/* Copyright (C) 1996-1997 Id Software, Inc. This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. */ // vid_wgl.c -- Windows 9x/NT OpenGL driver #include "quakedef.h" #include "winquake.h" #include "resource.h" #include #define MAX_MODE_LIST 128 #define WARP_WIDTH 320 #define WARP_HEIGHT 200 #define MAXWIDTH 10000 #define MAXHEIGHT 10000 #define BASEWIDTH 320 #define BASEHEIGHT 200 #define MODE_WINDOWED 0 #define NO_MODE (MODE_WINDOWED - 1) #define MODE_FULLSCREEN_DEFAULT (MODE_WINDOWED + 1) typedef struct { modestate_t type; int width; int height; int modenum; int dib; int fullscreen; int bpp; int halfscreen; char modedesc[17]; } vmode_t; typedef struct { int width; int height; } lmode_t; lmode_t lowresmodes[] = { {320, 200}, {320, 240}, {400, 300}, {512, 384}, }; qboolean DDActive; qboolean scr_skipupdate; static vmode_t modelist[MAX_MODE_LIST]; static int nummodes; static vmode_t *pcurrentmode; static vmode_t badmode; static DEVMODE gdevmode; static qboolean vid_initialized = false; static qboolean windowed, leavecurrentmode; static qboolean vid_canalttab = false; static qboolean vid_wassuspended = false; static qboolean windowed_mouse = true; extern qboolean mouseactive; // from in_win.c static HICON hIcon; int DIBWidth, DIBHeight; RECT WindowRect; DWORD WindowStyle, ExWindowStyle; HWND mainwindow, dibwindow; int vid_modenum = NO_MODE; int vid_default = MODE_WINDOWED; static int windowed_default; unsigned char vid_curpal[256*3]; qboolean fullsbardraw = false; HGLRC baseRC; HDC maindc; glvert_t glv; unsigned short *currentgammaramp = NULL; static unsigned short systemgammaramp[3][256]; qboolean vid_gammaworks = false; qboolean vid_hwgamma_enabled = false; qboolean customgamma = false; void RestoreHWGamma (void); HWND WINAPI InitializeWindow (HINSTANCE hInstance, int nCmdShow); modestate_t modestate = MS_UNINIT; void VID_MenuDraw (void); void VID_MenuKey (int key); LONG WINAPI MainWndProc (HWND hWnd, UINT uMsg, WPARAM wParam, LPARAM lParam); void AppActivate (BOOL fActive, BOOL minimize); char *VID_GetModeDescription (int mode); void ClearAllStates (void); void VID_UpdateWindowStatus (void); void GL_Init (void); cvar_t vid_mode = {"vid_mode", "0"}; cvar_t _vid_default_mode = {"_vid_default_mode", "0", CVAR_ARCHIVE}; cvar_t _vid_default_mode_win = {"_vid_default_mode_win", "3", CVAR_ARCHIVE}; cvar_t vid_config_x = {"vid_config_x", "800", CVAR_ARCHIVE}; cvar_t vid_config_y = {"vid_config_y", "600", CVAR_ARCHIVE}; cvar_t _windowed_mouse = {"_windowed_mouse", "1", CVAR_ARCHIVE}; cvar_t vid_displayfrequency = {"vid_displayfrequency", "0", CVAR_INIT}; cvar_t vid_hwgammacontrol = {"vid_hwgammacontrol", "1"}; typedef BOOL (APIENTRY *SWAPINTERVALFUNCPTR)(int); SWAPINTERVALFUNCPTR wglSwapIntervalEXT = NULL; static qboolean update_vsync = false; qboolean OnChange_vid_vsync (cvar_t *var, char *string); cvar_t vid_vsync = {"vid_vsync", "0", 0, OnChange_vid_vsync}; int window_center_x, window_center_y, window_x, window_y, window_width, window_height; RECT window_rect; void CheckVsyncControlExtensions (void) { if (!COM_CheckParm("-noswapctrl") && CheckExtension("WGL_EXT_swap_control")) { if ((wglSwapIntervalEXT = (void *)wglGetProcAddress("wglSwapIntervalEXT"))) { Con_Printf("Vsync control extensions found\n"); Cvar_Register (&vid_vsync); } } } qboolean OnChange_vid_vsync (cvar_t *var, char *string) { update_vsync = true; return false; } // direct draw software compatability stuff void VID_LockBuffer (void) { } void VID_UnlockBuffer (void) { } void D_BeginDirectRect (int x, int y, byte *pbitmap, int width, int height) { } void D_EndDirectRect (int x, int y, int width, int height) { } void CenterWindow (HWND hWndCenter, int width, int height, BOOL lefttopjustify) { int CenterX, CenterY; CenterX = (GetSystemMetrics(SM_CXSCREEN) - width) / 2; CenterY = (GetSystemMetrics(SM_CYSCREEN) - height) / 2; if (CenterX > CenterY*2) CenterX >>= 1; // dual screens CenterX = (CenterX < 0) ? 0 : CenterX; CenterY = (CenterY < 0) ? 0 : CenterY; SetWindowPos (hWndCenter, NULL, CenterX, CenterY, 0, 0, SWP_NOSIZE | SWP_NOZORDER | SWP_SHOWWINDOW | SWP_DRAWFRAME); } qboolean VID_SetWindowedMode (int modenum) { HDC hdc; int lastmodestate, width, height; RECT rect; lastmodestate = modestate; WindowRect.top = WindowRect.left = 0; WindowRect.right = modelist[modenum].width; WindowRect.bottom = modelist[modenum].height; DIBWidth = modelist[modenum].width; DIBHeight = modelist[modenum].height; WindowStyle = WS_OVERLAPPED | WS_BORDER | WS_CAPTION | WS_SYSMENU | WS_MINIMIZEBOX; ExWindowStyle = 0; rect = WindowRect; AdjustWindowRectEx (&rect, WindowStyle, FALSE, 0); width = rect.right - rect.left; height = rect.bottom - rect.top; // Create the DIB window dibwindow = CreateWindowEx ( ExWindowStyle, "JoeQuake", "JoeQuake", WindowStyle, rect.left, rect.top, width, height, NULL, NULL, global_hInstance, NULL); if (!dibwindow) Sys_Error ("Couldn't create DIB window"); // Center and show the DIB window CenterWindow (dibwindow, WindowRect.right - WindowRect.left, WindowRect.bottom - WindowRect.top, false); ShowWindow (dibwindow, SW_SHOWDEFAULT); UpdateWindow (dibwindow); modestate = MS_WINDOWED; // because we have set the background brush for the window to NULL // (to avoid flickering when re-sizing the window on the desktop), // we clear the window to black when created, otherwise it will be // empty while Quake starts up. hdc = GetDC (dibwindow); PatBlt (hdc, 0, 0, WindowRect.right, WindowRect.bottom, BLACKNESS); ReleaseDC (dibwindow, hdc); if (vid.conheight > modelist[modenum].height) vid.conheight = modelist[modenum].height; if (vid.conwidth > modelist[modenum].width) vid.conwidth = modelist[modenum].width; vid.width = vid.conwidth; vid.height = vid.conheight; vid.numpages = 2; mainwindow = dibwindow; SendMessage (mainwindow, WM_SETICON, (WPARAM)TRUE, (LPARAM)hIcon); SendMessage (mainwindow, WM_SETICON, (WPARAM)FALSE, (LPARAM)hIcon); return true; } qboolean VID_SetFullDIBMode (int modenum) { int lastmodestate, width, height; HDC hdc; RECT rect; if (!leavecurrentmode) { gdevmode.dmFields = DM_BITSPERPEL | DM_PELSWIDTH | DM_PELSHEIGHT; gdevmode.dmBitsPerPel = modelist[modenum].bpp; gdevmode.dmPelsWidth = modelist[modenum].width << modelist[modenum].halfscreen; gdevmode.dmPelsHeight = modelist[modenum].height; gdevmode.dmSize = sizeof (gdevmode); if (vid_displayfrequency.value > 0) { gdevmode.dmDisplayFrequency = vid_displayfrequency.value; gdevmode.dmFields |= DM_DISPLAYFREQUENCY; Con_Printf ("Forcing display frequency to %i Hz\n", gdevmode.dmDisplayFrequency); } if (ChangeDisplaySettings(&gdevmode, CDS_FULLSCREEN) != DISP_CHANGE_SUCCESSFUL) Sys_Error ("Couldn't set fullscreen DIB mode"); } lastmodestate = modestate; modestate = MS_FULLDIB; WindowRect.top = WindowRect.left = 0; WindowRect.right = modelist[modenum].width; WindowRect.bottom = modelist[modenum].height; DIBWidth = modelist[modenum].width; DIBHeight = modelist[modenum].height; WindowStyle = WS_POPUP; ExWindowStyle = 0; rect = WindowRect; AdjustWindowRectEx (&rect, WindowStyle, FALSE, 0); width = rect.right - rect.left; height = rect.bottom - rect.top; // Create the DIB window dibwindow = CreateWindowEx ( ExWindowStyle, "JoeQuake", "JoeQuake", WindowStyle, rect.left, rect.top, width, height, NULL, NULL, global_hInstance, NULL); if (!dibwindow) Sys_Error ("Couldn't create DIB window"); ShowWindow (dibwindow, SW_SHOWDEFAULT); UpdateWindow (dibwindow); // Because we have set the background brush for the window to NULL // (to avoid flickering when re-sizing the window on the desktop), // we clear the window to black when created, otherwise it will be // empty while Quake starts up. hdc = GetDC (dibwindow); PatBlt (hdc, 0, 0, WindowRect.right, WindowRect.bottom, BLACKNESS); ReleaseDC (dibwindow, hdc); if (vid.conheight > modelist[modenum].height) vid.conheight = modelist[modenum].height; if (vid.conwidth > modelist[modenum].width) vid.conwidth = modelist[modenum].width; vid.width = vid.conwidth; vid.height = vid.conheight; vid.numpages = 2; // needed because we're not getting WM_MOVE messages fullscreen on NT window_x = 0; window_y = 0; mainwindow = dibwindow; SendMessage (mainwindow, WM_SETICON, (WPARAM)TRUE, (LPARAM)hIcon); SendMessage (mainwindow, WM_SETICON, (WPARAM)FALSE, (LPARAM)hIcon); return true; } int VID_SetMode (int modenum, unsigned char *palette) { int original_mode, temp; qboolean stat; MSG msg; if ((windowed && modenum) || (!windowed && (modenum < 1)) || (!windowed && (modenum >= nummodes))) Sys_Error ("Bad video mode"); // so Con_Printfs don't mess us up by forcing vid and snd updates temp = scr_disabled_for_loading; scr_disabled_for_loading = true; CDAudio_Pause (); if (vid_modenum == NO_MODE) original_mode = windowed_default; else original_mode = vid_modenum; // Set either the fullscreen or windowed mode if (modelist[modenum].type == MS_WINDOWED) { if (_windowed_mouse.value && key_dest == key_game) { stat = VID_SetWindowedMode (modenum); IN_ActivateMouse (); IN_HideMouse (); } else { IN_DeactivateMouse (); IN_ShowMouse (); stat = VID_SetWindowedMode (modenum); } } else if (modelist[modenum].type == MS_FULLDIB) { stat = VID_SetFullDIBMode (modenum); IN_ActivateMouse (); IN_HideMouse (); } else { Sys_Error ("VID_SetMode: Bad mode type in modelist"); } window_width = DIBWidth; window_height = DIBHeight; VID_UpdateWindowStatus (); CDAudio_Resume (); scr_disabled_for_loading = temp; if (!stat) Sys_Error ("Couldn't set video mode"); // now we try to make sure we get the focus on the mode switch, because // sometimes in some systems we don't. We grab the foreground, then // finish setting up, pump all our messages, and sleep for a little while // to let messages finish bouncing around the system, then we put // ourselves at the top of the z order, then grab the foreground again, // Who knows if it helps, but it probably doesn't hurt SetForegroundWindow (mainwindow); // VID_SetPalette (palette); vid_modenum = modenum; Cvar_SetValue (&vid_mode, (float)vid_modenum); while (PeekMessage(&msg, NULL, 0, 0, PM_REMOVE)) { TranslateMessage (&msg); DispatchMessage (&msg); } Sleep (100); SetWindowPos (mainwindow, HWND_TOP, 0, 0, 0, 0, SWP_DRAWFRAME | SWP_NOMOVE | SWP_NOSIZE | SWP_SHOWWINDOW | SWP_NOCOPYBITS); SetForegroundWindow (mainwindow); // fix the leftover Alt from any Alt-Tab or the like that switched us away ClearAllStates (); //joe if (!msg_suppress_1) Con_Printf ("Video mode %s initialized\n", VID_GetModeDescription(vid_modenum)); // VID_SetPalette (palette); vid.recalc_refdef = 1; return true; } /* ================ VID_UpdateWindowStatus ================ */ void VID_UpdateWindowStatus (void) { window_rect.left = window_x; window_rect.top = window_y; window_rect.right = window_x + window_width; window_rect.bottom = window_y + window_height; window_center_x = (window_rect.left + window_rect.right) / 2; window_center_y = (window_rect.top + window_rect.bottom) / 2; IN_UpdateClipCursor (); } //================================================================= /* ================= GL_BeginRendering ================= */ void GL_BeginRendering (int *x, int *y, int *width, int *height) { *x = *y = 0; *width = WindowRect.right - WindowRect.left; *height = WindowRect.bottom - WindowRect.top; } /* ================= GL_EndRendering ================= */ void GL_EndRendering (void) { static qboolean old_hwgamma_enabled; vid_hwgamma_enabled = vid_hwgammacontrol.value && vid_gammaworks && ActiveApp && !Minimized; vid_hwgamma_enabled = vid_hwgamma_enabled && (modestate == MS_FULLDIB || vid_hwgammacontrol.value == 2); if (vid_hwgamma_enabled != old_hwgamma_enabled) { old_hwgamma_enabled = vid_hwgamma_enabled; if (vid_hwgamma_enabled && currentgammaramp) VID_SetDeviceGammaRamp (currentgammaramp); else RestoreHWGamma (); } if (!scr_skipupdate || block_drawing) { if (wglSwapIntervalEXT && update_vsync && vid_vsync.string[0]) wglSwapIntervalEXT (vid_vsync.value ? 1 : 0); update_vsync = false; SwapBuffers (maindc); } // handle the mouse state when windowed if that's changed if (modestate == MS_WINDOWED) { if (!_windowed_mouse.value) { if (windowed_mouse) { IN_DeactivateMouse (); IN_ShowMouse (); windowed_mouse = false; } } else { windowed_mouse = true; if (key_dest == key_game && !mouseactive && ActiveApp) { IN_ActivateMouse (); IN_HideMouse (); } else if (mouseactive && key_dest != key_game) { IN_DeactivateMouse (); IN_ShowMouse (); } } } if (fullsbardraw) Sbar_Changed (); } void VID_SetDefaultMode (void) { IN_DeactivateMouse (); } void VID_ShiftPalette (unsigned char *palette) { } /* ====================== VID_SetDeviceGammaRamp Note: ramps must point to a static array ====================== */ void VID_SetDeviceGammaRamp (unsigned