010315: -when a blue metal ball destroys a wall its score is no longer uninitialized (No chance anymore to get a BILLION points within minutes! ;) -twinkling of bricks is disabled when animations are turned off -fixed a bug occuring when loading own levels -score is counted faster -better example of own level in the manual (added as single file 'test.lbr' as well) -two charts: 'Highest Scores' and 'Highest Levels' (thanks to Jean-Philippe Martin) 001104: -added 5 new levels -remaining time of a bonus is displayed (optional) -added speed-up/speed-down bonuses -a blue ball now goes through indestructible walls as well -freeze duration now is one second instead of two seconds -changed the logo (thanks to marko kjellgren) 001022: -when paused resume game only if 'p' is pressed -mouse invert option -random starting angle (-60 to 60 degree) of a ball (optional) -if starting angle is not random press left mouse button to fire the ball to the left (right button to fire to the right) -paddle can shrink below its original size (absolute minimum of 30 pixels) -changed the indestructible bricks from level 03 to destructible ones -moved option 'Paddle' from menu 'Controls' to 'Game' 001018: -fixed some bugs -$(DESTDIR) now is used in Makefile.am (thanks to daniel burrows and lauri korts-parn) -spec file improved -highscore path changed to /var/lib/games 001014: -selecting fullscreen via menu works again -added a spec file for redhat linux (thanks to lauri korts-parn) -paddle works much better -'shrink paddle' and 'expand paddle' bonuses can be distinguished better -you can choose between a 'flat surface' and a 'convex surface' paddle behaviour -position of a ball will be reset when it is attached 001006: -fixed various bugs -checks for SDL and pthread libs now -timer improved -removed some more egcs 2.91.66 problems -sound is default (configure) -added --disable-install option (configure) -if SDL 1.1.5 is found -DSDL_1_1_5 is defined automatically (configure) -if the paddle is resized attached balls will keep contact -levels changed (25 now) -weapon fires continuously while 'Fire' is pressed -mouse pointer hidden when playing in fullscreen mode -resolution no longer changed everytime entering a new level (in fullscreen mode) -you can enable/disable sound and transparancy, set the animation level and turn on/off 'Fullscreen' while playing -if a ball hits two bricks at the same time both will be removed -paddle works better 001002: -works with egcs 2.91.66 now -mouse pointer hidden when only keyboard is used 000930-2: -high score chart installed correctly -no request for SDL_INIT_AUDIO if -DSOUND undefined 000930: -improved the installation process 000929: -works with SDL version 1.1.5 (or better), too 000928: -fixed the 'infinite loop' bug -added a fullscreen option -source path correctly set now -changed some levels 000924: -initial public release