/********************************************************************/ /* */ /* L I QQ U U I DD W W A RR 555 */ /* L I Q Q U U I D D W W A A R R 5 */ /* L I Q Q U U I D D W W W AAA RR 55 */ /* L I Q Q U U I D D WW WW A A R R 5 */ /* LLL I Q Q U I DD W W A A R R 55 */ /* */ /* b */ /* bb y y */ /* b b yyy */ /* bb y */ /* yy */ /* */ /* U U FFF O O TTT */ /* U U F O O O O T */ /* U U TIRET FF O O O O T */ /* U U F O O O O T */ /* U F O O T */ /* */ /********************************************************************/ /*****************************************************************************/ /* Liquid War is a multiplayer wargame */ /* Copyright (C) 1998-2007 Christian Mauduit */ /* */ /* This program is free software; you can redistribute it and/or modify */ /* it under the terms of the GNU General Public License as published by */ /* the Free Software Foundation; either version 2 of the License, or */ /* (at your option) any later version. */ /* */ /* This program is distributed in the hope that it will be useful, */ /* but WITHOUT ANY WARRANTY; without even the implied warranty of */ /* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the */ /* GNU General Public License for more details. */ /* */ /* You should have received a copy of the GNU General Public License */ /* along with this program; if not, write to the Free Software */ /* Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA */ /* */ /* Liquid War homepage : http://www.ufoot.org/liquidwar/v5 */ /* Contact author : ufoot@ufoot.org */ /*****************************************************************************/ /********************************************************************/ /* nom : controls.c */ /* content : controls menu */ /********************************************************************/ /*==================================================================*/ /* includes */ /*==================================================================*/ #include #include "back.h" #include "base.h" #include "config.h" #include "dialog.h" #include "menu.h" #include "options.h" #include "lang.h" #include "controls.h" #include "mouse.h" #include "sound.h" #include "joystick.h" #include "log.h" /*==================================================================*/ /* fonctions */ /*==================================================================*/ /*------------------------------------------------------------------*/ static int slider_mouse (void *dp3, int d2) { int *val; val = dp3; *val = d2; lw_mouse_reset_control (); play_click (); return 0; } /*------------------------------------------------------------------*/ int controls_options (void) { DIALOG d[9]; int choix = 4, retour = 0; memset (d, 0, sizeof (d)); while (retour == 0) { standard_button (d + 4, 0, 0, 2, 4); standard_button (d + 5, 1, 0, 2, 4); standard_big_button (d + 6, 0, 2, 1, 4); standard_button (d + 7, 0, 3, 1, 4); quick_buttons (d); d[4].proc = my_textbox_proc; d[4].dp = lw_lang_string (LW_LANG_STRING_CONTROLS_JOYSTICK); switch (CONFIG_JOYSTICK_ON) { case 1: d[5].dp = lw_lang_string (LW_LANG_STRING_CONTROLS_2JOYSTICKS); break; case 2: d[5].dp = lw_lang_string (LW_LANG_STRING_CONTROLS_4BUTTONS); break; case 3: d[5].dp = lw_lang_string (LW_LANG_STRING_CONTROLS_STANDARD); break; default: d[5].dp = lw_lang_string (LW_LANG_STRING_CONTROLS_OFF); break; } d[6].proc = my_textbox_proc; d[6].dp = lw_lang_string (LW_LANG_STRING_CONTROLS_MOUSESENSIB); d[7].proc = my_slider_proc; d[7].dp = NULL; d[7].d1 = 8; d[7].d2 = CONFIG_MOUSE_GAP; d[7].dp2 = slider_mouse; d[7].dp3 = &CONFIG_MOUSE_GAP; d[8].proc = 0; choix = my_do_dialog (d, choix); switch (choix) { case -1: case MENU_QUICK_BACK: retour = 1; break; case MENU_QUICK_MAIN: retour = MENU_TOP; break; case MENU_QUICK_QUIT: if (confirm_quit ()) retour = MENU_EXIT; else display_back_image (); break; case MENU_QUICK_PLAY: retour = MENU_PLAY; break; case 5: CONFIG_JOYSTICK_ON++; if (CONFIG_JOYSTICK_ON > 3) CONFIG_JOYSTICK_ON = 0; my_initialise_joystick (); break; } } if (retour > 0) retour--; return retour; }