/********************************************************************/ /* */ /* L I QQ U U I DD W W A RR 555 */ /* L I Q Q U U I D D W W A A R R 5 */ /* L I Q Q U U I D D W W W AAA RR 55 */ /* L I Q Q U U I D D WW WW A A R R 5 */ /* LLL I Q Q U I DD W W A A R R 55 */ /* */ /* b */ /* bb y y */ /* b b yyy */ /* bb y */ /* yy */ /* */ /* U U FFF O O TTT */ /* U U F O O O O T */ /* U U TIRET FF O O O O T */ /* U U F O O O O T */ /* U F O O T */ /* */ /********************************************************************/ /*****************************************************************************/ /* Liquid War is a multiplayer wargame */ /* Copyright (C) 1998-2007 Christian Mauduit */ /* */ /* This program is free software; you can redistribute it and/or modify */ /* it under the terms of the GNU General Public License as published by */ /* the Free Software Foundation; either version 2 of the License, or */ /* (at your option) any later version. */ /* */ /* This program is distributed in the hope that it will be useful, */ /* but WITHOUT ANY WARRANTY; without even the implied warranty of */ /* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the */ /* GNU General Public License for more details. */ /* */ /* You should have received a copy of the GNU General Public License */ /* along with this program; if not, write to the Free Software */ /* Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA */ /* */ /* Liquid War homepage : http://www.ufoot.org/liquidwar/v5 */ /* Contact author : ufoot@ufoot.org */ /*****************************************************************************/ /********************************************************************/ /* nom : advanced.c */ /* contenu : choix des options de jeu avancees */ /* date de modif : 3 mai 98 */ /********************************************************************/ /*==================================================================*/ /* includes */ /*==================================================================*/ #include #include "advanced.h" #include "config.h" #include "dialog.h" #include "disk.h" #include "help.h" #include "time.h" #include "menu.h" #include "log.h" #include "lang.h" /*==================================================================*/ /* variables globales */ /*==================================================================*/ /*------------------------------------------------------------------*/ static char * get_asm_algorithm_str (void) { if (CONFIG_ASM_ALGORITHM) return (lw_lang_string (LW_LANG_STRING_ADVANCED_ASSEMBLY)); else return (lw_lang_string (LW_LANG_STRING_ADVANCED_STANDARDC)); } /*------------------------------------------------------------------*/ static char * get_cpu_vs_human_str (void) { char *result = ""; switch (CONFIG_CPU_VS_HUMAN) { case CONFIG_CPU_VS_HUMAN_ALWAYS: result = (lw_lang_string (LW_LANG_STRING_ADVANCED_ALWAYS)); break; case CONFIG_CPU_VS_HUMAN_NEVER: result = (lw_lang_string (LW_LANG_STRING_ADVANCED_NEVER)); break; default: result = (lw_lang_string (LW_LANG_STRING_ADVANCED_RANDOM)); break; } return result; } /*------------------------------------------------------------------*/ static char * get_allow_network_bots_str (void) { if (CONFIG_ALLOW_NETWORK_BOTS) return (lw_lang_string (LW_LANG_STRING_ADVANCED_YES)); else return (lw_lang_string (LW_LANG_STRING_ADVANCED_NO)); } /*==================================================================*/ /* fonctions */ /*==================================================================*/ /*------------------------------------------------------------------*/ int advanced_options (void) { int *temp; DIALOG d[21]; int i, retour = 0, choix = 4; static int y_pos[8] = { 0, 1, 2, 3, 4, 5, 6, 7 }; memset (d, 0, sizeof (d)); for (i = 0; i < 8; ++i) { standard_button (d + i + 4, 0, y_pos[i], 2, 8); d[i + 4].proc = my_textbox_proc; } for (i = 0; i < 8; ++i) { standard_button (d + i + 12, 1, y_pos[i], 2, 8); d[i + 12].proc = my_slider_proc; } d[17].proc = d[18].proc = d[19].proc = my_button_proc; quick_buttons (d); d[4].dp = lw_lang_string (LW_LANG_STRING_ADVANCED_ATTACK); d[5].dp = lw_lang_string (LW_LANG_STRING_ADVANCED_DEFENSE); d[6].dp = lw_lang_string (LW_LANG_STRING_ADVANCED_BASEHEALTH); d[7].dp = lw_lang_string (LW_LANG_STRING_ADVANCED_WINNERHELP); d[8].dp = lw_lang_string (LW_LANG_STRING_ADVANCED_CPUSTRENGTH); d[9].dp = lw_lang_string (LW_LANG_STRING_ADVANCED_CPUVSHUMAN); d[10].dp = lw_lang_string (LW_LANG_STRING_ADVANCED_ALLOWNETWORKBOTS); d[11].dp = lw_lang_string (LW_LANG_STRING_ADVANCED_ASMALGORITHM); d[12].d1 = d[13].d1 = d[14].d1 = d[15].d1 = 16; d[16].d1 = 4; d[12].dp3 = &CONFIG_FIGHTER_ATTACK; d[13].dp3 = &CONFIG_FIGHTER_DEFENSE; d[14].dp3 = &CONFIG_FIGHTER_NEW_HEALTH; d[15].dp3 = &CONFIG_NUMBER_INFLUENCE; d[16].dp3 = &CONFIG_CPU_ADVANTAGE; d[17].dp = get_cpu_vs_human_str (); d[18].dp = get_allow_network_bots_str (); d[19].dp = get_asm_algorithm_str (); for (i = 12; i < 17; ++i) { d[i].dp = NULL; d[i].dp2 = slider_int; temp = d[i].dp3; d[i].d2 = *temp; } #ifndef ASM /* * If no assembly code has been compiled, we disable the button */ d[10].flags = D_HIDDEN; d[18].flags = D_HIDDEN; #endif d[20].proc = 0; while (retour == 0) { choix = my_do_dialog (d, choix); switch (choix) { case -1: case MENU_QUICK_BACK: retour = 1; break; case MENU_QUICK_MAIN: retour = MENU_TOP; break; case MENU_QUICK_QUIT: if (confirm_quit ()) retour = MENU_EXIT; break; case MENU_QUICK_PLAY: retour = MENU_PLAY; break; case 17: CONFIG_CPU_VS_HUMAN = (CONFIG_CPU_VS_HUMAN + 1) % 3; d[17].dp = get_cpu_vs_human_str (); scare_mouse (); my_button_proc (MSG_DRAW, d + 17, 0); unscare_mouse (); break; case 18: CONFIG_ALLOW_NETWORK_BOTS = CONFIG_ALLOW_NETWORK_BOTS ? 0 : 1; d[18].dp = get_allow_network_bots_str (); scare_mouse (); my_button_proc (MSG_DRAW, d + 18, 0); unscare_mouse (); break; case 19: CONFIG_ASM_ALGORITHM = CONFIG_ASM_ALGORITHM ? 0 : 1; d[19].dp = get_asm_algorithm_str (); scare_mouse (); my_button_proc (MSG_DRAW, d + 19, 0); unscare_mouse (); break; } } if (retour > 0) retour--; return retour; }