EXTRA_DIST = units/pg.udb nations/pg.ndb maps/pg.tdb \ \ scenarios/pg/Anvil scenarios/pg/Anzio \ scenarios/pg/Ardennes scenarios/pg/Balkans \ scenarios/pg/Barbarossa scenarios/pg/Berlin \ scenarios/pg/BerlinEast scenarios/pg/BerlinWest \ scenarios/pg/Budapest scenarios/pg/Byelorussia \ scenarios/pg/Caucasus scenarios/pg/Cobra \ scenarios/pg/Crete scenarios/pg/D-Day \ scenarios/pg/EarlyMoscow scenarios/pg/ElAlamein \ scenarios/pg/France scenarios/pg/Husky \ scenarios/pg/Kharkov scenarios/pg/Kiev \ scenarios/pg/Kursk scenarios/pg/LowCountries \ scenarios/pg/MarketGarden scenarios/pg/MiddleEast \ scenarios/pg/Moscow41 scenarios/pg/Moscow42 \ scenarios/pg/Moscow43 scenarios/pg/NorthAfrica \ scenarios/pg/Norway scenarios/pg/Sealion40 \ scenarios/pg/Sealion43 scenarios/pg/SealionPlus \ scenarios/pg/Sevastapol scenarios/pg/Stalingrad \ scenarios/pg/Torch scenarios/pg/Warsaw \ scenarios/pg/Washington scenarios/pg/Poland \ \ sounds/pg/air2.wav sounds/pg/air.wav sounds/pg/explosion.wav \ sounds/pg/leg.wav sounds/pg/select.wav sounds/pg/wheeled.wav \ sounds/pg/sea.wav sounds/pg/tracked.wav \ \ maps/pg/map01 maps/pg/map02 maps/pg/map03 maps/pg/map04 \ maps/pg/map05 maps/pg/map06 maps/pg/map07 maps/pg/map08 \ maps/pg/map09 maps/pg/map10 maps/pg/map11 maps/pg/map12 \ maps/pg/map13 maps/pg/map14 maps/pg/map15 maps/pg/map16 \ maps/pg/map17 maps/pg/map18 maps/pg/map19 maps/pg/map20 \ maps/pg/map21 maps/pg/map22 maps/pg/map23 maps/pg/map24 \ maps/pg/map25 maps/pg/map26 maps/pg/map27 maps/pg/map28 \ maps/pg/map29 maps/pg/map30 maps/pg/map31 maps/pg/map32 \ maps/pg/map33 maps/pg/map34 maps/pg/map35 maps/pg/map36 \ maps/pg/map37 maps/pg/map38 \ \ gfx/flags/pg.bmp \ \ gfx/units/pg.bmp gfx/units/pg_attack.bmp gfx/units/pg_move.bmp \ gfx/units/pg_strength.bmp \ \ gfx/terrain/pg/airfield.bmp gfx/terrain/pg/clear.bmp \ gfx/terrain/pg/crosshair.bmp gfx/terrain/pg/damage_bars.bmp \ gfx/terrain/pg/desert.bmp gfx/terrain/pg/explosion.bmp \ gfx/terrain/pg/fields.bmp gfx/terrain/pg/fog.bmp \ gfx/terrain/pg/forest.bmp gfx/terrain/pg/fort.bmp \ gfx/terrain/pg/grid.bmp gfx/terrain/pg/harbor.bmp \ gfx/terrain/pg/mountain.bmp gfx/terrain/pg/ocean.bmp \ gfx/terrain/pg/river.bmp gfx/terrain/pg/road.bmp \ gfx/terrain/pg/rough.bmp gfx/terrain/pg/rough_desert.bmp \ gfx/terrain/pg/select_frame.bmp gfx/terrain/pg/swamp.bmp \ gfx/terrain/pg/town.bmp \ gfx/terrain/pg/airfield_rain.bmp gfx/terrain/pg/clear_rain.bmp \ gfx/terrain/pg/desert_rain.bmp \ gfx/terrain/pg/fields_rain.bmp \ gfx/terrain/pg/forest_rain.bmp gfx/terrain/pg/fort_rain.bmp \ gfx/terrain/pg/harbor_rain.bmp \ gfx/terrain/pg/mountain_rain.bmp gfx/terrain/pg/ocean_rain.bmp \ gfx/terrain/pg/river_rain.bmp gfx/terrain/pg/road_rain.bmp \ gfx/terrain/pg/rough_rain.bmp gfx/terrain/pg/rough_desert_rain.bmp \ gfx/terrain/pg/swamp_rain.bmp \ gfx/terrain/pg/town_rain.bmp \ gfx/terrain/pg/airfield_snow.bmp gfx/terrain/pg/clear_snow.bmp \ gfx/terrain/pg/desert_snow.bmp \ gfx/terrain/pg/fields_snow.bmp \ gfx/terrain/pg/forest_snow.bmp gfx/terrain/pg/fort_snow.bmp \ gfx/terrain/pg/harbor_snow.bmp \ gfx/terrain/pg/mountain_snow.bmp gfx/terrain/pg/ocean_snow.bmp \ gfx/terrain/pg/river_snow.bmp gfx/terrain/pg/road_snow.bmp \ gfx/terrain/pg/rough_snow.bmp gfx/terrain/pg/rough_desert_snow.bmp \ gfx/terrain/pg/swamp_snow.bmp \ gfx/terrain/pg/town_snow.bmp install-data-local: $(mkinstalldirs) $(DESTDIR)$(inst_dir)/nations $(mkinstalldirs) $(DESTDIR)$(inst_dir)/units $(mkinstalldirs) $(DESTDIR)$(inst_dir)/gfx/flags $(mkinstalldirs) $(DESTDIR)$(inst_dir)/gfx/units $(mkinstalldirs) $(DESTDIR)$(inst_dir)/sounds/pg $(mkinstalldirs) $(DESTDIR)$(inst_dir)/maps/pg $(mkinstalldirs) $(DESTDIR)$(inst_dir)/scenarios/pg $(mkinstalldirs) $(DESTDIR)$(inst_dir)/gfx/terrain/pg $(INSTALL_DATA) units/pg.udb $(DESTDIR)$(inst_dir)/units/pg.udb $(INSTALL_DATA) nations/pg.ndb $(DESTDIR)$(inst_dir)/nations/pg.ndb $(INSTALL_DATA) maps/pg.tdb $(DESTDIR)$(inst_dir)/maps/pg.tdb @for file in sounds/pg/*.wav; do\ $(INSTALL_DATA) $$file $(DESTDIR)$(inst_dir)/$$file;\ done @for file in maps/pg/*; do\ $(INSTALL_DATA) $$file $(DESTDIR)$(inst_dir)/$$file;\ done @for file in scenarios/pg/*; do\ $(INSTALL_DATA) $$file $(DESTDIR)$(inst_dir)/$$file;\ done $(INSTALL_DATA) gfx/flags/pg.bmp $(DESTDIR)$(inst_dir)/gfx/flags/pg.bmp @for file in gfx/units/*.bmp; do\ $(INSTALL_DATA) $$file $(DESTDIR)$(inst_dir)/$$file;\ done @for file in gfx/terrain/pg/*.bmp; do\ $(INSTALL_DATA) $$file $(DESTDIR)$(inst_dir)/$$file;\ done