/********************************************************************/ /* */ /* L I QQ U U I DD W W A RR 555 */ /* L I Q Q U U I D D W W A A R R 5 */ /* L I Q Q U U I D D W W W AAA RR 55 */ /* L I Q Q U U I D D WW WW A A R R 5 */ /* LLL I Q Q U I DD W W A A R R 55 */ /* */ /* b */ /* bb y y */ /* b b yyy */ /* bb y */ /* yy */ /* */ /* U U FFF O O TTT */ /* U U F O O O O T */ /* U U TIRET FF O O O O T */ /* U U F O O O O T */ /* U F O O T */ /* */ /********************************************************************/ /*****************************************************************************/ /* Liquid War is a multiplayer wargame */ /* Copyright (C) 1998-2007 Christian Mauduit */ /* */ /* This program is free software; you can redistribute it and/or modify */ /* it under the terms of the GNU General Public License as published by */ /* the Free Software Foundation; either version 2 of the License, or */ /* (at your option) any later version. */ /* */ /* This program is distributed in the hope that it will be useful, */ /* but WITHOUT ANY WARRANTY; without even the implied warranty of */ /* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the */ /* GNU General Public License for more details. */ /* */ /* You should have received a copy of the GNU General Public License */ /* along with this program; if not, write to the Free Software */ /* Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA */ /* */ /* Liquid War homepage : http://www.ufoot.org/liquidwar/v5 */ /* Contact author : ufoot@ufoot.org */ /*****************************************************************************/ /********************************************************************/ /* name : internet.c */ /* content : menu with the list of current internet games */ /********************************************************************/ /*==================================================================*/ /* includes */ /*==================================================================*/ #include #include #include "internet.h" #include "base.h" #include "config.h" #include "decal.h" #include "dialog.h" #include "help.h" #include "menu.h" #include "play.h" #include "disk.h" #include "protocol.h" #include "sockgen.h" #include "server.h" #include "network.h" #include "keyexch.h" #include "error.h" #include "back.h" #include "wwwcli.h" #include "log.h" #include "netplay.h" #include "lang.h" #include "macro.h" /*==================================================================*/ /* contants */ /*==================================================================*/ #define LW_INTERNET_LIST_SIZE 1000 /*==================================================================*/ /* globals */ /*==================================================================*/ static LW_WWWCLI_DATA *list_data = NULL; static int *list_size = NULL; static char buffer_ping[50]; static char buffer_port[50]; static char buffer_password[50]; static char buffer_uptime[50]; static char buffer_comment[COMMENT_SIZE + 1]; static DIALOG *dialog_list = NULL; static DIALOG *dialog_ping = NULL; static DIALOG *dialog_port = NULL; static DIALOG *dialog_password = NULL; static DIALOG *dialog_uptime = NULL; static DIALOG *dialog_comment = NULL; /*==================================================================*/ /* static functions */ /*==================================================================*/ static char *list_callback (int index, int *list_size); static void position_list (DIALOG * d); static void position_comment (DIALOG * d); static void update_text_ping (int i); static void update_text_port (int i); static void update_text_password (int i); static void update_text_uptime (int i); static void update_text_comment (int i); /*==================================================================*/ /* fonctions */ /*==================================================================*/ /*------------------------------------------------------------------*/ int internet_find (void) { DIALOG d[13]; int choix = 4, retour = 0; LW_WWWCLI_DATA data[LW_INTERNET_LIST_SIZE]; int size; int cur; int i; memset (d, 0, sizeof (d)); size = LW_INTERNET_LIST_SIZE; lw_wwwcli_get_games (data, &size); list_data = data; list_size = &size; // log_println_str(data[0].ip); while (retour == 0) { position_list (d + 4); standard_button (d + 5, 1, 0, 2, 10); standard_button (d + 6, 1, 1, 2, 10); standard_button (d + 7, 1, 3, 2, 10); standard_button (d + 8, 1, 4, 2, 10); standard_button (d + 9, 1, 5, 2, 10); standard_button (d + 10, 1, 6, 2, 10); for (i = 0; i < 6; ++i) { d[5 + i].w = menu_real_x ((MENU_W_INTERNET_LIST + MENU_W_STANDARD) / 2); } position_comment (d + 11); quick_buttons (d); d[4].dp = list_callback; d[4].d1 = d[4].d2 = 0; d[4].dp2 = d[4].dp3 = NULL; d[4].proc = my_list_proc; d[5].dp = lw_lang_string (LW_LANG_STRING_INTERNET_REFRESH); d[6].dp = lw_lang_string (LW_LANG_STRING_INTERNET_JOINNOW); d[7].dp = buffer_ping; d[8].dp = buffer_port; d[9].dp = buffer_password; d[10].dp = buffer_uptime; d[11].dp = buffer_comment; d[7].proc = d[8].proc = d[9].proc = d[10].proc = d[11].proc = my_textbox_proc; d[12].proc = 0; dialog_list = d + 4; dialog_ping = d + 7; dialog_port = d + 8; dialog_password = d + 9; dialog_uptime = d + 10; dialog_comment = d + 11; update_text_ping (0); update_text_port (0); update_text_password (0); update_text_uptime (0); update_text_comment (0); choix = my_do_dialog (d, choix); /* * First test to select the current list value if * it exists, and make it the current server. */ cur = d[4].d1; if (choix == MENU_QUICK_PLAY || choix == 4 || choix == 6) { if (cur >= 0 && cur < size) { strncpy (CONFIG_SERVER_ADDRESS, data[cur].ip, SERVER_ADDRESS_SIZE); CONFIG_SERVER_ADDRESS[SERVER_ADDRESS_SIZE] = '\0'; CONFIG_SERVER_PORT = data[cur].port; } } switch (choix) { case -1: case MENU_QUICK_BACK: retour = 1; break; case MENU_QUICK_MAIN: retour = MENU_TOP; break; case MENU_QUICK_QUIT: if (confirm_quit ()) retour = MENU_EXIT; else display_back_image (); break; case MENU_QUICK_PLAY: retour = netplay_sequence (); break; case 5: size = LW_INTERNET_LIST_SIZE; lw_wwwcli_get_games (data, &size); break; case 4: case 6: if (cur >= 0 && cur < size) { retour = netplay_sequence (); } break; } } if (retour > 0) retour--; return retour; } /*------------------------------------------------------------------*/ static void position_list (DIALOG * d) { d->x = (MENU_VIRTUAL_W - MENU_W_SPACE) / 2 - MENU_W_INTERNET_LIST; d->y = (MENU_VIRTUAL_H - MENU_H_INTERNET_LIST) / 2; d->w = MENU_W_INTERNET_LIST; d->h = MENU_H_INTERNET_LIST; color_one_dialog (d); menu_real_coord (d); d->key = 0; d->dp = ""; d->flags = D_EXIT; } /*------------------------------------------------------------------*/ static void position_comment (DIALOG * d) { d->x = (MENU_VIRTUAL_W + MENU_W_SPACE) / 2; d->y = (MENU_VIRTUAL_H - MENU_H_INTERNET_LIST) / 2 + 7 * MENU_H_STANDARD + 7 * MENU_H_SPACE; d->w = MENU_W_INTERNET_LIST; d->h = 3 * MENU_H_STANDARD + (3 * MENU_H_SPACE) / 2; color_one_dialog (d); menu_real_coord (d); d->key = 0; d->dp = ""; d->flags = D_EXIT; } /*------------------------------------------------------------------*/ /* * Callback called for the list by the Allegro GUI engine */ static char * list_callback (int index, int *size) { char *result = NULL; if (index >= 0) { if (index < *list_size) { result = list_data[index].label; /* * Now this _is_ a hack: I wanted the port * password, uptime and comment fields to * be updated automatically when selecting * a line in the list, without even double-clicking * it. So what I did is that when the list engine * asks for the label of the current line, I * automatically