0.5.1 ----- Windows installer defaults to running KevEdit in "My Documents" folder F4 text entry wraps at end of line Virtual shift in DOS display: toggled by F12 Flood/Tile Select discriminate by object char Improved syntax highlighting (especially in help browser) Bug fixed: duplicator cycle speed Bug fixed: params created for items on F3 menu Bug fixed: Stats editor panel updated after editing object code or passage dest Bug fixed: Reenter coordinates don't decrease every time a board is saved Bug fixed: Horizonal and vertical blink walls were reversed in F3 menu Bug fixed: "#if flag !msg;text" is now parsed correctly. Bug fixed: Messages and hypermessages now parsed correctly. New text editor implementation with minor usage changes. Usability issue: Cursor flicked on when it moves, and has a faster blink rate Bug fixed: SDL cursor no longer "lingers" in gradient point selection Linux version now supports DOSBox for running ZZT (replacing DOSEMU) 0.5.0 ----- Native Linux and Windows via SDL display Linux and Windows automatic installer generation Param Editor interface improvements Tile Info with ability to add/remove stats (params) for any type Block/flood Selection, Copy, and Paste Monitor type recognized Monitor and blink wall rays added to Terrain menu (but not the displayed panel!) Object editor panel updated (CTRL-C instead of ALT-C) CTRL-K access to Kolor dialog for use in Text Entry mode Help topics added for Stat Editor and Tile Info Documentation on items, creatures, and terrain added to help Bug fixed: board move/delete no longer crash on passages w/o stats Aquire mode grows the backbuffer by default #play-back works on the back of other commands Bug fixed: importing a corrupt board crashed KevEdit Bug fixed: special bind index is now recognized in program length zztParam.magic1 broken into "leader" and "follower" for centipedes zztParam.magic2 renamed to just magic (it's all alone now) Objects may be #lock-ed and #unlock-ed Time remaining available for bombs ALT-T also runs zzt for testing (by popular demand) Monitor, blink rays, and dead smiley added to F3 menu Major overhaul of main() -- migrated most code to kevedit.c Statless players can be any colour Order of stats is no longer forgotten 0.4.0: February 19, 2002 ------------------------ Migration to libzzt2 Music testing Better running of ZZT Text editor loads from and stores to registers Backbuffer Locking Pattern buffer quick keys 0-9 Gradient draw tool improvements Terrain remains under creatures Board Movement and Deletion Board Transfer Board size statistics Quick key reference organized by key purpose All F-menu tiles implemented Dynamic dialog system introduced Param editing implemented! After all these years!!! 0.3.4: November 14, 2001 ------------------------ Bug fixed in help system Bug fixed: backbuffers now deallocated General code cleanup and organization Display library keyboard handling improved File dialogs support multiple directories ZZT goes directly to the title screen when run Text file loading allows for non-wordwrapping Gradient Tool 0.3.3: October 27, 2001 ----------------------- Bug fixed in save dialog Bug fixed when cutting on a single line Fixed small memory leak when storing objects with truncated object code Board Info implemented CTRL used instead of ALT in copy/paste Hypertext help system implemented using help metafile Better path awareness -- ZZT worlds can be in any directory Improved floodfill system using selections Kolor selector ZZL support 0.3.2: October 4, 2001 ---------------------- Mini-keyboard handler chained to default one to detect shift keys Scrolls implemented Editing an object also edits its character Duplicators, ruffians, slimes, sharks implemented Getcolour function fixed for sharks Copy and paste in ZOC Editor Random floodfill, get mode, gradient mode Help displays readme file & interprets ZOC markup Many internal upgrades 0.3.1: October 21, 2000 ----------------------- Blinkwall lines now drawn properly DPMI time slices are given up for more multitasking friendliness Text entry implemented ZZT-OOP editor import/export ZZT-OOP syntax highlighting improved to add #command argument highlighting 0.3: August 22, 2000 -------------------- Bound DELETE to plot an empty ZZT OOP editor w/ syntax highlight & wordwrap implemented Bound modify to , grab only to Bound 'r' to run zzt on current world Moved drawscrollbox() to screen.c & added yendoffset (for highlight efficiency) Many more function key items added, blinking fixed 0.2.1: August 12, 2000 ---------------------- Player position bugfix Memory holes plugged Startup segfault fixed Blinking floodfill allowed 0.2: August 7, 2000 ------------------- Many bugfixes Floodfill implimented Win95/Win98 support Starting board recognized 0.1: June 14, 2000 ------------------ Initial Release