/********************************************************************/ /* */ /* L I QQ U U I DD W W A RR 555 */ /* L I Q Q U U I D D W W A A R R 5 */ /* L I Q Q U U I D D W W W AAA RR 55 */ /* L I Q Q U U I D D WW WW A A R R 5 */ /* LLL I Q Q U I DD W W A A R R 55 */ /* */ /* b */ /* bb y y */ /* b b yyy */ /* bb y */ /* yy */ /* */ /* U U FFF O O TTT */ /* U U F O O O O T */ /* U U TIRET FF O O O O T */ /* U U F O O O O T */ /* U F O O T */ /* */ /********************************************************************/ /*****************************************************************************/ /* Liquid War is a multiplayer wargame */ /* Copyright (C) 1998-2007 Christian Mauduit */ /* */ /* This program is free software; you can redistribute it and/or modify */ /* it under the terms of the GNU General Public License as published by */ /* the Free Software Foundation; either version 2 of the License, or */ /* (at your option) any later version. */ /* */ /* This program is distributed in the hope that it will be useful, */ /* but WITHOUT ANY WARRANTY; without even the implied warranty of */ /* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the */ /* GNU General Public License for more details. */ /* */ /* You should have received a copy of the GNU General Public License */ /* along with this program; if not, write to the Free Software */ /* Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA */ /* */ /* Liquid War homepage : http://www.ufoot.org/liquidwar/v5 */ /* Contact author : ufoot@ufoot.org */ /*****************************************************************************/ /********************************************************************/ /* name : chat.c */ /* content : functions to handle chat messages */ /********************************************************************/ /*==================================================================*/ /* includes */ /*==================================================================*/ #include #include #include #include "chat.h" /*==================================================================*/ /* functions */ /*==================================================================*/ /*------------------------------------------------------------------*/ /* * Resets the LW_CHAT_HISTORY struct */ void lw_chat_reset (LW_CHAT_HISTORY * history) { memset (history, 0, sizeof (LW_CHAT_HISTORY)); } /*------------------------------------------------------------------*/ /* * Pushes a message in the message list */ void lw_chat_push (LW_CHAT_HISTORY * history, char *author, char *content) { LW_CHAT_MESSAGE temp; /* * We remove old messages if there's not enough room */ while (history->n >= LW_CHAT_HISTORY_SIZE) { lw_chat_pop (history, &temp); } strncpy (history->messages[history->n].author, author, NAME_SIZE); history->messages[history->n].author[NAME_SIZE] = '\0'; strncpy (history->messages[history->n].content, content, LW_CHAT_MESSAGE_SIZE); history->messages[history->n].content[LW_CHAT_MESSAGE_SIZE] = '\0'; history->n++; } /*------------------------------------------------------------------*/ /* * Gets and removes a message from the message list (FIFO style) */ int lw_chat_pop (LW_CHAT_HISTORY * history, LW_CHAT_MESSAGE * message) { int result = 0; int i; memset (message, 0, sizeof (LW_CHAT_MESSAGE)); if (history->n > 0) { memcpy (message, &(history->messages[0]), sizeof (LW_CHAT_MESSAGE)); for (i = 1; i < history->n; ++i) { memcpy (&(history->messages[i - 1]), &(history->messages[i]), sizeof (LW_CHAT_MESSAGE)); } history->n--; result = 1; } return result; } /*------------------------------------------------------------------*/ /* * Gets a message from the message list without removing it */ int lw_chat_get (LW_CHAT_HISTORY * history, LW_CHAT_MESSAGE * message, int i) { int result = 0; memset (message, 0, sizeof (LW_CHAT_MESSAGE)); if (i >= 0 && i < history->n) { memcpy (message, &(history->messages[i]), sizeof (LW_CHAT_MESSAGE)); result = 1; } return result; }