeUp_f (void) { Cvar_SetValue (&scr_viewsize, scr_viewsize.value + 10); vid.recalc_refdef = 1; } /* ================= SCR_SizeDown_f Keybinding command ================= */ void SCR_SizeDown_f (void) { Cvar_SetValue (&scr_viewsize, scr_viewsize.value - 10); vid.recalc_refdef = 1; } //============================================================================ /* ================== SCR_Init ================== */ void SCR_Init (void) { Cvar_Register (&scr_fov); Cvar_Register (&scr_viewsize); Cvar_Register (&scr_consize); // by joe Cvar_Register (&scr_conspeed); Cvar_Register (&scr_showram); Cvar_Register (&scr_showturtle); Cvar_Register (&scr_showpause); Cvar_Register (&scr_centertime); Cvar_Register (&scr_printspeed); Cvar_Register (&gl_triplebuffer); Cvar_Register (&scr_sshot_format); Cvar_Register (&scr_autoid); // register our commands Cmd_AddCommand ("screenshot", SCR_ScreenShot_f); Cmd_AddCommand ("sizeup", SCR_SizeUp_f); Cmd_AddCommand ("sizedown", SCR_SizeDown_f); scr_ram = Draw_PicFromWad ("ram"); scr_net = Draw_PicFromWad ("net"); scr_turtle = Draw_PicFromWad ("turtle"); #ifdef _WIN32 Movie_Init (); #endif scr_initialized = true; } /* ============== SCR_DrawRam ============== */ void SCR_DrawRam (void) { if (!scr_showram.value || !r_cache_thrash) return; Draw_Pic (scr_vrect.x + 32, scr_vrect.y, scr_ram); } /* ============== SCR_DrawTurtle ============== */ void SCR_DrawTurtle (void) { static int count; if (!scr_showturtle.value) return; if (host_frametime < 0.1) { count = 0; return; } count++; if (count < 3) return; Draw_Pic (scr_vrect.x, scr_vrect.y, scr_turtle); } /* ============== SCR_DrawNet ============== */ void SCR_DrawNet (void) { if (realtime - cl.last_received_message < 0.3 || cls.demoplayback) return; Draw_Pic (scr_vrect.x + 64, scr_vrect.y, scr_net); } /* ============== DrawPause ============== */ void SCR_DrawPause (void) { mpic_t *pic; if (!scr_showpause.value) // turn off for screenshots return; if (!cl.paused) return; pic = Draw_CachePic ("gfx/pause.lmp"); Draw_Pic ((vid.width - pic->width) / 2, (vid.height - 48 - pic->height) / 2, pic); } /* ============== SCR_DrawLoading ============== */ void SCR_DrawLoading (void) { mpic_t *pic; if (!scr_drawloading) return; pic = Draw_CachePic ("gfx/loading.lmp"); Draw_Pic ((vid.width - pic->width) / 2, (vid.height - 48 - pic->height) / 2, pic); } //============================================================================= /* ================== SCR_SetUpToDrawConsole ================== */ void SCR_SetUpToDrawConsole (void) { Con_CheckResize (); if (scr_drawloading) return; // never a console with loading plaque // decide on the height of the console con_forcedup = !cl.worldmodel || cls.signon != SIGNONS; if (con_forcedup) { scr_conlines = vid.height; // full screen scr_con_current = scr_conlines; } else if (key_dest == key_console) // by joe { scr_conlines = vid.height * scr_consize.value; if (scr_conlines < 30) scr_conlines = 30; if (scr_conlines > vid.height - 10) scr_conlines = vid.height - 10; } else { scr_conlines = 0; // none visible } if (scr_conlines < scr_con_current) { scr_con_current -= scr_conspeed.value * host_frametime * vid.height / 320; if (scr_conlines > scr_con_current) scr_con_current = scr_conlines; } else if (scr_conlines > scr_con_current) { scr_con_current += scr_conspeed.value * host_frametime * vid.height / 320; if (scr_conlines < scr_con_current) scr_con_current = scr_conlines; } if (clearconsole++ < vid.numpages) Sbar_Changed (); else if (clearnotify++ < vid.numpages) { } else con_notifylines = 0; } /* ================== SCR_DrawConsole ================== */ void SCR_DrawConsole (void) { if (scr_con_current) { scr_copyeverything = 1; Con_DrawConsole (scr_con_current, true); clearconsole = 0; } else { if (key_dest == key_game || key_dest == key_message) Con_DrawNotify (); // only draw notify in game } } //============================================================================= int qglProject (float objx, float objy, float objz, float *model, float *proj, int *view, float* winx, float* winy, float* winz) { int i; float in[4], out[4]; in[0] = objx, in[1] = objy, in[2] = objz, in[3] = 1.0; for (i=0 ; i<4 ; i++) out[i] = in[0] * model[0*4+i] + in[1] * model[1*4+i] + in[2] * model[2*4+i] + in[3] * model[3*4+i]; for (i=0 ; i<4 ; i++) in[i] = out[0] * proj[0*4+i] + out[1] * proj[1*4+i] + out[2] * proj[2*4+i] + out[3] * proj[3*4+i]; if (!in[3]) return 0; VectorScale (in, 1 / in[3], in); *winx = view[0] + (1 + in[0]) * view[2] / 2; *winy = view[1] + (1 + in[1]) * view[3] / 2; *winz = (1 + in[2]) / 2; return 1; } typedef struct player_autoid_s { float x, y; scoreboard_t *player; } autoid_player_t; static autoid_player_t autoids[MAX_SCOREBOARDNAME]; static int autoid_count; #define ISDEAD(i) ((i) >= 41 && (i) <= 102) void SCR_SetupAutoID (void) { int i, view[4]; float model[16], project[16], winz, *origin; entity_t *state; autoid_player_t *id; autoid_count = 0; if (!scr_autoid.value || cls.state != ca_connected || !cls.demoplayback) return; glGetFloatv (GL_MODELVIEW_MATRIX, model); glGetFloatv (GL_PROJECTION_MATRIX, project); glGetIntegerv (GL_VIEWPORT, view); for (i = 0 ; i < cl.maxclients ; i++) { state = &cl_entities[1+i]; if ((state->modelindex == cl_modelindex[mi_player] && ISDEAD(state->frame)) || state->modelindex == cl_modelindex[mi_h_player]) continue; if (R_CullSphere(state->origin, 0)) continue; id = &autoids[autoid_count]; id->player = &cl.scores[i]; origin = state->origin; if (qglProject(origin[0], origin[1], origin[2] + 28, model, project, view, &id->x, &id->y, &winz)) autoid_count++; } } void SCR_DrawAutoID (void) { int i, x, y; if (!scr_autoid.value || !cls.demoplayback) return; for (i = 0 ; i < autoid_count ; i++) { x = autoids[i].x * vid.width / glwidth; y = (glheight - autoids[i].y) * vid.height / glheight; Draw_String (x - strlen(autoids[i].player->name) * 4, y - 8, autoids[i].player->name); } } /* ============================================================================== SCREEN SHOTS ============================================================================== */ extern unsigned short ramps[3][256]; void ApplyGamma (byte *buffer, int size) { int i; if (!vid_hwgamma_enabled) return; for (i=0 ; i> 8; buffer[i+1] = ramps[1][buffer[i+1]] >> 8; buffer[i+2] = ramps[2][buffer[i+2]] >> 8; } } int SCR_ScreenShot (char *name) { qboolean ok = false; int buffersize = glwidth * glheight * 3; byte *buffer; char *ext; ext = COM_FileExtension (name); buffer = Q_malloc (buffersize); glReadPixels (glx, gly, glwidth, glheight, GL_RGB, GL_UNSIGNED_BYTE, buffer); ApplyGamma (buffer, buffersize); if (!Q_strcasecmp(ext, "jpg")) ok = Image_WriteJPEG (name, jpeg_compression_level.value, buffer + buffersize - 3 * glwidth, -glwidth, glheight); else if (!Q_strcasecmp(ext, "png")) ok = Image_WritePNG (name, png_compression_level.value, buffer + buffersize - 3 * glwidth, -glwidth, glheight); else ok = Image_WriteTGA (name, buffer, glwidth, glheight); free (buffer); return ok; } /* ================== SCR_ScreenShot_f ================== */ void SCR_ScreenShot_f (void) { int i, success; char name[MAX_OSPATH], ext[4], sshot_dir[MAX_OSPATH]; snprintf(sshot_dir, sizeof(sshot_dir), "%s/shots", com_gamedir); if (Cmd_Argc() == 2) { Q_strncpyz (name, Cmd_Argv(1), sizeof(name)); } else if (Cmd_Argc() == 1) { // find a file name to save it to if (!Q_strcasecmp(scr_sshot_format.string, "jpg") || !Q_strcasecmp(scr_sshot_format.string, "jpeg")) Q_strncpyz (ext, "jpg", 4); else if (!Q_strcasecmp(scr_sshot_format.string, "png")) Q_strncpyz (ext, "png", 4); else Q_strncpyz (ext, "tga", 4); for (i=0 ; i<999 ; i++) { Q_snprintfz (name, sizeof(name), "joequake%03i.