short *ramps) { if (vid_gammaworks) { currentgammaramp = ramps; if (vid_hwgamma_enabled) { SetDeviceGammaRamp (maindc, ramps); customgamma = true; } } } void InitHWGamma (void) { if (COM_CheckParm("-nohwgamma")) return; vid_gammaworks = GetDeviceGammaRamp (maindc, systemgammaramp); } void RestoreHWGamma (void) { if (vid_gammaworks && customgamma) { customgamma = false; SetDeviceGammaRamp (maindc, systemgammaramp); } } //================================================================= void VID_Shutdown (void) { HGLRC hRC; HDC hDC; if (vid_initialized) { RestoreHWGamma (); vid_canalttab = false; hRC = wglGetCurrentContext (); hDC = wglGetCurrentDC (); wglMakeCurrent (NULL, NULL); if (hRC) wglDeleteContext (hRC); if (hDC && dibwindow) ReleaseDC (dibwindow, hDC); if (modestate == MS_FULLDIB) ChangeDisplaySettings (NULL, 0); if (maindc && dibwindow) ReleaseDC (dibwindow, maindc); AppActivate (false, false); } } int bChosePixelFormat(HDC hDC, PIXELFORMATDESCRIPTOR *pfd, PIXELFORMATDESCRIPTOR *retpfd) { int pixelformat; if (!(pixelformat = ChoosePixelFormat(hDC, pfd))) { MessageBox (NULL, "ChoosePixelFormat failed", "Error", MB_OK); return 0; } if (!(DescribePixelFormat(hDC, pixelformat, sizeof(PIXELFORMATDESCRIPTOR), retpfd))) { MessageBox(NULL, "DescribePixelFormat failed", "Error", MB_OK); return 0; } return pixelformat; } BOOL bSetupPixelFormat (HDC hDC) { int pixelformat; PIXELFORMATDESCRIPTOR retpfd, pfd = { sizeof(PIXELFORMATDESCRIPTOR), // size of this pfd 1, // version number PFD_DRAW_TO_WINDOW // support window | PFD_SUPPORT_OPENGL // support OpenGL | PFD_DOUBLEBUFFER, // double buffered PFD_TYPE_RGBA, // RGBA type 24, // 24-bit color depth 0, 0, 0, 0, 0, 0, // color bits ignored 0, // no alpha buffer 0, // shift bit ignored 0, // no accumulation buffer 0, 0, 0, 0, // accum bits ignored 32, // 32-bit z-buffer 0, // no stencil buffer 0, // no auxiliary buffer PFD_MAIN_PLANE, // main layer 0, // reserved 0, 0, 0 // layer masks ignored }; if (!(pixelformat = bChosePixelFormat(hDC, &pfd, &retpfd))) return FALSE; if (retpfd.cDepthBits < 24) { pfd.cDepthBits = 24; if (!(pixelformat = bChosePixelFormat(hDC, &pfd, &retpfd))) return FALSE; } if (!SetPixelFormat(hDC, pixelformat, &retpfd)) { MessageBox(NULL, "SetPixelFormat failed", "Error", MB_OK); return FALSE; } if (retpfd.cDepthBits < 24) gl_allow_ztrick = false; return TRUE; } /* =================================================================== MAIN WINDOW =================================================================== */ /* ================ ClearAllStates ================ */ void ClearAllStates (void) { int i; // send an up event for each key, to make sure the server clears them all for (i=0 ; i<256 ; i++) { if (keydown[i]) Key_Event (i, false); } Key_ClearStates (); IN_ClearStates (); } void AppActivate (BOOL fActive, BOOL minimize) /**************************************************************************** * * Function: AppActivate * Parameters: fActive - True if app is activating * * Description: If the application is activating, then swap the system * into SYSPAL_NOSTATIC mode so that our palettes will display * correctly. * ****************************************************************************/ { static BOOL sound_active; ActiveApp = fActive; Minimized = minimize; // enable/disable sound on focus gain/loss if (!ActiveApp && sound_active) { S_BlockSound (); sound_active = false; } else if (ActiveApp && !sound_active) { S_UnblockSound (); sound_active = true; } if (fActive) { if (modestate == MS_FULLDIB) { IN_ActivateMouse (); IN_HideMouse (); if (vid_canalttab && !Minimized && currentgammaramp) VID_SetDeviceGammaRamp (currentgammaramp); if (vid_canalttab && vid_wassuspended) { vid_wassuspended = false; if (ChangeDisplaySettings (&gdevmode, CDS_FULLSCREEN) != DISP_CHANGE_SUCCESSFUL) Sys_Error ("Couldn't set fullscreen DIB mode"); ShowWindow (mainwindow, SW_SHOWNORMAL); // Fix for alt-tab bug in NVidia drivers MoveWindow (mainwindow, 0, 0, gdevmode.dmPelsWidth, gdevmode.dmPelsHeight, false); // scr_fullupdate = 0; Sbar_Changed (); } } else if (modestate == MS_WINDOWED && Minimized) ShowWindow (mainwindow, SW_RESTORE); else if ((modestate == MS_WINDOWED) && _windowed_mouse.value && key_dest == key_game) { IN_ActivateMouse (); IN_HideMouse (); } } if (!fActive) { if (modestate == MS_FULLDIB) { IN_DeactivateMouse (); IN_ShowMouse (); RestoreHWGamma (); if (vid_canalttab) { ChangeDisplaySettings (NULL, 0); vid_wassuspended = true; } } else if ((modestate == MS_WINDOWED) && _windowed_mouse.value) { IN_DeactivateMouse (); IN_ShowMouse (); } } } LONG CDAudio_MessageHandler (HWND hWnd, UINT uMsg, WPARAM wParam, LPARAM lParam); int IN_MapKey (int key); void MW_Hook_Message (long buttons); #define WM_MWHOOK (WM_USER + 1) /* ============= Main Window procedure ============= */ LONG WINAPI MainWndProc (HWND hWnd, UINT uMsg, WPARAM wParam, LPARAM lParam) { int fActive, fMinimized, temp; LONG lRet = 1; extern unsigned int uiWheelMessage; extern cvar_t cl_confirmquit; if (uMsg == uiWheelMessage) { uMsg = WM_MOUSEWHEEL; wParam <<= 16; } switch (uMsg) { case WM_KILLFOCUS: if (modestate == MS_FULLDIB) ShowWindow(mainwindow, SW_SHOWMINNOACTIVE); break; case WM_CREATE: break; case WM_MOVE: window_x = (int) LOWORD(lParam); window_y = (int) HIWORD(lParam); VID_UpdateWindowStatus (); break; case WM_KEYDOWN: case WM_SYSKEYDOWN: Key_Event (IN_MapKey(lParam), true); break; case WM_KEYUP: case WM_SYSKEYUP: Key_Event (IN_MapKey(lParam), false); break; case WM_SYSCHAR: // keep Alt-Space from happening break; // this is complicated because Win32 seems to pack multiple mouse events into // one update sometimes, so we always check all states and look for events case WM_LBUTTONDOWN: case WM_LBUTTONUP: case WM_RBUTTONDOWN: case WM_RBUTTONUP: case WM_MBUTTONDOWN: case WM_MBUTTONUP: case WM_MOUSEMOVE: temp = 0; if (wParam & MK_LBUTTON) temp |= 1; if (wParam & MK_RBUTTON) temp |= 2; if (wParam & MK_MBUTTON) temp |= 4; IN_MouseEvent (temp); break; // JACK: This is the mouse wheel with the Intellimouse // Its delta is either positive or neg, and we generate the proper // Event. case WM_MOUSEWHEEL: if ((short)HIWORD(wParam) > 0) { Key_Event (K_MWHEELUP, true); Key_Event (K_MWHEELUP, false); } else { Key_Event (K_MWHEELDOWN, true); Key_Event (K_MWHEELDOWN, false); } break; case WM_MWHOOK: MW_Hook_Message (lParam); break; case WM_SIZE: break; case WM_CLOSE: if (!cl_confirmquit.value || MessageBox(mainwindow, "Are you sure you want to quit?", "Confirm Exit", MB_YESNO | MB_SETFOREGROUND | MB_ICONQUESTION) == IDYES) Sys_Quit (); break; case WM_ACTIVATE: fActive = LOWORD(wParam); fMinimized = (BOOL)HIWORD(wParam); AppActivate (!