/* * Copyright (C) 1999 Peter Amstutz * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License as * published by the Free Software Foundation; either version 2 of *the * License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA * 02111-1307 USA */ #ifndef _AI_H_ #define _AI_H_ #include "player.h" #include "game.h" /* * REVENGE -- keep track of who has been hurting me. */ typedef struct revenge_s { struct revenge_s *next; struct revenge_s *prev; Player_pl *plr; int amount; } REVENGE; extern Gametype_gm gm_gametype; extern int gm_myid; extern Player_pl *gm_myplstruct; extern ItemStock_pl *gm_curitem; extern char gm_activate_shots; extern char gm_tank_damaged; extern char aih_weaponbuylock; extern int gm_AS_queue[256]; extern int gm_AS_pos; extern int curShooterId; extern void aihDamageReport(Player_pl * pl, int srcid, int amt); #endif