/* * Copyright (C) 1999 Peter Amstutz * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License as * published by the Free Software Foundation; either version 2 of *the * License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA * 02111-1307 USA */ #include "../ballistics.h" #include "../terrain.h" #include "simple.h" Shellstat_bal wepSimpleExplosion(void *info) { struct SimpleExplosion_wep *prj = (struct SimpleExplosion_wep *) info; Player_pl *pcur; prj->r += prj->dx; if(prj->r > prj->max_radius) { return FREEING; } else /* amazing how much the word "else" looks like the face of Yoda at 4:16 in the morning */ { terClearCircle(prj->x, prj->y, prj->r); for(pcur = pl_begin; pcur; pcur = pcur->next) { if(pcur->ready == READY && plPlayerInCircleArea(pcur, prj->x, prj->y, prj->r)) { pcur->last_hit = prj->id; plDamageTank(pcur, EXPLOSIVE, prj->id, prj->wid, 1); } } return EXPLODING; } }