#include #include /**************************************************************************** ** Form implementation generated from reading ui file '/home/arnaud/Works/Corporation/Gaia/Games/New/kmastermind/src/modedlg.ui' ** ** Created: ven sep 2 17:56:06 2005 ** by: The User Interface Compiler ($Id: qt/main.cpp 3.3.4 edited Nov 24 2003 $) ** ** WARNING! All changes made in this file will be lost! ****************************************************************************/ #include "modedlg.h" #include #include #include #include #include #include #include /* * Constructs a ModeDlg as a child of 'parent', with the * name 'name' and widget flags set to 'f'. * * The dialog will by default be modeless, unless you set 'modal' to * TRUE to construct a modal dialog. */ ModeDlg::ModeDlg( QWidget* parent, const char* name, bool modal, WFlags fl ) : QDialog( parent, name, modal, fl ) { if ( !name ) setName( "ModeDlg" ); setSizeGripEnabled( FALSE ); setModal( TRUE ); ModeDlgLayout = new QVBoxLayout( this, 11, 6, "ModeDlgLayout"); ModeDlgLayout->setResizeMode( QLayout::Fixed ); modeGroup = new QButtonGroup( this, "modeGroup" ); modeGroup->setColumnLayout(0, Qt::Vertical ); modeGroup->layout()->setSpacing( 6 ); modeGroup->layout()->setMargin( 11 ); modeGroupLayout = new QVBoxLayout( modeGroup->layout() ); modeGroupLayout->setAlignment( Qt::AlignTop ); radioStandard = new QRadioButton( modeGroup, "radioStandard" ); radioStandard->setChecked( TRUE ); modeGroupLayout->addWidget( radioStandard ); radioMachine = new QRadioButton( modeGroup, "radioMachine" ); radioMachine->setEnabled( FALSE ); modeGroupLayout->addWidget( radioMachine ); radioHuman = new QRadioButton( modeGroup, "radioHuman" ); modeGroupLayout->addWidget( radioHuman ); ModeDlgLayout->addWidget( modeGroup ); Layout1 = new QHBoxLayout( 0, 0, 6, "Layout1"); Horizontal_Spacing2 = new QSpacerItem( 20, 20, QSizePolicy::Expanding, QSizePolicy::Minimum ); Layout1->addItem( Horizontal_Spacing2 ); buttonOk = new QPushButton( this, "buttonOk" ); buttonOk->setAutoDefault( TRUE ); buttonOk->setDefault( TRUE ); Layout1->addWidget( buttonOk ); buttonCancel = new QPushButton( this, "buttonCancel" ); buttonCancel->setAutoDefault( TRUE ); Layout1->addWidget( buttonCancel ); ModeDlgLayout->addLayout( Layout1 ); languageChange(); resize( QSize(197, 163).expandedTo(minimumSizeHint()) ); clearWState( WState_Polished ); // signals and slots connections connect( buttonOk, SIGNAL( clicked() ), this, SLOT( accept() ) ); connect( buttonCancel, SIGNAL( clicked() ), this, SLOT( reject() ) ); } /* * Destroys the object and frees any allocated resources */ ModeDlg::~ModeDlg() { // no need to delete child widgets, Qt does it all for us } /* * Sets the strings of the subwidgets using the current * language. */ void ModeDlg::languageChange() { setCaption( tr2i18n( "Select the mode" ) ); modeGroup->setTitle( tr2i18n( "modes" ) ); radioStandard->setText( tr2i18n( "&human vs machine" ) ); radioStandard->setAccel( QKeySequence( tr2i18n( "Alt+H" ) ) ); radioMachine->setText( tr2i18n( "&machine vs human" ) ); radioMachine->setAccel( QKeySequence( tr2i18n( "Alt+M" ) ) ); radioHuman->setText( tr2i18n( "h&uman vs human" ) ); radioHuman->setAccel( QKeySequence( tr2i18n( "Alt+U" ) ) ); buttonOk->setText( tr2i18n( "&OK" ) ); buttonOk->setAccel( QKeySequence( QString::null ) ); buttonCancel->setText( tr2i18n( "&Cancel" ) ); buttonCancel->setAccel( QKeySequence( QString::null ) ); } #include "modedlg.moc"