/* Copyright (C) 1997-2001 Id Software, Inc. This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. */ // r_model.c -- model loading and caching #include "r_local.h" model_t *loadmodel; int modfilelen; void Mod_LoadSpriteModel (model_t *mod, void *buffer); void Mod_LoadBrushModel (model_t *mod, void *buffer); void Mod_LoadAliasModel (model_t *mod, void *buffer); //Harven++ MD3 void Mod_LoadAliasMD3Model (model_t *mod, void *buffer); //Harven-- MD3 model_t *Mod_LoadModel (model_t *mod, qboolean crash); byte mod_novis[MAX_MAP_LEAFS/8]; #define MAX_MOD_KNOWN 512 model_t mod_known[MAX_MOD_KNOWN]; int mod_numknown; // the inline * models from the current map are kept seperate model_t mod_inline[MAX_MOD_KNOWN]; int registration_sequence; /* =============== Mod_PointInLeaf =============== */ mleaf_t *Mod_PointInLeaf (vec3_t p, model_t *model) { mnode_t *node; float d; cplane_t *plane; if (!model || !model->nodes) VID_Error (ERR_DROP, "Mod_PointInLeaf: bad model"); node = model->nodes; while (1) { if (node->contents != -1) return (mleaf_t *)node; plane = node->plane; d = DotProduct (p,plane->normal) - plane->dist; if (d > 0) node = node->children[0]; else node = node->children[1]; } return NULL; // never reached } /* =================== Mod_DecompressVis =================== */ byte *Mod_DecompressVis (byte *in, model_t *model) { static byte decompressed[MAX_MAP_LEAFS/8]; int c; byte *out; int row; row = (model->vis->numclusters+7)>>3; out = decompressed; if (!in) { // no vis info, so make all visible while (row) { *out++ = 0xff; row--; } return decompressed; } do { if (*in) { *out++ = *in++; continue; } c = in[1]; in += 2; while (c) { *out++ = 0; c--; } } while (out - decompressed < row); return decompressed; } /* ============== Mod_ClusterPVS ============== */ byte *Mod_ClusterPVS (int cluster, model_t *model) { if (cluster == -1 || !model->vis) return mod_novis; return Mod_DecompressVis ( (byte *)model->vis + model->vis->bitofs[cluster][DVIS_PVS], model); } //=============================================================================== /* ================ Mod_Modellist_f ================ */ void Mod_Modellist_f (void) { int i; model_t *mod; int total; total = 0; VID_Printf (PRINT_ALL,"Loaded models:\n"); for (i=0, mod=mod_known ; i < mod_numknown ; i++, mod++) { if (!mod->name[0]) continue; VID_Printf (PRINT_ALL, "%8i : %s\n",mod->extradatasize, mod->name); total += mod->extradatasize; } VID_Printf (PRINT_ALL, "Total resident: %i\n", total); } /* =============== Mod_Init =============== */ void Mod_Init (void) { memset (mod_novis, 0xff, sizeof(mod_novis)); } /* ================== Mod_ForName Loads in a model for the given name ================== */ model_t *Mod_ForName (char *name, qboolean crash) { model_t *mod; unsigned *buf; int i; if (!name[0]) VID_Error (ERR_DROP, "Mod_ForName: NULL name"); // // inline models are grabbed only from worldmodel // if (name[0] == '*') { i = atoi(name+1); if (i < 1 || !r_worldmodel || i >= r_worldmodel->numsubmodels) VID_Error (ERR_DROP, "bad inline model number"); return &mod_inline[i]; } // // search the currently loaded models // for (i=0 , mod=mod_known ; iname[0]) continue; if (!strcmp (mod->name, name) ) return mod; } // // find a free model slot spot // for (i=0 , mod=mod_known ; iname[0]) break; // free spot } if (i == mod_numknown) { if (mod_numknown == MAX_MOD_KNOWN) VID_Error (ERR_DROP, "mod_numknown == MAX_MOD_KNOWN"); mod_numknown++; } strcpy (mod->name, name); // // load the file // #ifdef __unix__ modfilelen = FS_LoadFile (mod->name, (void *)&buf); #else modfilelen = FS_LoadFile (mod->name, &buf); #endif if (!buf) { if (crash) VID_Error (ERR_DROP, "Mod_NumForName: %s not found", mod->name); memset (mod->name, 0, sizeof(mod->name)); return NULL; } loadmodel = mod; // // fill it in // // call the apropriate loader switch (LittleLong(*(unsigned *)buf)) { case IDALIASHEADER: loadmodel->extradata = Hunk_Begin (0x200000); Mod_LoadAliasModel (mod, buf); break; //Harven++ MD3 case IDMD3HEADER: loadmodel->extradata = Hunk_Begin (0x800000); Mod_LoadAliasMD3Model (mod, buf); break; //Harven-- MD3 case IDSPRITEHEADER: loadmodel->extradata = Hunk_Begin (0x10000); Mod_LoadSpriteModel (mod, buf); break; case IDBSPHEADER: loadmodel->extradata = Hunk_Begin (0x1000000); Mod_LoadBrushModel (mod, buf); break; default: VID_Error (ERR_DROP,"Mod_NumForName: unknown fileid for %s", mod->name); break; } loadmodel->extradatasize = Hunk_End (); FS_FreeFile (buf); return mod; } /* =============================================================================== BRUSHMODEL