/********************************************************************/ /* */ /* L I QQ U U I DD W W A RR 555 */ /* L I Q Q U U I D D W W A A R R 5 */ /* L I Q Q U U I D D W W W AAA RR 55 */ /* L I Q Q U U I D D WW WW A A R R 5 */ /* LLL I Q Q U I DD W W A A R R 55 */ /* */ /* b */ /* bb y y */ /* b b yyy */ /* bb y */ /* yy */ /* */ /* U U FFF O O TTT */ /* U U F O O O O T */ /* U U TIRET FF O O O O T */ /* U U F O O O O T */ /* U F O O T */ /* */ /********************************************************************/ /*****************************************************************************/ /* Liquid War is a multiplayer wargame */ /* Copyright (C) 1998-2007 Christian Mauduit */ /* */ /* This program is free software; you can redistribute it and/or modify */ /* it under the terms of the GNU General Public License as published by */ /* the Free Software Foundation; either version 2 of the License, or */ /* (at your option) any later version. */ /* */ /* This program is distributed in the hope that it will be useful, */ /* but WITHOUT ANY WARRANTY; without even the implied warranty of */ /* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the */ /* GNU General Public License for more details. */ /* */ /* You should have received a copy of the GNU General Public License */ /* along with this program; if not, write to the Free Software */ /* Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA */ /* */ /* Liquid War homepage : http://www.ufoot.org/liquidwar/v5 */ /* Contact author : ufoot@ufoot.org */ /*****************************************************************************/ /********************************************************************/ /* name : lang.h */ /* content : handles language dependant stuff (locale) */ /********************************************************************/ #ifndef LIQUID_WAR_INCLUDE_LANG #define LIQUID_WAR_INCLUDE_LANG /*==================================================================*/ /* includes */ /*==================================================================*/ /*==================================================================*/ /* constants */ /*==================================================================*/ /*------------------------------------------------------------------*/ /* Declaration of all available languages */ /*------------------------------------------------------------------*/ #define LW_LANG_LANGUAGE_AUTO -1 #define LW_LANG_LANGUAGE_ENGLISH 0 #define LW_LANG_LANGUAGE_FRANCAIS 1 #define LW_LANG_LANGUAGE_DEUTSCH 2 #define LW_LANG_LANGUAGE_DANISH 3 #define LW_LANG_NB_LANGUAGES 4 /*------------------------------------------------------------------*/ /* Declaration of all available strings */ /*------------------------------------------------------------------*/ #define LW_LANG_STRING_LANGUAGE 0 #define LW_LANG_STRING_APPNAME 1 #define LW_LANG_STRING_HELP_CREDITS 2 #define LW_LANG_STRING_HELP_COPYRIGHT 3 #define LW_LANG_STRING_HELP_LICENSE 4 #define LW_LANG_STRING_HELP_VERSION 5 #define LW_LANG_STRING_MENU_PLAY 6 #define LW_LANG_STRING_MENU_NETGAME 7 #define LW_LANG_STRING_MENU_MAP 8 #define LW_LANG_STRING_MENU_TEAMS 9 #define LW_LANG_STRING_MENU_OPTIONS 10 #define LW_LANG_STRING_MENU_ABOUT 11 #define LW_LANG_STRING_MENU_EXIT 12 #define LW_LANG_STRING_MENU_EXITDOS 13 #define LW_LANG_STRING_MENU_EXITWINDOWS 14 #define LW_LANG_STRING_MENU_EXITUNIX 15 #define LW_LANG_STRING_MENU_BACK 16 #define LW_LANG_STRING_DIALOG_QUIT 17 #define LW_LANG_STRING_DIALOG_BACK 18 #define LW_LANG_STRING_DIALOG_PLAY 19 #define LW_LANG_STRING_DIALOG_MAIN 20 #define LW_LANG_STRING_PLAY_GETREADY 21 #define LW_LANG_STRING_NETGAME_STARTGAME 22 #define LW_LANG_STRING_NETGAME_SERVERADDR 23 #define LW_LANG_STRING_NETGAME_SERVERPORT 24 #define LW_LANG_STRING_NETGAME_SEARCH 25 #define LW_LANG_STRING_NETGAME_PASSWORD 26 #define LW_LANG_STRING_NETGAME_WEAKPASSWORD 27 #define LW_LANG_STRING_LANGUAGE_AUTO 28 #define LW_LANG_STRING_TEAM_OFF 29 #define LW_LANG_STRING_TEAM_HUMAN 30 #define LW_LANG_STRING_TEAM_CPU 31 #define LW_LANG_STRING_OPTIONS_GRAPHICS 32 #define LW_LANG_STRING_OPTIONS_SOUND 33 #define LW_LANG_STRING_OPTIONS_RULES 34 #define LW_LANG_STRING_OPTIONS_SPEEDS 35 #define LW_LANG_STRING_OPTIONS_CONTROLS 36 #define LW_LANG_STRING_OPTIONS_LANGUAGE 37 #define LW_LANG_STRING_OPTIONS_DEFAULT 38 #define LW_LANG_STRING_GRAPHICS_GAME 39 #define LW_LANG_STRING_GRAPHICS_MENU 40 #define LW_LANG_STRING_GRAPHICS_ON 41 #define LW_LANG_STRING_GRAPHICS_OFF 42 #define LW_LANG_STRING_GRAPHICS_FULLSCREEN 43 #define LW_LANG_STRING_GRAPHICS_WINDOWED 44 #define LW_LANG_STRING_GRAPHICS_ADVANCED 45 #define LW_LANG_STRING_GRAPHICS_VIDEOMODE 46 #define LW_LANG_STRING_GRAPHICS_BRIGHTNESS 47 #define LW_LANG_STRING_GRAPHICS_VIEWPORTSIZE 48 #define LW_LANG_STRING_GRAPHICS_PAGEFLIPPING 49 #define LW_LANG_STRING_GRAPHICS_WAVES 50 #define LW_LANG_STRING_VOLUME_SFX 51 #define LW_LANG_STRING_VOLUME_CLICK 52 #define LW_LANG_STRING_VOLUME_GAMEWATER 53 #define LW_LANG_STRING_VOLUME_MENUWATER 54 #define LW_LANG_STRING_VOLUME_MUSIC 55 #define LW_LANG_STRING_RULES_TIME 56 #define LW_LANG_STRING_RULES_ADVANCED 57 #define LW_LANG_STRING_RULES_ARMYSIZE 58 #define LW_LANG_STRING_RULES_CURSOR 59 #define LW_LANG_STRING_RULES_DEFAULT 60 #define LW_LANG_STRING_RULES_MINMAPRES 61 #define LW_LANG_STRING_ADVANCED_ATTACK 62 #define LW_LANG_STRING_ADVANCED_DEFENSE 63 #define LW_LANG_STRING_ADVANCED_BASEHEALTH 64 #define LW_LANG_STRING_ADVANCED_WINNERHELP 65 #define LW_LANG_STRING_ADVANCED_CPUSTRENGTH 66 #define LW_LANG_STRING_ADVANCED_CPUVSHUMAN 