/* * Copyright (C) 1999 Peter Amstutz * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License as * published by the Free Software Foundation; either version 2 of *the * License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA * 02111-1307 USA */ #ifndef _KSERVER_H_ #define _KSERVER_H_ #include "cfgfile.h" #include "player.h" #include "game.h" extern int gm_current_attacker; extern Gametype_gm gm_gametype; extern char gm_activate_shots; extern int gm_shotgeneration; extern int gm_capital, gm_bounty, gm_stipend; void svProcessDeathQueue(); void svSendWind(int *who); void svCommandLine(); void svCommandParse(char *buf); void svCommandListPlayers(); void svCommandHelp(); #endif