/********************************************************************/ /* */ /* L I QQ U U I DD W W A RR 555 */ /* L I Q Q U U I D D W W A A R R 5 */ /* L I Q Q U U I D D W W W AAA RR 55 */ /* L I Q Q U U I D D WW WW A A R R 5 */ /* LLL I Q Q U I DD W W A A R R 55 */ /* */ /* b */ /* bb y y */ /* b b yyy */ /* bb y */ /* yy */ /* */ /* U U FFF O O TTT */ /* U U F O O O O T */ /* U U TIRET FF O O O O T */ /* U U F O O O O T */ /* U F O O T */ /* */ /********************************************************************/ /*****************************************************************************/ /* Liquid War is a multiplayer wargame */ /* Copyright (C) 1998-2007 Christian Mauduit */ /* */ /* This program is free software; you can redistribute it and/or modify */ /* it under the terms of the GNU General Public License as published by */ /* the Free Software Foundation; either version 2 of the License, or */ /* (at your option) any later version. */ /* */ /* This program is distributed in the hope that it will be useful, */ /* but WITHOUT ANY WARRANTY; without even the implied warranty of */ /* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the */ /* GNU General Public License for more details. */ /* */ /* You should have received a copy of the GNU General Public License */ /* along with this program; if not, write to the Free Software */ /* Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA */ /* */ /* Liquid War homepage : http://www.ufoot.org/liquidwar/v5 */ /* Contact author : ufoot@ufoot.org */ /*****************************************************************************/ /********************************************************************/ /* name : random.c */ /* content : wrapper for the functions in ../utils/lwmpagen/ */ /********************************************************************/ /*==================================================================*/ /* includes */ /*==================================================================*/ #ifdef WIN32 #include #include #endif #include #include "exec2.h" /*------------------------------------------------------------------*/ /* * Launches an external program "a la" system(). Point is system() is * unuseable under Windows, for the console pops on the screen... */ int lw_exec2_run (char *file, char *commandline) { int result = 0; /* * Dummy code to get rid of warnings... */ file = file; commandline = commandline; #ifdef UNIX { int exit_code; exit_code = system (commandline); result = (exit_code == EXIT_SUCCESS); } #endif #ifdef WIN32 { STARTUPINFO startupinfo; PROCESS_INFORMATION process_information; memset (&startupinfo, 0, sizeof (STARTUPINFO)); memset (&process_information, 0, sizeof (PROCESS_INFORMATION)); startupinfo.cb = sizeof (STARTUPINFO); startupinfo.dwFlags = STARTF_USESHOWWINDOW; startupinfo.wShowWindow = SW_HIDE; result = CreateProcess (file, // lpApplicationName commandline, // lpCommandLine NULL, // lpProcessAttributes NULL, // lpThreadAttributes FALSE, // bInheritHandles CREATE_NO_WINDOW, // dwCreationFlags NULL, // lpEnvironment NULL, // lpCurrentDirectory &startupinfo, // lpStartupInfo &process_information // lpProcessInformation ); } #endif return result; }