/********************************************************************/ /* */ /* L I QQ U U I DD W W A RR 555 */ /* L I Q Q U U I D D W W A A R R 5 */ /* L I Q Q U U I D D W W W AAA RR 55 */ /* L I Q Q U U I D D WW WW A A R R 5 */ /* LLL I Q Q U I DD W W A A R R 55 */ /* */ /* b */ /* bb y y */ /* b b yyy */ /* bb y */ /* yy */ /* */ /* U U FFF O O TTT */ /* U U F O O O O T */ /* U U TIRET FF O O O O T */ /* U U F O O O O T */ /* U F O O T */ /* */ /********************************************************************/ /*****************************************************************************/ /* Liquid War is a multiplayer wargame */ /* Copyright (C) 1998-2007 Christian Mauduit */ /* */ /* This program is free software; you can redistribute it and/or modify */ /* it under the terms of the GNU General Public License as published by */ /* the Free Software Foundation; either version 2 of the License, or */ /* (at your option) any later version. */ /* */ /* This program is distributed in the hope that it will be useful, */ /* but WITHOUT ANY WARRANTY; without even the implied warranty of */ /* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the */ /* GNU General Public License for more details. */ /* */ /* You should have received a copy of the GNU General Public License */ /* along with this program; if not, write to the Free Software */ /* Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA */ /* */ /* Liquid War homepage : http://www.ufoot.org/liquidwar/v5 */ /* Contact author : ufoot@ufoot.org */ /*****************************************************************************/ /********************************************************************/ /* nom : disk.c */ /* contenu : lecture des donnees du fichier .dat */ /* date de modif : 3 mai 98 */ /********************************************************************/ /*==================================================================*/ /* includes */ /*==================================================================*/ #include #include #include "alleg2.h" #include "init.h" #include "disk.h" #include "log.h" #include "map.h" #include "palette.h" #include "startup.h" #include "texture.h" #include "macro.h" /*==================================================================*/ /* defines */ /*==================================================================*/ #define SAMPLE_SFX_NUMBER 6 /*==================================================================*/ /* variables globales */ /*==================================================================*/ int SAMPLE_WATER_NUMBER = 0; int RAW_TEXTURE_NUMBER = 0; int RAW_MAPTEX_NUMBER = 0; int RAW_MAP_NUMBER = 0; int MIDI_MUSIC_NUMBER = 0; int LOADED_BACK = 0; int LOADED_TEXTURE = 0; int LOADED_MAPTEX = 0; int LOADED_SFX = 0; int LOADED_WATER = 0; int LOADED_MUSIC = 0; SAMPLE *SAMPLE_SFX_TIME = NULL; SAMPLE *SAMPLE_SFX_WIN = NULL; SAMPLE *SAMPLE_SFX_GO = NULL; SAMPLE *SAMPLE_SFX_CLICK = NULL; SAMPLE *SAMPLE_SFX_LOOSE = NULL; SAMPLE *SAMPLE_SFX_CONNECT = NULL; SAMPLE *SAMPLE_WATER[SAMPLE_WATER_MAX_NUMBER]; void *RAW_MAP[RAW_MAP_MAX_NUMBER]; void *RAW_MAP_ORDERED[RAW_MAP_MAX_NUMBER]; void *RAW_TEXTURE[RAW_TEXTURE_MAX_NUMBER]; void *RAW_MAPTEX[RAW_TEXTURE_MAX_NUMBER]; MIDI *MIDI_MUSIC[MIDI_MUSIC_MAX_NUMBER]; BITMAP *BACK_IMAGE = NULL; FONT *BIG_FONT = NULL; FONT *SMALL_FONT = NULL; BITMAP *BIG_MOUSE_CURSOR = NULL; BITMAP *SMALL_MOUSE_CURSOR = NULL; BITMAP *INVISIBLE_MOUSE_CURSOR = NULL; static RGB *FONT_PALETTE = NULL; static RGB *BACK_PALETTE = NULL; static