67 #define LW_LANG_STRING_ADVANCED_ALWAYS 68 #define LW_LANG_STRING_ADVANCED_RANDOM 69 #define LW_LANG_STRING_ADVANCED_NEVER 70 #define LW_LANG_STRING_ADVANCED_ASMALGORITHM 71 #define LW_LANG_STRING_ADVANCED_ASSEMBLY 72 #define LW_LANG_STRING_ADVANCED_STANDARDC 73 #define LW_LANG_STRING_ADVANCED_ALLOWNETWORKBOTS 74 #define LW_LANG_STRING_ADVANCED_YES 75 #define LW_LANG_STRING_ADVANCED_NO 76 #define LW_LANG_STRING_SPEEDS_FPS 77 #define LW_LANG_STRING_SPEEDS_NOFPSLIMIT 78 #define LW_LANG_STRING_SPEEDS_RPS 79 #define LW_LANG_STRING_SPEEDS_NORPSLIMIT 80 #define LW_LANG_STRING_CONTROLS_JOYSTICK 81 #define LW_LANG_STRING_CONTROLS_OFF 82 #define LW_LANG_STRING_CONTROLS_2JOYSTICKS 83 #define LW_LANG_STRING_CONTROLS_4BUTTONS 84 #define LW_LANG_STRING_CONTROLS_STANDARD 85 #define LW_LANG_STRING_CONTROLS_MOUSESENSIB 86 #define LW_LANG_STRING_ABOUT_CREDITS 87 #define LW_LANG_STRING_ABOUT_COPYRIGHT 88 #define LW_LANG_STRING_ABOUT_LICENSE 89 #define LW_LANG_STRING_ABOUT_VERSION 90 #define LW_LANG_STRING_INTERNET_REFRESH 91 #define LW_LANG_STRING_INTERNET_JOINNOW 92 #define LW_LANG_STRING_INTERNET_PORT 93 #define LW_LANG_STRING_INTERNET_PASSWORD 94 #define LW_LANG_STRING_INTERNET_YES 95 #define LW_LANG_STRING_INTERNET_NO 96 #define LW_LANG_STRING_INTERNET_UPTIME 97 #define LW_LANG_STRING_INTERNET_DAYS 98 #define LW_LANG_STRING_INTERNET_DAY 99 #define LW_LANG_STRING_INTERNET_HOURS 100 #define LW_LANG_STRING_INTERNET_MINUTES 101 #define LW_LANG_STRING_INTERNET_SECONDS 102 #define LW_LANG_STRING_INTERNET_UNREACHABLE 103 #define LW_LANG_STRING_INTERNET_PING 104 #define LW_LANG_STRING_INTERNET_MSEC 105 #define LW_LANG_STRING_WAVE_AMPLI 106 #define LW_LANG_STRING_WAVE_NUMBER 107 #define LW_LANG_STRING_WAVE_SPEED 108 #define LW_LANG_STRING_WAVE_WX 109 #define LW_LANG_STRING_WAVE_HY 110 #define LW_LANG_STRING_WAVE_WY 111 #define LW_LANG_STRING_WAVE_HX 112 #define LW_LANG_STRING_CONNECT_STARTNOW 113 #define LW_LANG_STRING_CONNECT_WAITING 114 #define LW_LANG_STRING_CONNECT_WAITINGFOR 115 #define LW_LANG_STRING_CONNECT_TEAMS 116 #define LW_LANG_STRING_CONNECT_SENDMESSAGE 117 #define LW_LANG_STRING_NETPLAY_CONNECT 118 #define LW_LANG_STRING_NETPLAY_PING 119 #define LW_LANG_STRING_NETPLAY_CHECKPROGRAM 120 #define LW_LANG_STRING_NETPLAY_CHECKVERSION 121 #define LW_LANG_STRING_NETPLAY_SENDPASSWORD 122 #define LW_LANG_STRING_NETPLAY_FREETEAMS 123 #define LW_LANG_STRING_NETPLAY_RESERVETEAMS 124 #define LW_LANG_STRING_NETPLAY_SENDCONFIG 125 #define LW_LANG_STRING_NETPLAY_SENDMAP 126 #define LW_LANG_STRING_NETPLAY_WAITING 127 #define LW_LANG_STRING_NETPLAY_WHOPLAYS 128 #define LW_LANG_STRING_NETPLAY_RECVCONFIG 129 #define LW_LANG_STRING_NETPLAY_RECVMAP 130 #define LW_LANG_STRING_LEVEL_USEDEFAULTTEXTURE 131 #define LW_LANG_STRING_LEVEL_ON 132 #define