import pygame from menu import WholeMenu from pygame.locals import * from functions import drawText from options import * import os def main(): wyn, score = None, None paramplus = False paramminus = False #Initialize Everything #opcje = Options("options.txt") #MessageBox("Start!","Start game?") menu = WholeMenu() menu.loadFromXML(os.path.join("menu", "menu.xml")) # menu.loadOptions("options2.xml") options = Options() pygame.init() ticks = 0 fps = 50 #width, height = 800, 600 width, height = 1024, 768 screen = pygame.display.set_mode((width, height),FULLSCREEN|HWSURFACE|DOUBLEBUF) #screen = pygame.display.set_mode((width, height),FULLSCREEN) pygame.display.set_caption('Kimboot menu test') pygame.mouse.set_visible(0) clock = pygame.time.Clock() tlo = pygame.Surface(screen.get_size(),HWSURFACE|DOUBLEBUF) tlo = tlo.convert() tlo.fill((250, 250, 250)) screen.blit(tlo, (0, 0)) pygame.display.flip() (x,y) = pygame.mouse.get_pos() screen.blit(tlo, (0, 0)) pygame.display.flip() while 1: # if (wyn != None): # score = drawText("Points: "+str(wyn[0])+", kills: "+str(wyn[1])+", max kombo: x"+str(wyn[2]),(0,0,0),(255,255,255),(400,400)) # menu.playing = True clock.tick(60) if (paramplus): menu.setParam(1) if (paramminus): menu.setParam(-1) for event in pygame.event.get(): if event.type == QUIT: return elif event.type == MOUSEBUTTONDOWN: if event.button > 1: return elif event.type == KEYDOWN and not menu.playing: if event.key == K_ESCAPE: return elif event.key == K_k: wyn = None menu.playing = False elif event.key == K_DOWN: menu.getCurrentMenu().changeCurrentItem(1) elif event.key == K_UP: menu.getCurrentMenu().changeCurrentItem(-1) elif event.key == K_LEFT: paramminus = True # menu.setParam(-1) elif event.key == K_RIGHT: paramplus = True # menu.setParam(1) elif event.key == K_RETURN: wyn = menu.runAction(tlo) if (wyn != None): menu.setLastScore(wyn) options.hiscores.checkAndSave(wyn) elif event.type == KEYUP and not menu.playing: if event.key == K_LEFT: paramminus = False elif event.key == K_RIGHT: paramplus = False elif event.type == MOUSEBUTTONDOWN: if event.button > 1: return elif event.type == MOUSEBUTTONUP: pass (x,y) = pygame.mouse.get_pos() if not menu.playing: menu[menu.currentmenu].drawMenu(tlo) if (score != None): tlo.blit(score[0],score[1]) screen.blit(tlo, (0, 0)) pygame.display.flip() clock.tick(fps) ticks += 1 if __name__ == '__main__': main()