recalculate and redraw these fields. * Since the list engine has to hilight the current * label, I assume it asks for the current label * everytime the selection is changed. */ if (index == dialog_list->d1) { update_text_ping (dialog_list->d1); update_text_port (dialog_list->d1); update_text_password (dialog_list->d1); update_text_uptime (dialog_list->d1); update_text_comment (dialog_list->d1); scare_mouse (); my_textbox_proc (MSG_DRAW, dialog_ping, 0); my_textbox_proc (MSG_DRAW, dialog_port, 0); my_textbox_proc (MSG_DRAW, dialog_password, 0); my_textbox_proc (MSG_DRAW, dialog_uptime, 0); my_textbox_proc (MSG_DRAW, dialog_comment, 0); unscare_mouse (); } } else { result = ""; } } else { *size = *list_size; } return result; } /*------------------------------------------------------------------*/ static void update_text_ping (int i) { if (i >= 0) { if (i < *list_size) { if (list_data[i].ping_delay >= 0) { LW_MACRO_SPRINTF3 (buffer_ping, "%s: %d %s", lw_lang_string (LW_LANG_STRING_INTERNET_PING), list_data[i].ping_delay, lw_lang_string (LW_LANG_STRING_INTERNET_MSEC)); } else { LW_MACRO_STRCPY (buffer_ping, lw_lang_string (LW_LANG_STRING_INTERNET_UNREACHABLE)); } } else { LW_MACRO_SPRINTF1 (buffer_ping, "%s:", lw_lang_string (LW_LANG_STRING_INTERNET_PING)); } } } /*------------------------------------------------------------------*/ static void update_text_port (int i) { if (i >= 0) { if (i < *list_size) { LW_MACRO_SPRINTF2 (buffer_port, "%s: %d", lw_lang_string (LW_LANG_STRING_INTERNET_PORT), list_data[i].port); } else { LW_MACRO_SPRINTF1 (buffer_port, "%s:", lw_lang_string (LW_LANG_STRING_INTERNET_PORT)); } } } /*------------------------------------------------------------------*/ static void update_text_password (int i) { if (i >= 0) { if (i < *list_size) { if (list_data[i].password) { LW_MACRO_SPRINTF2 (buffer_password, "%s: %s", lw_lang_string (LW_LANG_STRING_INTERNET_PASSWORD), lw_lang_string (LW_LANG_STRING_INTERNET_YES)); } else { LW_MACRO_SPRINTF2 (buffer_password, "%s: %s", lw_lang_string (LW_LANG_STRING_INTERNET_PASSWORD), lw_lang_string (LW_LANG_STRING_INTERNET_NO)); } } else { LW_MACRO_SPRINTF1 (buffer_password, "%s:", lw_lang_string (LW_LANG_STRING_INTERNET_PASSWORD)); } } } /*------------------------------------------------------------------*/ static void update_text_uptime (int i) { int days, hours, minutes, seconds; if (i >= 0) { if (i < *list_size) { seconds = list_data[i].uptime % 60; minutes = (list_data[i].uptime / 60) % 60; hours = (list_data[i].uptime / 3600) % 24; days = (list_data[i].uptime / (24 * 3600)); if (days > 0) { if (days > 1) { LW_MACRO_SPRINTF3 (buffer_uptime, "%s: %d %s", lw_lang_string (LW_LANG_STRING_INTERNET_UPTIME), days, lw_lang_string (LW_LANG_STRING_INTERNET_DAYS)); } else { LW_MACRO_SPRINTF2 (buffer_uptime, "%s: 1 %s", lw_lang_string (LW_LANG_STRING_INTERNET_UPTIME), lw_lang_string (LW_LANG_STRING_INTERNET_DAY)); } } else if (hours > 0) { LW_MACRO_SPRINTF3 (buffer_uptime, "%s: %d %s", lw_lang_string (LW_LANG_STRING_INTERNET_UPTIME), hours, lw_lang_string (LW_LANG_STRING_INTERNET_HOURS)); } else if (minutes > 0) { LW_MACRO_SPRINTF3 (buffer_uptime, "%s: %d %s", lw_lang_string (LW_LANG_STRING_INTERNET_UPTIME), minutes, lw_lang_string (LW_LANG_STRING_INTERNET_MINUTES)); } else { LW_MACRO_SPRINTF3 (buffer_uptime, "%s: %d %s", lw_lang_string (LW_LANG_STRING_INTERNET_UPTIME), seconds, lw_lang_string (LW_LANG_STRING_INTERNET_SECONDS)); } } else { LW_MACRO_SPRINTF1 (buffer_uptime, "%s:", lw_lang_string (LW_LANG_STRING_INTERNET_UPTIME)); } } } /*------------------------------------------------------------------*/ static void update_text_comment (int i) { if (i >= 0) { if (i < *list_size) { LW_MACRO_SPRINTF1 (buffer_comment, "%s", list_data[i].comment); } else { LW_MACRO_SPRINTF0 (buffer_comment, ""); } } }