(fActive == WA_INACTIVE), fMinimized); // fix the leftover Alt from any Alt-Tab or the like that switched us away ClearAllStates (); break; case WM_DESTROY: if (dibwindow) DestroyWindow (dibwindow); PostQuitMessage (0); break; case MM_MCINOTIFY: lRet = CDAudio_MessageHandler (hWnd, uMsg, wParam, lParam); break; default: // pass all unhandled messages to DefWindowProc lRet = DefWindowProc (hWnd, uMsg, wParam, lParam); break; } // return 1 if handled message, 0 if not return lRet; } /* ================= VID_NumModes ================= */ int VID_NumModes (void) { return nummodes; } /* ================= VID_GetModePtr ================= */ vmode_t *VID_GetModePtr (int modenum) { if ((modenum >= 0) && (modenum < nummodes)) return &modelist[modenum]; return &badmode; } /* ================= VID_GetModeDescription ================= */ char *VID_GetModeDescription (int mode) { char *pinfo; vmode_t *pv; static char temp[100]; if ((mode < 0) || (mode >= nummodes)) return NULL; if (!leavecurrentmode) { pv = VID_GetModePtr (mode); pinfo = pv->modedesc; } else { sprintf (temp, "Desktop resolution (%dx%d)", modelist[MODE_FULLSCREEN_DEFAULT].width, modelist[MODE_FULLSCREEN_DEFAULT].height); pinfo = temp; } return pinfo; } // KJB: Added this to return the mode driver name in description for console char *VID_GetExtModeDescription (int mode) { static char pinfo[40]; vmode_t *pv; if ((mode < 0) || (mode >= nummodes)) return NULL; pv = VID_GetModePtr (mode); if (modelist[mode].type == MS_FULLDIB) { if (!leavecurrentmode) sprintf (pinfo, "%s fullscreen", pv->modedesc); else sprintf (pinfo, "Desktop resolution (%dx%d)", modelist[MODE_FULLSCREEN_DEFAULT].width, modelist[MODE_FULLSCREEN_DEFAULT].height); } else { if (modestate == MS_WINDOWED) sprintf (pinfo, "%s windowed", pv->modedesc); else sprintf (pinfo, "windowed"); } return pinfo; } /* ================= VID_DescribeCurrentMode_f ================= */ void VID_DescribeCurrentMode_f (void) { Con_Printf ("%s\n", VID_GetExtModeDescription(vid_modenum)); } /* ================= VID_NumModes_f ================= */ void VID_NumModes_f (void) { Con_Printf ("Number of available video modes: %d\n", nummodes); } /* ================= VID_DescribeMode_f ================= */ void VID_DescribeMode_f (void) { int t, modenum; modenum = Q_atoi(Cmd_Argv(1)); t = leavecurrentmode; leavecurrentmode = 0; Con_Printf ("%s\n", VID_GetExtModeDescription(modenum)); leavecurrentmode = t; } /* ================= VID_DescribeModes_f ================= */ void VID_DescribeModes_f (void) { int i, lnummodes, t; char *pinfo; lnummodes = VID_NumModes (); t = leavecurrentmode; leavecurrentmode = 0; for (i=1 ; i8 bpp modes originalnummodes = nummodes; modenum = 0; do { stat = EnumDisplaySettings (NULL, modenum, &devmode); if ((devmode.dmBitsPerPel >= 15) && (devmode.dmPelsWidth <= MAXWIDTH) && (devmode.dmPelsHeight <= MAXHEIGHT) && (nummodes < MAX_MODE_LIST)) { devmode.dmFields = DM_BITSPERPEL | DM_PELSWIDTH | DM_PELSHEIGHT; if (ChangeDisplaySettings(&devmode, CDS_TEST | CDS_FULLSCREEN) == DISP_CHANGE_SUCCESSFUL) { modelist[nummodes].type = MS_FULLDIB; modelist[nummodes].width = devmode.dmPelsWidth; modelist[nummodes].height = devmode.dmPelsHeight; modelist[nummodes].modenum = 0; modelist[nummodes].halfscreen = 0; modelist[nummodes].dib = 1; modelist[nummodes].fullscreen = 1; modelist[nummodes].bpp = devmode.dmBitsPerPel; sprintf (modelist[nummodes].modedesc, "%dx%dx%d", devmode.dmPelsWidth, devmode.dmPelsHeight, devmode.dmBitsPerPel); // if the width is more than twice the height, reduce it by half because this // is probably a dual-screen monitor if (!COM_CheckParm("-noadjustaspect")) { if (modelist[nummodes].width > (modelist[nummodes].height << 1)) { modelist[nummodes].width >>= 1; modelist[nummodes].halfscreen = 1; sprintf (modelist[nummodes].modedesc, "%dx%dx%d", modelist[nummodes].width, modelist[nummodes].height, modelist[nummodes].bpp); } } for (i = originalnummodes, existingmode = 0 ; i < nummodes ; i++) { if ((modelist[nummodes].width == modelist[i].width) && (modelist[nummodes].height == modelist[i].height) && (modelist[nummodes].bpp == modelist[i].bpp)) { existingmode = 1; break; } } if (!existingmode) nummodes++; } } modenum++; } while (stat); // see if there are any low-res modes that aren't being reported numlowresmodes = sizeof(lowresmodes) / sizeof(lowresmodes[0]); bpp = 16; done = 0; do { for (j = 0 ; j < numlowresmodes && nummodes < MAX_MODE_LIST ; j++) { devmode.dmBitsPerPel = bpp; devmode.dmPelsWidth = lowresmodes[j].width; devmode.dmPelsHeight = lowresmodes[j].height; devmode.dmFields = DM_BITSPERPEL | DM_PELSWIDTH | DM_PELSHEIGHT; if (ChangeDisplaySettings(&devmode, CDS_TEST | CDS_FULLSCREEN) == DISP_CHANGE_SUCCESSFUL) { modelist[nummodes].type = MS_FULLDIB; modelist[nummodes].width = devmode.dmPelsWidth; modelist[nummodes].height = devmode.dmPelsHeight; modelist[nummodes].modenum = 0; modelist[nummodes].halfscreen = 0; modelist[nummodes].dib = 1; modelist[nummodes].fullscreen = 1; modelist[nummodes].bpp = devmode.dmBitsPerPel; sprintf (modelist[nummodes].modedesc, "%dx%dx%d", devmode.dmPelsWidth, devmode.dmPelsHeight, devmode.dmBitsPerPel); for (i=originalnummodes, existingmode = 0 ; iwidth)/2, 4, p); vid_wmodes = 0; lnummodes = VID_NumModes (); for (i = 1 ; i < lnummodes && vid_wmodes < MAX_MODEDESCS ; i++) { ptr = VID_GetModeDescription (i); pv = VID_GetModePtr (i); k = vid_wmodes; modedescs[k].modenum = i; modedescs[k].desc = ptr; modedescs[k].iscur = 0; if (i == vid_modenum) modedescs[k].iscur = 1; vid_wmodes++; } if (vid_wmodes > 0) { M_Print (2*8, 36+0*8, "Fullscreen Modes (WIDTHxHEIGHTxBPP)"); column = 8; row = 36+2*8; for (i=0 ; i"); M_Print (3*8, 36 + MODE_AREA_HEIGHT * 8 + 8*4, "and -bpp "); M_Print (3*8, 36 + MODE_AREA_HEIGHT * 8 + 8*6, "Select windowed mode with -window"); } /* ================ VID_MenuKey ================ */ void VID_MenuKey (int key) { switch (key) { case K_ESCAPE: S_LocalSound ("misc/menu1.wav"); M_Menu_Options_f (); break; default: break; } }