LOADING =============================================================================== */ byte *mod_base; /* ================= Mod_LoadLighting ================= */ void Mod_LoadLighting (lump_t *l) { if (!l->filelen) { loadmodel->lightdata = NULL; return; } loadmodel->lightdata = Hunk_Alloc ( l->filelen); memcpy (loadmodel->lightdata, mod_base + l->fileofs, l->filelen); } /* ================= Mod_LoadVisibility ================= */ void Mod_LoadVisibility (lump_t *l) { int i; if (!l->filelen) { loadmodel->vis = NULL; return; } loadmodel->vis = Hunk_Alloc ( l->filelen); memcpy (loadmodel->vis, mod_base + l->fileofs, l->filelen); loadmodel->vis->numclusters = LittleLong (loadmodel->vis->numclusters); for (i=0 ; ivis->numclusters ; i++) { loadmodel->vis->bitofs[i][0] = LittleLong (loadmodel->vis->bitofs[i][0]); loadmodel->vis->bitofs[i][1] = LittleLong (loadmodel->vis->bitofs[i][1]); } } /* ================= Mod_LoadVertexes ================= */ void Mod_LoadVertexes (lump_t *l) { dvertex_t *in; mvertex_t *out; int i, count; in = (void *)(mod_base + l->fileofs); if (l->filelen % sizeof(*in)) VID_Error (ERR_DROP, "MOD_LoadBmodel: funny lump size in %s",loadmodel->name); count = l->filelen / sizeof(*in); out = Hunk_Alloc ( count*sizeof(*out)); loadmodel->vertexes = out; loadmodel->numvertexes = count; for ( i=0 ; iposition[0] = LittleFloat (in->point[0]); out->position[1] = LittleFloat (in->point[1]); out->position[2] = LittleFloat (in->point[2]); } } /* ================= RadiusFromBounds ================= */ float RadiusFromBounds (vec3_t mins, vec3_t maxs) { int i; vec3_t corner; for (i=0 ; i<3 ; i++) { corner[i] = fabs(mins[i]) > fabs(maxs[i]) ? fabs(mins[i]) : fabs(maxs[i]); } return VectorLength (corner); } /* ================= Mod_LoadSubmodels ================= */ void Mod_LoadSubmodels (lump_t *l) { dmodel_t *in; mmodel_t *out; int i, j, count; in = (void *)(mod_base + l->fileofs); if (l->filelen % sizeof(*in)) VID_Error (ERR_DROP, "MOD_LoadBmodel: funny lump size in %s",loadmodel->name); count = l->filelen / sizeof(*in); out = Hunk_Alloc ( count*sizeof(*out)); loadmodel->submodels = out; loadmodel->numsubmodels = count; for ( i=0 ; imins[j] = LittleFloat (in->mins[j]) - 1; out->maxs[j] = LittleFloat (in->maxs[j]) + 1; out->origin[j] = LittleFloat (in->origin[j]); } out->radius = RadiusFromBounds (out->mins, out->maxs); out->headnode = LittleLong (in->headnode); out->firstface = LittleLong (in->firstface); out->numfaces = LittleLong (in->numfaces); } } /* ================= Mod_LoadEdges ================= */ void Mod_LoadEdges (lump_t *l) { dedge_t *in; medge_t *out; int i, count; in = (void *)(mod_base + l->fileofs); if (l->filelen % sizeof(*in)) VID_Error (ERR_DROP, "MOD_LoadBmodel: funny lump size in %s",loadmodel->name); count = l->filelen / sizeof(*in); out = Hunk_Alloc ( (count + 1) * sizeof(*out)); loadmodel->edges = out; loadmodel->numedges = count; for ( i=0 ; iv[0] = (unsigned short)LittleShort(in->v[0]); out->v[1] = (unsigned short)LittleShort(in->v[1]); } } /* ================= Mod_GetWalSize Adapted from Q2E ================= */ static void Mod_GetWalSize (const char *name, int *width, int *height) { char path[MAX_QPATH]; miptex_t *mt; Com_sprintf (path, sizeof(path), "textures/%s.wal", name); FS_LoadFile (path, (void **)&mt); // load .wal file if (!mt) { //set null value to tell us to get actual size of texture *width = *height = -1; // was 64 return; } *width = LittleLong (mt->width); // grab size from wal *height = LittleLong (mt->height); FS_FreeFile ((void *)mt); // free the wal } /* ================= Mod_LoadTexinfo ================= */ void Mod_LoadTexinfo (lump_t *l) { texinfo_t *in; mtexinfo_t *out, *step; int i, j, count; char name[MAX_QPATH]; int next; in = (void *)(mod_base + l->fileofs); if (l->filelen % sizeof(*in)) VID_Error (ERR_DROP, "MOD_LoadBmodel: funny lump size in %s",loadmodel->name); count = l->filelen / sizeof(*in); out = Hunk_Alloc ( count*sizeof(*out)); loadmodel->texinfo = out; loadmodel->numtexinfo = count; for ( i=0 ; ivecs[0][j] = LittleFloat (in->vecs[0][j]); #ifdef FLARES out->value = LittleLong(in->value); #endif out->flags = LittleLong (in->flags); next = LittleLong (in->nexttexinfo); if (next > 0) out->next = loadmodel->texinfo + next; else out->next = NULL; Com_sprintf (name, sizeof(name), "textures/%s.wal", in->texture); out->image = GL_FindImage (name, it_wall); if (!out->image) { VID_Printf (PRINT_ALL, "Couldn't load %s\n", name); out->image = r_notexture; } // Q2E HACK: find .wal dimensions for texture coord generation // NOTE: Once Q3 map support is added, be be sure to disable this // for Q3 format maps, because they will be natively textured with // hi-res textures. Mod_GetWalSize (in->texture, &out->texWidth, &out->texHeight); // If no .wal texture was found, use width & height of actual texture if (out->texWidth == -1 || out->texHeight == -1) { out->texWidth = out->image->width; out->texHeight = out->image->height; } } // count animation frames for (i=0 ; itexinfo[i]; out->numframes = 1; for (step = out->next ; step && step != out ; step=step->next) out->numframes++; } } /* ================ CalcSurfaceExtents Fills in s->texturemins[] and s->extents[] ================ */ void CalcSurfaceExtents (msurface_t *s) { float mins[2], maxs[2], val; int i,j, e; mvertex_t *v; mtexinfo_t *tex; int bmins[2], bmaxs[2]; mins[0] = mins[1] = 999999; maxs[0] = maxs[1] = -99999; tex = s->texinfo; for (i=0 ; inumedges ; i++) { e = loadmodel->surfedges[s->firstedge+i]; if (e >= 0) v = &loadmodel->vertexes[loadmodel->edges[e].v[0]]; else v = &loadmodel->vertexes[loadmodel->edges[-e].v[1]]; for (j=0 ; j<2 ; j++) { val = v->position[0] * tex->vecs[j][0] + v->position[1] * tex->vecs[j][1] + v->position[2] * tex->vecs[j][2] + tex->vecs[j][3]; if (val < mins[j]) mins[j] = val; if (val > maxs[j]) maxs[j] = val; } } for (i=0 ; i<2 ; i++) { bmins[i] = floor(mins[i]/16); bmaxs[i] = ceil(maxs[i]/16); s->texturemins[i] = bmins[i] * 16; s->extents[i] = (bmaxs[i] - bmins[i]) * 16; // if ( !(tex->flags & TEX_SPECIAL) && s->extents[i] > 512 /* 256 */ ) // VID_Error (ERR_DROP, "Bad surface extents"); } } void GL_BuildPolygonFromSurface(msurface_t *fa); // Quake2Max stuff... void GL_CreateVertexLightmap (msurface_t *surf); void GL_FindPolyCenters (msurface_t *surf); void GL_CreateSurfaceLightmap (msurface_t *surf); void GL_EndBuildingLightmaps (void); void GL_BeginBuildingLightmaps (model_t *m); /* ================= Mod_LoadFaces ================= */ void Mod_LoadFaces (lump_t *l) { dface_t *in; msurface_t *out; int i, count, surfnum; int planenum, side; int ti; in = (void *)(mod_base + l->fileofs); if (l->filelen % sizeof(*in)) VID_Error (ERR_DROP, "MOD_LoadBmodel: funny lump size in %s",loadmodel->name); count = l->filelen / sizeof(*in); out = Hunk_Alloc ( count*sizeof(*out)); loadmodel->surfaces = out; loadmodel->numsurfaces = count; currentmodel = loadmodel; GL_BeginBuildingLightmaps (loadmodel); for ( surfnum=0 ; surfnumfirstedge = LittleLong(in->firstedge); out->numedges = LittleShort(in->numedges); out->flags = 0; out->polys = NULL; planenum = LittleShort(in->planenum); side = LittleShort(in->side); if (side) out->flags |= SURF_PLANEBACK; out->plane = loadmodel->planes + planenum; ti = LittleShort (in->texinfo); if (ti < 0 || ti >= loadmodel->numtexinfo) VID_Error (ERR_DROP, "MOD_LoadBmodel: bad texinfo number"); out->texinfo = loadmodel->texinfo + ti; CalcSurfaceExtents (out); // lighting info for (i=0 ; istyles[i] = in->styles[i]; i = LittleLong(in->lightofs); if (i == -1) out->samples = NULL; else out->samples = loadmodel->lightdata + i; // set the drawing flags if (out->texinfo->flags & SURF_WARP) { out->flags |= SURF_DRAWTURB; for (i=0 ; i<2 ; i++) { out->extents[i] = 16384; out->texturemins[i] = -8192; } GL_SubdivideSurface (out); // cut up polygon for warps } // Knightmare- Psychospaz's envmapping // windows get glass (envmap) effect... -psychospaz // but warp surfaces and solid alphas don't else if (out->texinfo->flags & (SURF_TRANS33|SURF_TRANS66) && !((out->texinfo->flags & SURF_TRANS33) && (out->texinfo->flags & SURF_TRANS66)) ) { if (!(out->texinfo->flags & SURF_NOLIGHTENV)) out->flags |= SURF_ENVMAP; } // create lightmaps and polygons if ( !(out->texinfo->flags & (SURF_SKY|SURF_TRANS33|SURF_TRANS66|SURF_WARP) ) ) GL_CreateSurfaceLightmap (out); if (! (out->texinfo->flags & SURF_WARP) ) GL_BuildPolygonFromSurface(out); // Quake2Max stuff... if (out->polys) { GL_CreateVertexLightmap(out); GL_FindPolyCenters(out); } #ifdef FLARES if ((out->texinfo->flags & SURF_LIGHT) && !