/* * Copyright (C) 1999 Peter Amstutz * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License as * published by the Free Software Foundation; either version 2 of *the * License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA * 02111-1307 USA */ #include #include "../ballistics.h" #include "../terrain.h" #include "cluster.h" Shellstat_bal wepClusterExplosionInit(struct Projectilepos_bal *prjpos, void **explosioninfo) { /*struct SimpleExplosion_wep *e = (struct SimpleExplosion_wep *) malloc(sizeof(struct SimpleExplosion_wep));*/ Weapon_wep *frag = wepLookupWeapon("Cluster Fragment"); struct Projectilelist_bal *prj; prjpos->y += 25; /*e->id = prjpos->id; e->wid = prjpos->wid;*/ prj = balNewShotAV(prjpos->id, 0, prjpos->x, prjpos->y, 45, 185, frag); prj->stat = INITSHOT(prj); prj = balNewShotAV(prjpos->id, 0, prjpos->x, prjpos->y, 67, 155, frag); prj->stat = INITSHOT(prj); prj = balNewShotAV(prjpos->id, 0, prjpos->x, prjpos->y, 78, 200, frag); prj->stat = INITSHOT(prj); prj = balNewShotAV(prjpos->id, 0, prjpos->x, prjpos->y, 90, 155, frag); prj->stat = INITSHOT(prj); prj = balNewShotAV(prjpos->id, 0, prjpos->x, prjpos->y, 102, 185, frag); prj->stat = INITSHOT(prj); prj = balNewShotAV(prjpos->id, 0, prjpos->x, prjpos->y, 113, 170, frag); prj->stat = INITSHOT(prj); prj = balNewShotAV(prjpos->id, 0, prjpos->x, prjpos->y, 135, 170, frag); prj->stat = INITSHOT(prj); *((struct SimpleExplosion_wep **) explosioninfo) = NULL; return FREEING; } Shellstat_bal wepFragmentExplosionInit(struct Projectilepos_bal * prjpos, void **explosioninfo) { struct SimpleExplosion_wep *e = (struct SimpleExplosion_wep *) malloc(sizeof(struct SimpleExplosion_wep)); e->x = prjpos->x; e->y = prjpos->y; e->r = 0; e->dx = 3; e->max_radius = 30; e->id = prjpos->id; e->wid = prjpos->wid; *((struct SimpleExplosion_wep **) explosioninfo) = e; return EXPLODING; }