int CUSTOM_TEXTURE_OK = 0; static int CUSTOM_MAP_OK = 0; static int CUSTOM_MUSIC_OK = 0; /*------------------------------------------------------------------*/ /* chargement des effets sonores */ /*------------------------------------------------------------------*/ /*------------------------------------------------------------------*/ static void lock_sound (SAMPLE * smp) { LOCK_VARIABLE (*smp); #ifdef DOS _go32_dpmi_lock_data (smp->data, (smp->bits / 8) * smp->len); #else LW_MACRO_NOP (smp); #endif } /*------------------------------------------------------------------*/ static void read_sfx_dat (DATAFILE * df) { SAMPLE *list[SAMPLE_SFX_NUMBER]; int i; /* * First, we associate the _first_ sound of the sub datafile * to all sounds. This will operate as default value which * will prevent the game from segfaulting if we use it with * an outdated or too recent datafile */ for (i = 0; i < SAMPLE_SFX_NUMBER && df[i].type != DAT_END; ++i) { list[i] = df[0].dat; } /* * Now we associate the real sounds, provided that they exist... */ for (i = 0; i < 6 && df[i].type != DAT_END; ++i) { list[i] = df[i].dat; lock_sound (list[i]); } SAMPLE_SFX_TIME = list[0]; SAMPLE_SFX_WIN = list[1]; SAMPLE_SFX_CONNECT = list[2]; SAMPLE_SFX_GO = list[3]; SAMPLE_SFX_CLICK = list[4]; SAMPLE_SFX_LOOSE = list[5]; } /*------------------------------------------------------------------*/ static void read_water_dat (DATAFILE * df) { int i; for (i = 0; i < SAMPLE_WATER_DAT_NUMBER && df[i].type != DAT_END; ++i) { SAMPLE_WATER[i] = df[i].dat; lock_sound (SAMPLE_WATER[i]); SAMPLE_WATER_NUMBER++; } } /*------------------------------------------------------------------*/ /* chargement des autres donnees */ /*------------------------------------------------------------------*/ /*------------------------------------------------------------------*/ static void read_texture_dat (DATAFILE * df) { int i; RAW_TEXTURE_NUMBER = 0; for (i = 0; i < RAW_TEXTURE_DAT_NUMBER && df[i].type != DAT_END; ++i) { RAW_TEXTURE[i] = df[i].dat; RAW_TEXTURE_NUMBER++; } } /*------------------------------------------------------------------*/ static void read_maptex_dat (DATAFILE * df) { int i; RAW_MAPTEX_NUMBER = 0; for (i = 0; i < RAW_TEXTURE_DAT_NUMBER && df[i].type != DAT_END; ++i) { RAW_MAPTEX[i] = df[i].dat; RAW_MAPTEX_NUMBER++; } } /*------------------------------------------------------------------*/ static void read_map_dat (DATAFILE * df) { int i; RAW_MAP_NUMBER = 0; for (i = 0; i < RAW_MAP_DAT_NUMBER && df[i].type != DAT_END; ++i) { RAW_MAP[i] = df[i].dat; RAW_MAP_NUMBER++; } } /*------------------------------------------------------------------*/ static void read_back_dat (DATAFILE * df) { int i, x, y; BACK_PALETTE = df[1].dat; BACK_IMAGE = df[0].dat; /* * strange, with Allegro 4.0, the liquidwarcol utility * and the datafile compiler do not work so well together, * and so the palette stored in the datafile always * start at color 0, which explains the "18 shift" */ for (i = 0; i <= 45; ++i) GLOBAL_PALETTE[i + 18] = BACK_PALETTE[i]; for (x = 0; x < BACK_IMAGE->w; ++x) for (y = 0; y < BACK_IMAGE->w; ++y) { putpixel (BACK_IMAGE, x, y, getpixel (BACK_IMAGE, x, y) + 18); } } /*------------------------------------------------------------------*/ static void create_default_back (void) { static RGB back_coul; memset (&back_coul, 0, sizeof (RGB)); back_coul.r = 1; back_coul.g = 1; back_coul.b = 8; BACK_IMAGE = my_create_bitmap (1, 1); putpixel (BACK_IMAGE, 0, 0, 18); GLOBAL_PALETTE[18] = back_coul; } /*------------------------------------------------------------------*/ static void read_font_dat (DATAFILE * df) { int i; FONT_PALETTE = df[4].dat; SMALL_FONT = df[0].dat; BIG_FONT = df[1].dat; SMALL_MOUSE_CURSOR = df[2].dat; BIG_MOUSE_CURSOR = df[3].dat; INVISIBLE_MOUSE_CURSOR = df[5].dat; for (i = 1; i <= 17; ++i) GLOBAL_PALETTE[i] = FONT_PALETTE[i]; } /*------------------------------------------------------------------*/ static void read_music_dat (DATAFILE * df) { int i; MIDI_MUSIC_NUMBER = 0; for (i = 0; i < MIDI_MUSIC_DAT_NUMBER && df[i].type != DAT_END; ++i) { MIDI_MUSIC[i] = df[i].dat; MIDI_MUSIC_NUMBER++; } } /*------------------------------------------------------------------*/ int load_dat (void) { int result = 1; int loadable; DATAFILE *df; log_print_str ("Loading data from \""); log_print_str (STARTUP_DAT_PATH); log_print_str ("\""); #ifdef DOS loadable = 1; #else loadable = exists (STARTUP_DAT_PATH); #endif display_success (loadable); if (loadable) { log_print_str ("Loading fonts"); log_flush (); df = load_datafile_object (STARTUP_DAT_PATH, "font_dat"); if (result &= (df != NULL)) read_font_dat (df[0].dat); display_success (df != NULL); } if (loadable) { log_print_str ("Loading maps"); log_flush (); df = load_datafile_object (STARTUP_DAT_PATH, "map_dat"); if (result &= (df != NULL)) read_map_dat (df[0].dat); display_success (df != NULL); } if (loadable && STARTUP_BACK_STATE) { log_print_str ("Loading background bitmap"); log_flush (); df = load_datafile_object (STARTUP_DAT_PATH, "back_dat"); if (df != NULL) { read_back_dat (df[0].dat); LOADED_BACK = 1; } else { create_default_back (); result &= !STARTUP_CHECK; } display_success (df != NULL); } else create_default_back (); if (loadable && STARTUP_SFX_STATE) { log_print_str ("Loading sound fx"); log_flush (); df = load_datafile_object (STARTUP_DAT_PATH, "sfx_dat"); if (df != NULL) { read_sfx_dat (df[0].dat); LOADED_SFX = 1; } else result &= !STARTUP_CHECK; display_success (df != NULL); } if (loadable && STARTUP_TEXTURE_STATE) { log_print_str ("Loading textures"); log_flush (); df = load_datafile_object (STARTUP_DAT_PATH, "texture_dat"); if (df != NULL) { read_texture_dat (df[0].dat); LOADED_TEXTURE = 1; } else result &= !STARTUP_CHECK; display_success (df != NULL); log_print_str ("Loading map textures"); log_flush (); df = load_datafile_object (STARTUP_DAT_PATH, "maptex_dat"); if (df != NULL) { read_maptex_dat (df[0].dat); LOADED_MAPTEX = 1; } else result &= !STARTUP_CHECK; display_success (df != NULL); } if (loadable && STARTUP_WATER_STATE) { log_print_str ("Loading water sounds"); log_flush (); df = load_datafile_object (STARTUP_DAT_PATH, "water_dat"); if (df != NULL) { read_water_dat (df[0].dat); LOADED_WATER = 1; } else result &= !STARTUP_CHECK; display_success (df != NULL); } if (loadable && STARTUP_MUSIC_STATE) { log_print_str ("Loading midi music"); log_flush (); df = load_datafile_object (STARTUP_DAT_PATH, "music_dat"); if (df != NULL) { read_music_dat (df[0].dat); LOADED_MUSIC = 1; } else result &= !STARTUP_CHECK; display_success (df != NULL); } return loadable && result; } /*------------------------------------------------------------------*/ static int load_custom_texture_callback (const char *file, int mode, void *unused) { void *pointeur; LW_MACRO_NOP (mode); LW_MACRO_NOP (unused); if ((pointeur = lw_texture_archive_raw (file)) != NULL) { RAW_TEXTURE[RAW_TEXTURE_NUMBER++] = pointeur; log_print_str ("+"); CUSTOM_TEXTURE_OK = 1; } else { log_print_str ("-"); } log_flush (); return 0; } /*------------------------------------------------------------------*/ static int load_custom_texture (void) { int result = 1; char buf[512]; LW_MACRO_SPRINTF1 (buf, "%s\\*.