(out->texinfo->flags & (SURF_WARP | SURF_SKY | SURF_TRANS33 | SURF_TRANS66))) GL_AddFlareSurface(out); #endif } GL_EndBuildingLightmaps (); } /* ================= Mod_SetParent ================= */ void Mod_SetParent (mnode_t *node, mnode_t *parent) { node->parent = parent; if (node->contents != -1) return; Mod_SetParent (node->children[0], node); Mod_SetParent (node->children[1], node); } /* ================= Mod_LoadNodes ================= */ void Mod_LoadNodes (lump_t *l) { int i, j, count, p; dnode_t *in; mnode_t *out; in = (void *)(mod_base + l->fileofs); if (l->filelen % sizeof(*in)) VID_Error (ERR_DROP, "MOD_LoadBmodel: funny lump size in %s",loadmodel->name); count = l->filelen / sizeof(*in); out = Hunk_Alloc ( count*sizeof(*out)); loadmodel->nodes = out; loadmodel->numnodes = count; for ( i=0 ; iminmaxs[j] = LittleShort (in->mins[j]); out->minmaxs[3+j] = LittleShort (in->maxs[j]); } p = LittleLong(in->planenum); out->plane = loadmodel->planes + p; out->firstsurface = LittleShort (in->firstface); out->numsurfaces = LittleShort (in->numfaces); out->contents = -1; // differentiate from leafs for (j=0 ; j<2 ; j++) { p = LittleLong (in->children[j]); if (p >= 0) out->children[j] = loadmodel->nodes + p; else out->children[j] = (mnode_t *)(loadmodel->leafs + (-1 - p)); } } Mod_SetParent (loadmodel->nodes, NULL); // sets nodes and leafs } /* ================= Mod_LoadLeafs ================= */ void Mod_LoadLeafs (lump_t *l) { dleaf_t *in; mleaf_t *out; int i, j, count, p; // glpoly_t *poly; in = (void *)(mod_base + l->fileofs); if (l->filelen % sizeof(*in)) VID_Error (ERR_DROP, "MOD_LoadBmodel: funny lump size in %s",loadmodel->name); count = l->filelen / sizeof(*in); out = Hunk_Alloc ( count*sizeof(*out)); loadmodel->leafs = out; loadmodel->numleafs = count; for ( i=0 ; iminmaxs[j] = LittleShort (in->mins[j]); out->minmaxs[3+j] = LittleShort (in->maxs[j]); } p = LittleLong(in->contents); out->contents = p; out->cluster = LittleShort(in->cluster); out->area = LittleShort(in->area); out->firstmarksurface = loadmodel->marksurfaces + LittleShort(in->firstleafface); out->nummarksurfaces = LittleShort(in->numleaffaces); // gl underwater warp #if 0 if (out->contents & (CONTENTS_WATER|CONTENTS_SLIME|CONTENTS_LAVA|CONTENTS_THINWATER) ) { for (j=0 ; jnummarksurfaces ; j++) { out->firstmarksurface[j]->flags |= SURF_UNDERWATER; for (poly = out->firstmarksurface[j]->polys ; poly ; poly=poly->next) poly->flags |= SURF_UNDERWATER; } } #endif } } /* ================= Mod_LoadMarksurfaces ================= */ void Mod_LoadMarksurfaces (lump_t *l) { int i, j, count; short *in; msurface_t **out; in = (void *)(mod_base + l->fileofs); if (l->filelen % sizeof(*in)) VID_Error (ERR_DROP, "MOD_LoadBmodel: funny lump size in %s",loadmodel->name); count = l->filelen / sizeof(*in); out = Hunk_Alloc ( count*sizeof(*out)); loadmodel->marksurfaces = out; loadmodel->nummarksurfaces = count; for ( i=0 ; i= loadmodel->numsurfaces) VID_Error (ERR_DROP, "Mod_ParseMarksurfaces: bad surface number"); out[i] = loadmodel->surfaces + j; } } /* ================= Mod_LoadSurfedges ================= */ void Mod_LoadSurfedges (lump_t *l) { int i, count; int *in, *out; in = (void *)(mod_base + l->fileofs); if (l->filelen % sizeof(*in)) VID_Error (ERR_DROP, "MOD_LoadBmodel: funny lump size in %s",loadmodel->name); count = l->filelen / sizeof(*in); if (count < 1 || count >= MAX_MAP_SURFEDGES) VID_Error (ERR_DROP, "MOD_LoadBmodel: bad surfedges count in %s: %i", loadmodel->name, count); out = Hunk_Alloc ( count*sizeof(*out)); loadmodel->surfedges = out; loadmodel->numsurfedges = count; for ( i=0 ; ifileofs); if (l->filelen % sizeof(*in)) VID_Error (ERR_DROP, "MOD_LoadBmodel: funny lump size in %s",loadmodel->name); count = l->filelen / sizeof(*in); //original bug- Quake2Max // out = Hunk_Alloc ( count*2*sizeof(*out)); out = Hunk_Alloc ( count*sizeof(*out)); loadmodel->planes = out; loadmodel->numplanes = count; for ( i=0 ; inormal[j] = LittleFloat (in->normal[j]); if (out->normal[j] < 0) bits |= 1<dist = LittleFloat (in->dist); out->type = LittleLong (in->type); out->signbits = bits; } } /* ================= Mod_LoadBrushModel ================= */ void Mod_LoadBrushModel (model_t *mod, void *buffer) { int i; dheader_t *header; mmodel_t *bm; #ifdef FLARES R_ClearFlares(); #endif loadmodel->type = mod_brush; if (loadmodel != mod_known) VID_Error (ERR_DROP, "Loaded a brush model after the world"); header = (dheader_t *)buffer; i = LittleLong (header->version); if (i != BSPVERSION) VID_Error (ERR_DROP, "Mod_LoadBrushModel: %s has wrong version number (%i should be %i)", mod->name, i, BSPVERSION); // swap all the lumps mod_base = (byte *)header; for (i=0 ; ilumps[LUMP_VERTEXES]); Mod_LoadEdges (&header->lumps[LUMP_EDGES]); Mod_LoadSurfedges (&header->lumps[LUMP_SURFEDGES]); Mod_LoadLighting (&header->lumps[LUMP_LIGHTING]); Mod_LoadPlanes (&header->lumps[LUMP_PLANES]); Mod_LoadTexinfo (&header->lumps[LUMP_TEXINFO]); Mod_LoadFaces (&header->lumps[LUMP_FACES]); Mod_LoadMarksurfaces (&header->lumps[LUMP_LEAFFACES]); Mod_LoadVisibility (&header->lumps[LUMP_VISIBILITY]); Mod_LoadLeafs (&header->lumps[LUMP_LEAFS]); Mod_LoadNodes (&header->lumps[LUMP_NODES]); Mod_LoadSubmodels (&header->lumps[LUMP_MODELS]); mod->numframes = 2; // regular and alternate animation // // set up the submodels // for (i=0 ; inumsubmodels ; i++) { model_t *starmod; bm = &mod->submodels[i]; starmod = &mod_inline[i]; *starmod = *loadmodel; starmod->firstmodelsurface = bm->firstface; starmod->nummodelsurfaces = bm->numfaces; starmod->firstnode = bm->headnode; if (starmod->firstnode >= loadmodel->numnodes) VID_Error (ERR_DROP, "Inline model %i has bad firstnode", i); VectorCopy (bm->maxs, starmod->maxs); VectorCopy (bm->mins, starmod->mins); starmod->radius = bm->radius; if (i == 0) *loadmodel = *starmod; starmod->numleafs = bm->visleafs; } } /* ============================================================================== ALIAS MODELS ============================================================================== */ /* ================= Mod_LoadAliasModel ================= */ void Mod_LoadAliasModel (model_t *mod, void *buffer) { int i, j; dmdl_t *pinmodel, *pheader; dstvert_t *pinst, *poutst; dtriangle_t *pintri, *pouttri; daliasframe_t *pinframe, *poutframe; int *pincmd, *poutcmd; int version; pinmodel = (dmdl_t *)buffer; version = LittleLong (pinmodel->version); if (version != ALIAS_VERSION) VID_Error (ERR_DROP, "%s has wrong version number (%i should be %i)", mod->name, version, ALIAS_VERSION); pheader = Hunk_Alloc (LittleLong(pinmodel->ofs_end)); // byte swap the header fields and sanity check for (i=0 ; iskinheight > MAX_LBM_HEIGHT) VID_Error (ERR_DROP, "model %s has a skin taller than %d", mod->name, MAX_LBM_HEIGHT); if (pheader->num_xyz <= 0) VID_Error (ERR_DROP, "model %s has no vertices", mod->name); if (pheader->num_xyz > MAX_VERTS) VID_Error (ERR_DROP, "model %s has too many vertices", mod->name); if (pheader->num_st <= 0) VID_Error (ERR_DROP, "model %s has no st vertices", mod->name); if (pheader->num_tris <= 0) VID_Error (ERR_DROP, "model %s has no triangles", mod->name); if (pheader->num_frames <= 0) VID_Error (ERR_DROP, "model %s has no frames", mod->name); // // load base s and t vertices (not used in gl version) // pinst = (dstvert_t *) ((byte *)pinmodel + pheader->ofs_st); poutst = (dstvert_t *) ((byte *)pheader + pheader->ofs_st); for (i=0 ; inum_st ; i++) { poutst[i].s = LittleShort (pinst[i].s); poutst[i].t = LittleShort (pinst[i].t); } // // load triangle lists // pintri = (dtriangle_t *) ((byte *)pinmodel + pheader->ofs_tris); pouttri = (dtriangle_t *) ((byte *)pheader + pheader->ofs_tris); for (i=0 ; inum_tris ; i++) { for (j=0 ; j<3 ; j++) { pouttri[i].index_xyz[j] = LittleShort (pintri[i].index_xyz[j]); pouttri[i].index_st[j] = LittleShort (pintri[i].index_st[j]); } } // // load the frames // for (i=0 ; inum_frames ; i++) { pinframe = (daliasframe_t *) ((byte *)pinmodel + pheader->ofs_frames + i * pheader->framesize); poutframe = (daliasframe_t *) ((byte *)pheader + pheader->ofs_frames + i * pheader->framesize); memcpy (poutframe->name, pinframe->name, sizeof(poutframe->name)); for (j=0 ; j<3 ; j++) { poutframe->scale[j] = LittleFloat (pinframe->scale[j]); poutframe->translate[j] = LittleFloat (pinframe->translate[j]); } // verts are all 8 bit, so no swapping needed memcpy (poutframe->verts, pinframe->verts, pheader->num_xyz*sizeof(dtrivertx_t)); } mod->type = mod_alias; // // load the glcmds // pincmd = (int *) ((byte *)pinmodel + pheader->ofs_glcmds); poutcmd = (int *) ((byte *)pheader + pheader->ofs_glcmds); for (i=0 ; inum_glcmds ; i++) poutcmd[i] = LittleLong (pincmd[i]); // register all skins memcpy ((char *)pheader + pheader->ofs_skins, (char *)pinmodel + pheader->ofs_skins, pheader->num_skins*MAX_SKINNAME); for (i=0 ; inum_skins ; i++) { mod->skins[0][i] = GL_FindImage ((char *)pheader + pheader->ofs_skins + i*MAX_SKINNAME , it_skin); } mod->mins[0] = -32; mod->mins[1] = -32; mod->mins[2] = -32; mod->maxs[0] = 32; mod->maxs[1] = 32; mod->maxs[2] = 32; } //Harven++ MD3 /* ================= Mod_LoadAliasMD3Model ================= */ // // Some Vic code here not fully used // int R_FindTriangleWithEdge ( index_t *indexes, int numtris, index_t start, index_t end, int ignore) { int i; int match, count; count = 0; match = -1; for (i = 0; i < numtris; i++, indexes += 3) { if ( (indexes[0] == start && indexes[1] == end) || (indexes[1] == start && indexes[2] == end) || (indexes[2] == start && indexes[0] == end) ) { if (i != ignore) match = i; count++; } else