#ifndef LEXTER_H #define LEXTER_H #define PIT_EMPTY_BONUS 100 #define LETTER_BONUS 25 #include #include "scores.h" #include "iface.h" struct block { int x, y; char letter; }; struct pit { char pit[PITWIDTH][PITDEPTH]; }; struct game { struct pit p; struct block blk; struct score scr; char next_char; int next_blank; struct timeval next_tick; }; void game_run(); void game_load_dict(const char *dname); #endif