*", STARTUP_TEX_PATH); fix_filename_case (buf); fix_filename_slashes (buf); CUSTOM_TEXTURE_OK = 0; for_each_file_ex (buf, 0, FA_DIREC, load_custom_texture_callback, NULL); result = CUSTOM_TEXTURE_OK; return result; } /*------------------------------------------------------------------*/ static int load_custom_map_callback (const char *file, int mode, void *unused) { void *pointeur; LW_MACRO_NOP (mode); LW_MACRO_NOP (unused); if ((pointeur = lw_map_archive_raw (file)) != NULL) { RAW_MAP[RAW_MAP_NUMBER++] = pointeur; log_print_str ("+"); CUSTOM_MAP_OK = 1; } else { log_print_str ("-"); } return 0; } /*------------------------------------------------------------------*/ static int load_custom_map (void) { int result = 1; char buf[512]; LW_MACRO_SPRINTF1 (buf, "%s\\*.*", STARTUP_MAP_PATH); fix_filename_case (buf); fix_filename_slashes (buf); CUSTOM_MAP_OK = 0; for_each_file_ex (buf, 0, FA_DIREC, load_custom_map_callback, NULL); result = CUSTOM_MAP_OK; return result; } /*------------------------------------------------------------------*/ static int load_custom_music_callback (const char *file, int mode, void *unused) { void *pointeur; LW_MACRO_NOP (mode); LW_MACRO_NOP (unused); if ((pointeur = load_midi (file)) != NULL) { MIDI_MUSIC[MIDI_MUSIC_NUMBER++] = pointeur; log_print_str ("+"); CUSTOM_MUSIC_OK = 1; } else { log_print_str ("-"); } log_flush (); return 0; } /*------------------------------------------------------------------*/ static int load_custom_music (void) { int result = 1; char buf[512]; LW_MACRO_SPRINTF1 (buf, "%s\\*.*", STARTUP_MID_PATH); fix_filename_case (buf); fix_filename_slashes (buf); CUSTOM_MUSIC_OK = 0; for_each_file_ex (buf, 0, FA_DIREC, load_custom_music_callback, NULL); result = CUSTOM_MUSIC_OK; return result; } /*------------------------------------------------------------------*/ int load_custom (void) { int success, result = 1; if (STARTUP_TEXTURE_STATE && STARTUP_CUSTOM_STATE) { log_print_str ("Loading custom textures from \""); log_print_str (STARTUP_TEX_PATH); log_print_str ("\" "); log_flush (); success = load_custom_texture (); if (!success) result &= !STARTUP_CHECK; display_success (success); } if (STARTUP_CUSTOM_STATE) { log_print_str ("Loading custom maps from \""); log_print_str (STARTUP_MAP_PATH); log_print_str ("\" "); log_flush (); success = load_custom_map (); if (!success) result &= !STARTUP_CHECK; display_success (success); } if (STARTUP_CUSTOM_STATE && STARTUP_MUSIC_STATE) { log_print_str ("Loading custom musics from \""); log_print_str (STARTUP_MID_PATH); log_print_str ("\" "); log_flush (); success = load_custom_music (); if (!success) result &= !STARTUP_CHECK; display_success (success); } return result; } /*------------------------------------------------------------------*/ void order_map (void) { int incorrect_order = 1; int i; char name1[LW_MAP_READABLE_NAME_SIZE + 1]; char name2[LW_MAP_READABLE_NAME_SIZE + 1]; void *temp; for (i = 0; i < RAW_MAP_NUMBER; ++i) { RAW_MAP_ORDERED[i] = RAW_MAP[i]; } while (incorrect_order) { incorrect_order = 0; for (i = 0; i < RAW_MAP_NUMBER - 1; ++i) { LW_MACRO_STRCPY (name1, lw_map_get_readable_name (i, 0, 0)); LW_MACRO_STRCPY (name2, lw_map_get_readable_name (i + 1, 0, 0)); if (strcmp (name1, name2) > 0) { incorrect_order = 1; temp = RAW_MAP_ORDERED[i]; RAW_MAP_ORDERED[i] = RAW_MAP_ORDERED[i + 1]; RAW_MAP_ORDERED[i + 1] = temp; } } } }