$World Info !name;World Name !keys;Keys !inv;Inventory !misc;Miscellaneous !flags;Set/Clear Flags :name;World Name The name of the world need not necessarily match the filename of the world, although it usually should (minus the .zzt extension). If you do not modify the world name and you save your world under a new name, the world name will be changed to match. If, however, you either change the world name, or rename the file outside of KevEdit (so that the two do not match before a save occurs), then KevEdit will leave the world name as-is when saving. If a different name is used, that name will appear under the word "World" on the title screen menu in ZZT. When a user quits from the world, then presses 'p' to play again, a different world will be loaded! Simply use a "file name" for the second world based on the "world name" of the first world. Example: The player loads "test.zzt" which has the world name "newworld". After the player dies in "test.zzt", he/she presses 'p' to play again, but instead of starting in "test.zzt", zzt loads "newworld.zzt". Consult the ZZT Encyclopedia Online for an example. :keys;Keys Keys which the player possesses are displayed as keys. Doors represent keys which the player could obtain. Place the cursor over a key or door and press ENTER or SPACEBAR to give or take that key from the player. :inv;Inventory The initial inventory of the player may be modified easily. Pressing ENTER edits the value of the item. Left and right change the value by ten units at a time. To change the value by one unit at a time, use '+' and '-'. :misc;Miscellaneous Torch Cycles * Usually used exclusively in saved games, the number of torch cycles remaining indicates how long the player has before a torch burns out. Energizer Cycles * Energizer cycles, by a similar measure, indicate how much longer an energizer will last. Time Elapsed * How much time within the current board's timelimit countdown has been used up Is Saved Game * For saved games, this is set to true, and is false for normal worlds. ZZT uses the same file format for both worlds and saved games, using this flag to ensure that one does not impersonate the other. ZZT will not play or edit saved games and will not restore worlds, regardless of extension. :flags;Set/Clear Flags Pressing enter on the Set/Clear Flags option will present a list of the currently set flags. DELETE or BACKSPACE will clear a flag. ZZT supports up to ten flags. The order of the flags is determined by zzt. When a flag is set, it is placed in the first available slot and removed from that slot when cleared. Thus the order of the flags is completely arbitrary, but may be useful in debugging saved games.