// guidefs.h -thatcher 7/31/2000 Copyright Slingshot Game Technology // ID definitions for UI elements. #ifndef GUIDEFS_H #define GUIDEFS_H // Basics. #define GUI_OK 1 #define GUI_ESC 2 #define GUI_NEXT 3 #define GUI_PREV 4 // VCR control. #define GUI_VCR_LOAD 100 #define GUI_VCR_SAVE 101 #define GUI_VCR_FFWD 102 #define GUI_VCR_REW 103 #define GUI_VCR_PLAY 104 #define GUI_VCR_PAUSE 105 #define GUI_VCR_SLOW 106 #define GUI_VCR_RESTART 107 #define GUI_VCR_DISPLAY 110 // Camera control. #define GUI_CAM_CLOSE 200 #define GUI_CAM_FAR 201 // ... // Score summary. #define GGID_PARTIME 301 #define GGID_YOURTIME 302 #define GGID_DIFTIME 303 #define GGID_YOURHIGHSCORE 304 #define GGID_LOCALHIGHSCORE 305 #define GGID_LOCALHIGHPLAYER 306 #define GGID_WORLDHIGHSCORE 307 #define GGID_WORLDHIGHPLAYER 308 // Run Info #define GGID_RUNTITLE 400 #define GGID_RUNDESCRIPTION 401 #define GGID_RUNDROP 402 // Loading screen. #define GGID_LOADINGMESSAGE 500 // Menu HUD #define GGID_MENU_TITLE 600 #define GGID_PLAYER_NAME 601 #define GGID_MOUNTAIN_NAME 602 // Score #define GGID_SCORE 1000 #define GGID_CURTIME 1001 #define GGID_BONUS_NUM 1010 #define GGID_BONUS_DESC 1011 #endif // GUIDEFS_H