#include #include /**************************************************************************** ** Form implementation generated from reading ui file '/home/arnaud/Works/Corporation/Gaia/Games/New/kmastermind/src/leveldlg.ui' ** ** Created: ven sep 2 17:56:03 2005 ** by: The User Interface Compiler ($Id: qt/main.cpp 3.3.4 edited Nov 24 2003 $) ** ** WARNING! All changes made in this file will be lost! ****************************************************************************/ #include "leveldlg.h" #include #include #include #include #include #include #include /* * Constructs a LevelDlg as a child of 'parent', with the * name 'name' and widget flags set to 'f'. * * The dialog will by default be modeless, unless you set 'modal' to * TRUE to construct a modal dialog. */ LevelDlg::LevelDlg( QWidget* parent, const char* name, bool modal, WFlags fl ) : QDialog( parent, name, modal, fl ) { if ( !name ) setName( "LevelDlg" ); setSizeGripEnabled( FALSE ); setModal( TRUE ); LevelDlgLayout = new QVBoxLayout( this, 11, 6, "LevelDlgLayout"); LevelDlgLayout->setResizeMode( QLayout::Fixed ); levelGroup = new QButtonGroup( this, "levelGroup" ); levelGroup->setColumnLayout(0, Qt::Vertical ); levelGroup->layout()->setSpacing( 6 ); levelGroup->layout()->setMargin( 11 ); levelGroupLayout = new QVBoxLayout( levelGroup->layout() ); levelGroupLayout->setAlignment( Qt::AlignTop ); radioNovice = new QRadioButton( levelGroup, "radioNovice" ); radioNovice->setChecked( TRUE ); levelGroupLayout->addWidget( radioNovice ); radioMedium = new QRadioButton( levelGroup, "radioMedium" ); levelGroupLayout->addWidget( radioMedium ); radioExpert = new QRadioButton( levelGroup, "radioExpert" ); levelGroupLayout->addWidget( radioExpert ); LevelDlgLayout->addWidget( levelGroup ); Layout1 = new QHBoxLayout( 0, 0, 6, "Layout1"); Horizontal_Spacing2 = new QSpacerItem( 20, 20, QSizePolicy::Expanding, QSizePolicy::Minimum ); Layout1->addItem( Horizontal_Spacing2 ); buttonOk = new QPushButton( this, "buttonOk" ); buttonOk->setAutoDefault( TRUE ); buttonOk->setDefault( TRUE ); Layout1->addWidget( buttonOk ); buttonCancel = new QPushButton( this, "buttonCancel" ); buttonCancel->setAutoDefault( TRUE ); Layout1->addWidget( buttonCancel ); LevelDlgLayout->addLayout( Layout1 ); languageChange(); resize( QSize(197, 163).expandedTo(minimumSizeHint()) ); clearWState( WState_Polished ); // signals and slots connections connect( buttonOk, SIGNAL( clicked() ), this, SLOT( accept() ) ); connect( buttonCancel, SIGNAL( clicked() ), this, SLOT( reject() ) ); } /* * Destroys the object and frees any allocated resources */ LevelDlg::~LevelDlg() { // no need to delete child widgets, Qt does it all for us } /* * Sets the strings of the subwidgets using the current * language. */ void LevelDlg::languageChange() { setCaption( tr2i18n( "Select the level" ) ); levelGroup->setTitle( tr2i18n( "levels" ) ); radioNovice->setText( tr2i18n( "&novice" ) ); radioNovice->setAccel( QKeySequence( tr2i18n( "Alt+N" ) ) ); radioMedium->setText( tr2i18n( "&medium" ) ); radioMedium->setAccel( QKeySequence( tr2i18n( "Alt+M" ) ) ); radioExpert->setText( tr2i18n( "&expert" ) ); radioExpert->setAccel( QKeySequence( tr2i18n( "Alt+E" ) ) ); buttonOk->setText( tr2i18n( "&OK" ) ); buttonOk->setAccel( QKeySequence( QString::null ) ); buttonCancel->setText( tr2i18n( "&Cancel" ) ); buttonCancel->setAccel( QKeySequence( QString::null ) ); } #include "leveldlg.moc"