/* * Copyright (C) 1999 Peter Amstutz * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License as * published by the Free Software Foundation; either version 2 of *the * License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA * 02111-1307 USA */ #ifndef _CLIHANDLERS_H_ #define _CLIHANDLERS_H_ extern char aih_weaponbuylock; void aihSetGameMode(Relay_rl * rl, int id, char *pkt, int pktlen); void aihSetGameType(Relay_rl* rl, int id, char *pkt, int pktlen); void aihGetMyID(Relay_rl * rl, int id, char *pkt, int pktlen); void aihNewPlayer(Relay_rl * rl, int id, char *pkt, int pktlen); void aihUpdateTerrain(Relay_rl * rl, int id, char *pkt, int pktlen); void aihNewTerrain(Relay_rl * rl, int id, char *pkt, int pktlen); void aihMessage(Relay_rl * rl, int id, char *pkt, int pktlen); void aihSetTank(Relay_rl * rl, int id, char *pkt, int pktlen); void aihShotFired(Relay_rl * rl, int id, char *pkt, int pktlen); void aihQuit(Relay_rl * rl, int id); void aihSetName(Relay_rl * rl, int id, char *pkt, int pktlen); void aihSetReadiness(Relay_rl * rl, int id, char *pkt, int pktlen); void aihRemovePlayer(Relay_rl * rl, int id, char *pkt, int pktlen); void aihActivateShots(Relay_rl * rl, int id, char *pkt, int pktlen); void aihBuyWeapon(Relay_rl * rl, int id, char *pkt, int pktlen); void aihSellWeapon(Relay_rl * rl, int id, char *pkt, int pktlen); void aihSetMoney(Relay_rl * rl, int id, char *pkt, int pktlen); void aihCheckProtocolVersion(Relay_rl * rl, int id, char *pkt, int pktlen); void aiUpdateScore(Relay_rl * rl, int id, char *pkt, int pktlen); void aiUpdateRound(Relay_rl * rl, int id, char *pkt, int pktlen); void aiUpdateTotalRounds(Relay_rl * rl, int id, char *pkt, int pktlen); void aiSetWindSpeed(Relay_rl * rl, int id, char *pkt, int pktlen); void aiSetWallType(Relay_rl * rl, int id, char *pkt, int pktlen); void aiUpdateFireInfo(Relay_rl* rl, int id, char *pkt, int pktlen); #endif