LW_LANG_STRING_LEVEL_OFF 133 #define LW_LANG_STRING_LEVEL_RANDOMMAP 134 #define LW_LANG_STRING_CODE_FPS 135 #define LW_LANG_STRING_CODE_RPS 136 #define LW_LANG_STRING_CODE_PERCENTCALC 137 #define LW_LANG_STRING_CODE_PERCENTDISPLAY 138 #define LW_LANG_STRING_CODE_SPREADGRADTIME 139 #define LW_LANG_STRING_CODE_MOVEARMYTIME 140 #define LW_LANG_STRING_CODE_DISPLAYTIME 141 #define LW_LANG_STRING_CODE_FLIPTIME 142 #define LW_LANG_STRING_CODE_OTHERCALCTIME 143 #define LW_LANG_STRING_CODE_GLOBALTIME 144 #define LW_LANG_STRING_CODE_STANDARDDISPLAY 145 #define LW_LANG_STRING_CODE_GRADIENT1 146 #define LW_LANG_STRING_CODE_GRADIENT2 147 #define LW_LANG_STRING_CODE_GRADIENT3 148 #define LW_LANG_STRING_CODE_GRADIENT4 149 #define LW_LANG_STRING_CODE_GRADIENT5 150 #define LW_LANG_STRING_CODE_GRADIENT6 151 #define LW_LANG_STRING_CODE_MESHSIZE 152 #define LW_LANG_STRING_CODE_MESHSTRUCTURE 153 #define LW_LANG_STRING_CODE_PAUSEOFF 154 #define LW_LANG_STRING_CODE_PAUSEON 155 #define LW_LANG_STRING_CODE_WAVEEFFECTSOFF 156 #define LW_LANG_STRING_CODE_WAVEEFFECTSON 157 #define LW_LANG_STRING_CODE_CAPTUREOFF 158 #define LW_LANG_STRING_CODE_CAPTUREON 159 #define LW_LANG_STRING_SCORE_WINNER 160 #define LW_LANG_STRING_GAME_BACKMEMFAIL 161 #define LW_LANG_STRING_GAME_DISPMEMFAIL 162 #define LW_LANG_STRING_GAME_MESHMEMFAIL 163 #define LW_LANG_STRING_GAME_AREAMEMFAIL 164 #define LW_LANG_STRING_GAME_ARMYMEMFAIL 165 #define LW_LANG_STRING_ERROR_NOTENOUGHTEAMS 166 #define LW_LANG_STRING_ERROR_NOTENOUGHBIGDATA 167 #define LW_LANG_STRING_ERROR_GRAPHICSINITFAILED 168 #define LW_LANG_STRING_ERROR_NONETWORKSUPPORT 169 #define LW_LANG_STRING_ERROR_UNABLETOCONNECT 170 #define LW_LANG_STRING_ERROR_NOTALIQUIDWARSERVER 171 #define LW_LANG_STRING_ERROR_WRONGVERSION 172 #define LW_LANG_STRING_ERROR_NETWORKPROBLEM 173 #define LW_LANG_STRING_ERROR_CANTSENDMAP 174 #define LW_LANG_STRING_ERROR_CANTRECEIVEMAP 175 #define LW_LANG_STRING_ERROR_SERVERFULL 176 #define LW_LANG_STRING_ERROR_BADPASSWORD 177 #define LW_LANG_STRING_ERROR_BADCONFIGRANGE 178 #define LW_LANG_STRING_POPUP_INITFAIL 179 #define LW_LANG_STRING_POPUP_MEMTROUBLE 180 #define LW_LANG_STRING_POPUP_BIGDATA 181 #define LW_LANG_STRING_POPUP_LOADFAIL 182 #define LW_LANG_STRING_POPUP_CUSTOMFAIL 183 #define LW_LANG_STRING_POPUP_GRAPHICSFAIL 184 #define LW_LANG_NB_STRINGS 185 /*==================================================================*/ /* globals */ /*==================================================================*/ /*==================================================================*/ /* functions */ /*==================================================================*/ extern void lw_lang_init (); extern char *lw_lang_string (int id); extern char *lw_lang_language (int lang); extern int lw_lang_auto (); #endif