// // MD3 representation in memory // Vic code with a few my changes // -Harven // #ifndef __unix__ typedef vec_t vec2_t[2]; #endif typedef struct maliascoord_s { vec2_t st; } maliascoord_t; typedef struct maliasvertex_s { vec3_t point; vec3_t normal; } maliasvertex_t; typedef struct { vec3_t mins, maxs; vec3_t translate; float radius; } maliasframe_t; typedef struct { char name[MD3_MAX_PATH]; dorientation_t orient; } maliastag_t; typedef struct { char name[MD3_MAX_PATH]; int shader; } maliasskin_t; typedef struct { int num_verts; char name[MD3_MAX_PATH]; maliasvertex_t *vertexes; maliascoord_t *stcoords; int num_tris; index_t *indexes; int *trneighbors; int num_skins; maliasskin_t *skins; } maliasmesh_t; typedef struct maliasmodel_s { int num_frames; maliasframe_t *frames; int num_tags; maliastag_t *tags; int num_meshes; maliasmesh_t *meshes; int num_skins; maliasskin_t *skins; } maliasmodel_t;