/* * Copyright (C) 1999 Peter Amstutz * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License as * published by the Free Software Foundation; either version 2 of *the * License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA * 02111-1307 USA */ #ifndef _SVRHANDLERS_H_ #define _SVRHANDLERS_H_ void shNewPlayer(Relay_rl * rl, int id, char *pkt, int pktlen); void shMessage(Relay_rl * rl, int id, char *pkt, int pktlen); void shSendTerrain(Relay_rl * rl, int id, char *pkt, int pktlen); void shSetReady(Relay_rl * rl, int id, char *pkt, int pktlen); void shSetName(Relay_rl * rl, int id, char *pkt, int pktlen); void shFireCommand(Relay_rl * rl, int id, char *pkt, int pktlen); void shBuyWeapon(Relay_rl * rl, int id, char *pkt, int pktlen); void shSellWeapon(Relay_rl * rl, int id, char *pkt, int pktlen); void shResync(Relay_rl * rl, int id, char *pkt, int pktlen); void shTheyLeft(Relay_rl * rl, int id); int shGetTankColor(); #endif