/********************************************************************/ /* */ /* L I QQ U U I DD W W A RR 555 */ /* L I Q Q U U I D D W W A A R R 5 */ /* L I Q Q U U I D D W W W AAA RR 55 */ /* L I Q Q U U I D D WW WW A A R R 5 */ /* LLL I Q Q U I DD W W A A R R 55 */ /* */ /* b */ /* bb y y */ /* b b yyy */ /* bb y */ /* yy */ /* */ /* U U FFF O O TTT */ /* U U F O O O O T */ /* U U TIRET FF O O O O T */ /* U U F O O O O T */ /* U F O O T */ /* */ /********************************************************************/ /*****************************************************************************/ /* Liquid War is a multiplayer wargame */ /* Copyright (C) 1998-2007 Christian Mauduit */ /* */ /* This program is free software; you can redistribute it and/or modify */ /* it under the terms of the GNU General Public License as published by */ /* the Free Software Foundation; either version 2 of the License, or */ /* (at your option) any later version. */ /* */ /* This program is distributed in the hope that it will be useful, */ /* but WITHOUT ANY WARRANTY; without even the implied warranty of */ /* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the */ /* GNU General Public License for more details. */ /* */ /* You should have received a copy of the GNU General Public License */ /* along with this program; if not, write to the Free Software */ /* Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA */ /* */ /* Liquid War homepage : http://www.ufoot.org/liquidwar/v5 */ /* Contact author : ufoot@ufoot.org */ /*****************************************************************************/ /********************************************************************/ /* nom : language.c */ /* contenu : menu used to set up language options */ /********************************************************************/ /*==================================================================*/ /* includes */ /*==================================================================*/ #include #include "language.h" #include "config.h" #include "dialog.h" #include "disk.h" #include "help.h" #include "menu.h" #include "lang.h" /*==================================================================*/ /* variables globales */ /*==================================================================*/ /*==================================================================*/ /* fonctions */ /*==================================================================*/ /*------------------------------------------------------------------*/ static void update_language (DIALOG * d) { int i; quick_buttons (d); d[4].dp = lw_lang_string (LW_LANG_STRING_LANGUAGE_AUTO); for (i = 0; i < LW_LANG_NB_LANGUAGES; ++i) { d[i + 5].dp = lw_lang_language (i); } } /*------------------------------------------------------------------*/ int language_options (void) { DIALOG d[6 + LW_LANG_NB_LANGUAGES]; int i, choix = 4, retour = 0; memset (d, 0, sizeof (d)); standard_button (d + 4, 0, 0, 1, 2 + LW_LANG_NB_LANGUAGES); for (i = 0; i < LW_LANG_NB_LANGUAGES; ++i) { standard_button (d + i + 5, 0, 2 + i, 1, 2 + LW_LANG_NB_LANGUAGES); } update_language (d); d[5 + LW_LANG_NB_LANGUAGES].proc = 0; while (retour == 0) { choix = my_do_dialog (d, choix); switch (choix) { case -1: case MENU_QUICK_BACK: retour = 1; break; case MENU_QUICK_MAIN: retour = MENU_TOP; break; case MENU_QUICK_QUIT: if (confirm_quit ()) retour = MENU_EXIT; break; case MENU_QUICK_PLAY: retour = MENU_PLAY; break; case 4: CONFIG_LANGUAGE = LW_LANG_LANGUAGE_AUTO; update_language (d); break; default: if (choix >= 5 && choix < 5 + LW_LANG_NB_LANGUAGES) { CONFIG_LANGUAGE = choix - 5; update_language (d); } } } if (retour > 0) retour--; return retour; }