if ( (indexes[1] == start && indexes[0] == end) || (indexes[2] == start && indexes[1] == end) || (indexes[0] == start && indexes[2] == end) ) { count++; } } // detect edges shared by three triangles and make them seams if (count > 2) match = -1; return match; } /* =============== R_BuildTriangleNeighbors =============== */ void R_BuildTriangleNeighbors ( int *neighbors, index_t *indexes, int numtris ) { int i, *n; index_t *index; for (i = 0, index = indexes, n = neighbors; i < numtris; i++, index += 3, n += 3) { n[0] = R_FindTriangleWithEdge (indexes, numtris, index[1], index[0], i); n[1] = R_FindTriangleWithEdge (indexes, numtris, index[2], index[1], i); n[2] = R_FindTriangleWithEdge (indexes, numtris, index[0], index[2], i); } } // // And here some Vic and some my (Harven) // void Mod_LoadAliasMD3Model ( model_t *mod, void *buffer ) { int version, i, j, l; dmd3_t *pinmodel; dmd3frame_t *pinframe; dmd3tag_t *pintag; dmd3mesh_t *pinmesh; dmd3skin_t *pinskin; dmd3coord_t *pincoord; dmd3vertex_t *pinvert; index_t *pinindex, *poutindex; maliasvertex_t *poutvert; maliascoord_t *poutcoord; maliasskin_t *poutskin; maliasmesh_t *poutmesh; maliastag_t *pouttag; maliasframe_t *poutframe; maliasmodel_t *poutmodel; char name[MAX_QPATH]; float lat, lng; pinmodel = ( dmd3_t * )buffer; version = LittleLong( pinmodel->version ); if ( version != MD3_ALIAS_VERSION ) { VID_Error (ERR_DROP, "%s has wrong version number (%i should be %i)", mod->name, version, MD3_ALIAS_VERSION); } poutmodel = Hunk_Alloc (sizeof(maliasmodel_t)); // byte swap the header fields and sanity check poutmodel->num_frames = LittleLong ( pinmodel->num_frames ); poutmodel->num_tags = LittleLong ( pinmodel->num_tags ); poutmodel->num_meshes = LittleLong ( pinmodel->num_meshes ); poutmodel->num_skins = 0; if ( poutmodel->num_frames <= 0 ) { VID_Error ( ERR_DROP, "model %s has no frames", mod->name ); } else if ( poutmodel->num_frames > MD3_MAX_FRAMES ) { VID_Error ( ERR_DROP, "model %s has too many frames", mod->name ); } if ( poutmodel->num_tags > MD3_MAX_TAGS ) { VID_Error ( ERR_DROP, "model %s has too many tags", mod->name ); } else if ( poutmodel->num_tags < 0 ) { VID_Error ( ERR_DROP, "model %s has invalid number of tags", mod->name ); } if ( poutmodel->num_meshes <= 0 ) { VID_Error ( ERR_DROP, "model %s has no meshes", mod->name ); } else if ( poutmodel->num_meshes > MD3_MAX_MESHES ) { VID_Error ( ERR_DROP, "model %s has too many meshes", mod->name ); } // // load the frames // pinframe = (dmd3frame_t *)((byte *)pinmodel + LittleLong (pinmodel->ofs_frames)); poutframe = poutmodel->frames = Hunk_Alloc ( sizeof(maliasframe_t) * poutmodel->num_frames); mod->radius = 0; ClearBounds ( mod->mins, mod->maxs ); for ( i = 0; i < poutmodel->num_frames; i++, pinframe++, poutframe++ ) { for ( j = 0; j < 3; j++ ) { poutframe->mins[j] = LittleFloat ( pinframe->mins[j] ); poutframe->maxs[j] = LittleFloat ( pinframe->maxs[j] ); poutframe->translate[j] = LittleFloat ( pinframe->translate[j] ); } poutframe->radius = LittleFloat ( pinframe->radius ); mod->radius = max ( mod->radius, poutframe->radius ); AddPointToBounds ( poutframe->mins, mod->mins, mod->maxs ); AddPointToBounds ( poutframe->maxs, mod->mins, mod->maxs ); } // // load the tags // pintag = (dmd3tag_t *)((byte *)pinmodel + LittleLong (pinmodel->ofs_tags)); pouttag = poutmodel->tags = Hunk_Alloc( sizeof(maliastag_t) * poutmodel->num_frames * poutmodel->num_tags); for ( i = 0; i < poutmodel->num_frames; i++ ) { for ( l = 0; l < poutmodel->num_tags; l++, pintag++, pouttag++ ) { memcpy ( pouttag->name, pintag->name, MD3_MAX_PATH ); for ( j = 0; j < 3; j++ ) { pouttag->orient.origin[j] = LittleFloat ( pintag->orient.origin[j] ); pouttag->orient.axis[0][j] = LittleFloat ( pintag->orient.axis[0][j] ); pouttag->orient.axis[1][j] = LittleFloat ( pintag->orient.axis[1][j] ); pouttag->orient.axis[2][j] = LittleFloat ( pintag->orient.axis[2][j] ); } VID_Printf (PRINT_ALL, "X: (%f %f %f) Y: (%f %f %f) Z: (%f %f %f)\n", pouttag->orient.axis[0][0], pouttag->orient.axis[0][1], pouttag->orient.axis[0][2], pouttag->orient.axis[1][0], pouttag->orient.axis[1][1], pouttag->orient.axis[1][2], pouttag->orient.axis[2][0], pouttag->orient.axis[2][1], pouttag->orient.axis[2][2]); } } // // load the meshes // pinmesh = (dmd3mesh_t *)((byte *)pinmodel + LittleLong (pinmodel->ofs_meshes)); poutmesh = poutmodel->meshes = Hunk_Alloc ( sizeof(maliasmesh_t)*poutmodel->num_meshes); for ( i = 0; i < poutmodel->num_meshes; i++, poutmesh++) { memcpy (poutmesh->name, pinmesh->name, MD3_MAX_PATH); if ( strncmp ((const char *)pinmesh->id, "IDP3", 4)) { #ifdef _WIN32 VID_Error ( ERR_DROP, "mesh %s in model %s has wrong id (%i should be %i)", poutmesh->name, mod->name, LittleLong (pinmesh->id), IDMD3HEADER ); #else VID_Error ( ERR_DROP, "mesh %s in model %s has wrong id (%i should be %i)", poutmesh->name, mod->name, LittleLong (*((int *)pinmesh->id)), IDMD3HEADER ); #endif } poutmesh->num_tris = LittleLong ( pinmesh->num_tris ); poutmesh->num_skins = LittleLong ( pinmesh->num_skins ); poutmesh->num_verts = LittleLong ( pinmesh->num_verts ); if ( poutmesh->num_skins <= 0 ) { VID_Error ( ERR_DROP, "mesh %i in model %s has no skins", i, mod->name ); } else if ( poutmesh->num_skins > MD3_MAX_SHADERS ) { VID_Error ( ERR_DROP, "mesh %i in model %s has too many skins", i, mod->name ); } if ( poutmesh->num_tris <= 0 ) { VID_Error ( ERR_DROP, "mesh %i in model %s has no triangles", i, mod->name ); } else if ( poutmesh->num_tris > MD3_MAX_TRIANGLES ) { VID_Error ( ERR_DROP, "mesh %i in model %s has too many triangles", i, mod->name ); } if ( poutmesh->num_verts <= 0 ) { VID_Error ( ERR_DROP, "mesh %i in model %s has no vertices", i, mod->name ); } else if ( poutmesh->num_verts > MD3_MAX_VERTS ) { VID_Error ( ERR_DROP, "mesh %i in model %s has too many vertices", i, mod->name ); } // register all skins pinskin = (dmd3skin_t *)((byte *)pinmesh + LittleLong (pinmesh->ofs_skins)); poutskin = poutmesh->skins = Hunk_Alloc( sizeof(maliasskin_t) * poutmesh->num_skins); for ( j = 0; j < poutmesh->num_skins; j++, pinskin++, poutskin++ ) { memcpy (name, pinskin->name, MD3_MAX_PATH); if (name[1] == 'o') name[0] = 'm'; if (name[1] == 'l') name[0] = 'p'; memcpy (poutskin->name, name, MD3_MAX_PATH); mod->skins[i][j] = GL_FindImage (name, it_skin); } // // load the indexes // pinindex = (index_t *)((byte *)pinmesh + LittleLong (pinmesh->ofs_tris)); poutindex = poutmesh->indexes = Hunk_Alloc( sizeof(index_t) * poutmesh->num_tris * 3); for ( j = 0; j < poutmesh->num_tris; j++, pinindex += 3, poutindex += 3 ) { poutindex[0] = (index_t)LittleLong ( pinindex[0] ); poutindex[1] = (index_t)LittleLong ( pinindex[1] ); poutindex[2] = (index_t)LittleLong ( pinindex[2] ); } // // load the texture coordinates // pincoord = (dmd3coord_t *)((byte *)pinmesh + LittleLong (pinmesh->ofs_tcs)); poutcoord = poutmesh->stcoords = Hunk_Alloc( sizeof(maliascoord_t) * poutmesh->num_verts); for ( j = 0; j < poutmesh->num_verts; j++, pincoord++, poutcoord++ ) { poutcoord->st[0] = LittleFloat ( pincoord->st[0] ); poutcoord->st[1] = LittleFloat ( pincoord->st[1] ); } // // load the vertexes and normals // pinvert = (dmd3vertex_t *)((byte *)pinmesh + LittleLong (pinmesh->ofs_verts)); poutvert = poutmesh->vertexes = Hunk_Alloc(poutmodel->num_frames * poutmesh->num_verts * sizeof(maliasvertex_t)); for ( l = 0; l < poutmodel->num_frames; l++ ) { for ( j = 0; j < poutmesh->num_verts; j++, pinvert++, poutvert++ ) { poutvert->point[0] = (float)LittleShort ( pinvert->point[0] ) * MD3_XYZ_SCALE; poutvert->point[1] = (float)LittleShort ( pinvert->point[1] ) * MD3_XYZ_SCALE; poutvert->point[2] = (float)LittleShort ( pinvert->point[2] ) * MD3_XYZ_SCALE; lat = (pinvert->norm >> 8) & 0xff; lng = (pinvert->norm & 0xff); lat *= M_PI/128; lng *= M_PI/128; poutvert->normal[0] = cos(lat) * sin(lng); poutvert->normal[1] = sin(lat) * sin(lng); poutvert->normal[2] = cos(lng); } } pinmesh = (dmd3mesh_t *)((byte *)pinmesh + LittleLong (pinmesh->meshsize)); poutmesh->trneighbors = Hunk_Alloc ( sizeof(int) * poutmesh->num_tris * 3); R_BuildTriangleNeighbors ( poutmesh->trneighbors, poutmesh->indexes, poutmesh->num_tris ); } mod->type = mod_alias_md3; } //Harven-- MD3 /* ============================================================================== SPRITE MODELS ============================================================================== */ /* ================= Mod_LoadSpriteModel ================= */ void Mod_LoadSpriteModel (model_t *mod, void *buffer) { dsprite_t *sprin, *sprout; int i; sprin = (dsprite_t *)buffer; sprout = Hunk_Alloc (modfilelen); sprout->ident = LittleLong (sprin->ident); sprout->version = LittleLong (sprin->version); sprout->numframes = LittleLong (sprin->numframes); if (sprout->version != SPRITE_VERSION) VID_Error (ERR_DROP, "%s has wrong version number (%i should be %i)", mod->name, sprout->version, SPRITE_VERSION); if (sprout->numframes > MAX_MD2SKINS) VID_Error (ERR_DROP, "%s has too many frames (%i > %i)", mod->name, sprout->numframes, MAX_MD2SKINS); // byte swap everything for (i=0 ; inumframes ; i++) { sprout->frames[i].width = LittleLong (sprin->frames[i].width); sprout->frames[i].height = LittleLong (sprin->frames[i].height); sprout->frames[i].origin_x = LittleLong (sprin->frames[i].origin_x); sprout->frames[i].origin_y = LittleLong (sprin->frames[i].origin_y); memcpy (sprout->frames[i].name, sprin->frames[i].name, MAX_SKINNAME); mod->skins[0][i] = GL_FindImage (sprout->frames[i].name, it_sprite); } mod->type = mod_sprite; } //============================================================================= /* @@@@@@@@@@@@@@@@@@@@@ R_BeginRegistration Specifies the model that will be used as the world @@@@@@@@@@@@@@@@@@@@@ */ void R_BeginRegistration (char *model) { char fullname[MAX_QPATH]; cvar_t *flushmap; registration_sequence++; r_oldviewcluster = -1; // force markleafs Com_sprintf (fullname, sizeof(fullname), "maps/%s.bsp", model); // explicitly free the old map if different // this guarantees that mod_known[0] is the world map flushmap = Cvar_Get ("flushmap", "0", 0); if ( strcmp(mod_known[0].name, fullname) || flushmap->value) Mod_Free (&mod_known[0]); r_worldmodel = Mod_ForName(fullname, true); r_viewcluster = -1; } #ifdef PROJECTION_SHADOWS // projection shadows from BeefQuake R6 signed int *Mod_GetTris(short p1, short p2, dtriangle_t *side1, dmdl_t *hdr) { dtriangle_t *tris = (dtriangle_t *)((unsigned char*)hdr + hdr->ofs_tris); int i; for (i=0; inum_tris; i++, tris++) { if (tris == side1) continue; if (tris->index_xyz[0] == p2 && tris->index_xyz[1] == p1) return (int *) i; if (tris->index_xyz[1] == p2 && tris->index_xyz[2] == p1) return (int *) i; if (tris->index_xyz[2] == p2 && tris->index_xyz[0] == p1) return (int *) i; } tris--; return false; } void Mod_FindSharedEdges(model_t *mod) { dmdl_t *hdr = (dmdl_t *)mod->extradata; dtriangle_t *tris = (dtriangle_t *)((unsigned char*)hdr + hdr->ofs_tris); int i,o; mod->noshadow = false; for (i=0; inum_tris; i++) { mod->edge_tri[i][0] = (int)Mod_GetTris(tris->index_xyz[0], tris->index_xyz[1], tris, hdr); mod->edge_tri[i][1] = (int)Mod_GetTris(tris->index_xyz[1], tris->index_xyz[2], tris, hdr); mod->edge_tri[i][2] = (int)Mod_GetTris(tris->index_xyz[2], tris->index_xyz[0], tris, hdr); for (o=0; o<3; o++) if (mod->edge_tri[i][o] == -1) mod->noshadow = true; tris++; } } #endif // end projection shadows from BeefQuake R6 /* @@@@@@@@@@@@@@@@@@@@@ R_RegisterModel @@@@@@@@@@@@@@@@@@@@@ */ struct model_s *R_RegisterModel (char *name) { model_t *mod; int i; dsprite_t *sprout; dmdl_t *pheader; // Harven++ MD3 maliasmodel_t *pheader3; // Harven-- MD3 // Knightmare- MD3 autoreplace code int len = strlen(name); if (!strcmp(name+len-4, ".md2")) // look if we have a .md2 file { char s[128]; strcpy(s,name); s[len-1]='3'; mod = R_RegisterModel (s); if (mod) return mod; } // end Knightmare mod = Mod_ForName (name, false); if (mod) { mod->registration_sequence = registration_sequence; // register any images used by the models if (mod->type == mod_sprite) { sprout = (dsprite_t *)mod->extradata; for (i=0 ; inumframes ; i++) mod->skins[0][i] = GL_FindImage (sprout->frames[i].name, it_sprite); } else if (mod->type == mod_alias) { pheader = (dmdl_t *)mod->extradata; for (i=0 ; inum_skins ; i++) mod->skins[0][i] = GL_FindImage ((char *)pheader + pheader->ofs_skins + i*MAX_SKINNAME, it_skin); //PGM mod->numframes = pheader->num_frames; //PGM #ifdef PROJECTION_SHADOWS // projection shadows from BeefQuake R6 Mod_FindSharedEdges(mod); #endif // end projection shadows from BeefQuake R6 } // Harven++ MD3 else if (mod->type == mod_alias_md3) { int k; pheader3 = (maliasmodel_t *)mod->extradata; for (i=0; inum_meshes; i++) { for (k=0; kmeshes[i].num_skins; k++) mod->skins[i][k] = GL_FindImage(pheader3->meshes[i].skins[k].name, it_skin); } mod->numframes = pheader3->num_frames; } // Harven-- MD3 else if (mod->type == mod_brush) { for (i=0 ; inumtexinfo ; i++) mod->texinfo[i].image->registration_sequence = registration_sequence; } } return mod; } /* @@@@@@@@@@@@@@@@@@@@@ R_EndRegistration @@@@@@@@@@@@@@@@@@@@@ */ void R_EndRegistration (void) { int i; model_t *mod; for (i=0, mod=mod_known ; iname[0]) continue; if (mod->registration_sequence != registration_sequence) { // don't need this model Mod_Free (mod); } } GL_FreeUnusedImages (); } //============================================================================= /* ================ Mod_Free ================ */ void Mod_Free (model_t *mod) { Hunk_Free (mod->extradata); memset (mod, 0, sizeof(*mod)); } /* ================ Mod_FreeAll ================ */ void Mod_FreeAll (void) { int i; for (i=0 ; i