%s", i, ext); if (Sys_FileTime(va("%s/%s", sshot_dir, name)) == -1) break; // file doesn't exist } if (i == 1000) { Con_Printf ("ERROR: Cannot create more than 1000 screenshots\n"); return; } } else { Con_Printf ("Usage: %s [filename]", Cmd_Argv(0)); return; } success = SCR_ScreenShot(va("%s/%s", sshot_dir, name)); Con_Printf ("%s %s\n", success ? "Wrote" : "Couldn't write", name); } //============================================================================= /* ================ SCR_BeginLoadingPlaque ================ */ void SCR_BeginLoadingPlaque (void) { S_StopAllSounds (true); if (cls.state != ca_connected || cls.signon != SIGNONS) return; // redraw with no console and the loading plaque Con_ClearNotify (); scr_centertime_off = 0; scr_con_current = 0; scr_drawloading = true; scr_fullupdate = 0; Sbar_Changed (); SCR_UpdateScreen (); scr_drawloading = false; scr_disabled_for_loading = true; scr_disabled_time = realtime; scr_fullupdate = 0; } /* ================ SCR_EndLoadingPlaque ================ */ void SCR_EndLoadingPlaque (void) { scr_disabled_for_loading = false; scr_fullupdate = 0; Con_ClearNotify (); } //============================================================================= char *scr_notifystring; qboolean scr_drawdialog; void SCR_DrawNotifyString (void) { char *start; int l, j, x, y; start = scr_notifystring; y = vid.height * 0.35; do { // scan the width of the line for (l=0 ; l<40 ; l++) if (start[l] == '\n' || !start[l]) break; x = (vid.width - l*8) / 2; for (j=0 ; j 0) { // left Draw_TileClear (0, 0, r_refdef.vrect.x, vid.height - sb_lines); // right Draw_TileClear (r_refdef.vrect.x + r_refdef.vrect.width, 0, vid.width - r_refdef.vrect.x + r_refdef.vrect.width, vid.height - sb_lines); } if (r_refdef.vrect.y > 0) { // top Draw_TileClear (r_refdef.vrect.x, 0, r_refdef.vrect.x + r_refdef.vrect.width, r_refdef.vrect.y); // bottom Draw_TileClear (r_refdef.vrect.x, r_refdef.vrect.y + r_refdef.vrect.height, r_refdef.vrect.width, vid.height - sb_lines - (r_refdef.vrect.height + r_refdef.vrect.y)); } } /* ================== SCR_UpdateScreen This is called every frame, and can also be called explicitly to flush text to the screen. WARNING: be very careful calling this from elsewhere, because the refresh needs almost the entire 256k of stack space! ================== */ void SCR_UpdateScreen (void) { if (block_drawing) return; if (scr_disabled_for_loading) { if (realtime - scr_disabled_time > 60) scr_disabled_for_loading = false; else return; } if (!scr_initialized || !con_initialized) return; // not initialized yet #ifdef _WIN32 { // don't suck up any cpu if minimized extern int Minimized; if (Minimized) return; } #endif vid.numpages = 2 + gl_triplebuffer.value; scr_copytop = 0; scr_copyeverything = 0; if (oldsbar != cl_sbar.value) { oldsbar = cl_sbar.value; vid.recalc_refdef = true; } // determine size of refresh window if (oldfov != scr_fov.value) { oldfov = scr_fov.value; vid.recalc_refdef = true; } if (oldscreensize != scr_viewsize.value) { oldscreensize = scr_viewsize.value; vid.recalc_refdef = true; } if (vid.recalc_refdef) SCR_CalcRefdef (); if ((v_contrast.value > 1 && !vid_hwgamma_enabled) || gl_clear.value) Sbar_Changed (); // do 3D refresh drawing, and then update the screen GL_BeginRendering (&glx, &gly, &glwidth, &glheight); SCR_SetUpToDrawConsole (); V_RenderView (); SCR_SetupAutoID (); GL_Set2D (); // added by joe - IMPORTANT: this _must_ be here so that // palette flashes take effect in windowed mode too. R_PolyBlend (); R_Q3DamageDraw (); // draw any areas not covered by the refresh SCR_TileClear (); if (scr_drawdialog) { Sbar_Draw (); Draw_FadeScreen (); SCR_DrawNotifyString (); scr_copyeverything = true; } else if (scr_drawloading) { SCR_DrawLoading (); Sbar_Draw (); } else if (cl.intermission == 1 && key_dest == key_game) { Sbar_IntermissionOverlay (); SCR_DrawVolume (); } else if (cl.intermission == 2 && key_dest == key_game) { Sbar_FinaleOverlay (); SCR_CheckDrawCenterString (); SCR_DrawVolume (); } else { Draw_Crosshair (); SCR_DrawRam (); SCR_DrawNet (); SCR_DrawTurtle (); SCR_DrawPause (); SCR_DrawAutoID (); if (nehahra) SHOWLMP_drawall (); SCR_CheckDrawCenterString (); SCR_DrawClock (); SCR_DrawFPS (); SCR_DrawSpeed (); SCR_DrawStats (); SCR_DrawVolume (); SCR_DrawPlaybackStats (); Sbar_Draw (); SCR_DrawConsole (); M_Draw (); } R_BrightenScreen (); V_UpdatePalette (); #ifdef _WIN32 Movie_UpdateScreen (); #endif GL_EndRendering (); }