Virtual Jay Peak ================ v1.1 4 Dec 2001 by Slingshot Game Technology, Inc. Copyright 2001 All rights reserved. http://www.soulride.com About ----- Virtual Jay Peak is a simulation of snowboarding at the Jay Peak resort in Vermont. The terrain is based on geological survey data of the mountain and surrounding area, with the addition of signature trails and buildings. The software is based on the extreme backcountry snowboarding game Soul Ride. When you're done exploring our meticulous recreation of Jay Peak, browse to http://www.jaypeakresort.com to see about visiting the real thing! Platform Requirements --------------------- * Intel Pentium II 300 or faster * Windows 9x, ME, NT4, 2000 * 3D hardware accelerator with OpenGL 1.1 driver (successfully tested with 3dfx Voodoo series, Intel i810, NVIDIA RIVA 128, RIVA TNT, GeForce, ATI Rage 128, ATI Radeon) * 64 MB RAM * 20 MB disk space * Joystick, gamepad, mouse or Slingshot Catapult Controller Installation ------------ Double-click the "virtual_jay_peak_1_1.exe" file after downloading it. Select the default installation folder, or choose another location if you want. It's generally safe to install over a previous installation of Soul Ride or another Virtual Resort. To uninstall, use the "Uninstall Virtual Jay Peak" icon in the Virtual Jay Peak program group, or use the "Add/Remove Programs" icon in the Windows Control Panel. To run the game, go to "Start | Programs | Virtual Jay Peak" and click on the "Virtual Jay Peak" icon. For users of 3dfx Voodoo1 and Voodoo2 cards: The full OpenGL drivers for Voodoo1 and Voodoo2 cards work well with the Soul Ride engine, but you must explicitly select 3dfx support. Select "Display Options" when the program starts up, and then select "3dfx stand-alone driver" before continuing. Users of Voodoo3 cards and above should be able to run the game normally. Owners of Soul Ride ------------------- If you already own the retail version of Soul Ride, or decide to purchase it later, it's OK to install Virtual Jay Peak and Soul Ride in the same folder. If you own Soul Ride, you can access the additional Stratton terrain directly from Soul Ride, using the Change Mountain option from the main menu. Instructions ------------ Have fun and explore! For best results, use a joystick, analog gamepad, or mouse, or the Slingshot Catapult snowboarding controller. You can also use the keyboard, but it's more difficult to make smooth turns. The basic controls are: left and right to steer the rider, button 1 or to crouch (release to jump), up and down to attempt a flip while jumping, and button 2 or in combination with left or right to do a grab while in the air. The simulation is based on a detailed physics model, so the limits of what you can do are up to the terrain, your skill, and the laws of physics. Troubleshooting --------------- Graphics problems: Problem: Very low frame rates and/or washed out dithered colors: This can happen if OpenGL defaults to software mode instead of using your 3D hardware accelerator. Suggestions: * For some cards, you must make sure you have your desktop set to 16-bit color depth. * Make sure you have your card's latest OpenGL driver installed. If that sounds like gobbledegook to you, you should visit http://www.GLSetup.com on the web and follow the instructions there. * Not all video cards are capable of supporting Virtual Stratton's 3D graphics. The key factor is whether the video card has a working OpenGL driver. Visit http://www.GLSetup.com for the latest driver information. Many laptops and some older desktops just don't have the necessary silicon, and in those cases there's nothing we can do. Problem: I get an error message having something to do with DirectInput or DirectSound. Suggestion: you can avoid the use of DirectInput by running with the option "DirectInput=0". The control functionality with or without DirectInput should be the same, but this option may help work around configuration problems. You can disable sound completely by running with the option "Sound=0". Other problems: visit www.soulride.com for more info. Credits ------- Programming: Thatcher Ulrich Art, Design, more Programming: Mike Linkovich Biz, Design: Mark Culliton Biz, Design: Rob Podoloff Concept: John Lewis More Work: Peter Lehman, Dawna Paton, Bryan Lewis Thanks to: NullSoft, http://www.nullsoft.com, for the great free installer. Waldemar Celes, Roberto Ierusalimschy and Luiz Henrique de Figueiredo at TeCGraf, PUC-Rio for the Lua scripting language. www.GLSetup.com for OpenGL support. Ryan Haksi for OpenGL wrapper code. US Geological Survey for data and SDTS++. Andi Dobbs for snowboarding tips. Jonathan Blow, Seumas McNally, Eliot Shepard, Ben Discoe, Sean T Barrett, Jeff Lander, Karl Ulrich, Kent Quirk, Geoff Howland for good advice.