/*************************************************************************** * Copyright (C) 1980-2005 Artur Wiebe * * artur@wiebenet.de * * * * This program is free software; you can redistribute it and/or modify * * it under the terms of the GNU General Public License as published by * * the Free Software Foundation; either version 2 of the License, or * * (at your option) any later version. * * * * This program is distributed in the hope that it will be useful, * * but WITHOUT ANY WARRANTY; without even the implied warranty of * * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * * GNU General Public License for more details. * * * * You should have received a copy of the GNU General Public License * * along with this program; if not, write to the * * Free Software Foundation, Inc., * * 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. * ***************************************************************************/ #include "computerplayer.h" myComputerPlayer::myComputerPlayer(bool white, int rules, const QString& name) : myPlayer(white, rules) { setName(name); thread = 0; } myComputerPlayer::~myComputerPlayer() { if(thread) thread->stop(); } void myComputerPlayer::yourTurn(Checkers* game) { if(thread) qDebug("myComputerPlayer::yourTurn: a thread exists."); thread = new myThread(this, game); thread->start(); } void myComputerPlayer::stop() { if(thread) thread->stop(); emit stopped(); } bool myComputerPlayer::event(QEvent* ev) { if(ev->type() == QEvent::MaxUser) { thread->wait(); delete thread; thread = 0; emit moveDone(QString::null);//aw???game->toString(false)); return true; } QObject::event(ev); return false; }