/********************************************************************/ /* */ /* L I QQ U U I DD W W A RR 555 */ /* L I Q Q U U I D D W W A A R R 5 */ /* L I Q Q U U I D D W W W AAA RR 55 */ /* L I Q Q U U I D D WW WW A A R R 5 */ /* LLL I Q Q U I DD W W A A R R 55 */ /* */ /* b */ /* bb y y */ /* b b yyy */ /* bb y */ /* yy */ /* */ /* U U FFF O O TTT */ /* U U F O O O O T */ /* U U TIRET FF O O O O T */ /* U U F O O O O T */ /* U F O O T */ /* */ /********************************************************************/ /*****************************************************************************/ /* Liquid War is a multiplayer wargame */ /* Copyright (C) 1998-2007 Christian Mauduit */ /* */ /* This program is free software; you can redistribute it and/or modify */ /* it under the terms of the GNU General Public License as published by */ /* the Free Software Foundation; either version 2 of the License, or */ /* (at your option) any later version. */ /* */ /* This program is distributed in the hope that it will be useful, */ /* but WITHOUT ANY WARRANTY; without even the implied warranty of */ /* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the */ /* GNU General Public License for more details. */ /* */ /* You should have received a copy of the GNU General Public License */ /* along with this program; if not, write to the Free Software */ /* Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA */ /* */ /* Liquid War homepage : http://www.ufoot.org/liquidwar/v5 */ /* Contact author : ufoot@ufoot.org */ /*****************************************************************************/ /********************************************************************/ /* nom : main.c */ /* contenu : procedure main */ /* date de modif : 3 mai 98 */ /********************************************************************/ /*==================================================================*/ /* includes */ /*==================================================================*/ #include #ifdef DOS #include #endif #include "bigdata.h" #include "config.h" #include "disk.h" #include "exit.h" #include "init.h" #include "log.h" #include "menu.h" #include "parser.h" #include "sound.h" #include "startup.h" #include "basicopt.h" /*==================================================================*/ /* construct pour reduire la place d'allegro */ /*==================================================================*/ #ifdef DOS BEGIN_GFX_DRIVER_LIST GFX_DRIVER_VGA GFX_DRIVER_MODEX GFX_DRIVER_VBEAF GFX_DRIVER_VESA2L GFX_DRIVER_VESA2B GFX_DRIVER_VESA1 END_GFX_DRIVER_LIST BEGIN_COLOR_DEPTH_LIST COLOR_DEPTH_8 COLOR_DEPTH_15 COLOR_DEPTH_16 COLOR_DEPTH_24 COLOR_DEPTH_32 END_COLOR_DEPTH_LIST BEGIN_DIGI_DRIVER_LIST DIGI_DRIVER_SB DIGI_DRIVER_SOUNDSCAPE DIGI_DRIVER_AUDIODRIVE END_DIGI_DRIVER_LIST BEGIN_MIDI_DRIVER_LIST END_MIDI_DRIVER_LIST #endif /*==================================================================*/ /* functions */ /*==================================================================*/ /*------------------------------------------------------------------*/ int main (int argc, char **argv) { int init_success = 0; int big_data_success = 0; int load_dat_success = 0; int load_custom_success = 0; read_command_line (argc, argv); if (lw_basicopt_process ("Liquid War - a unique multiplayer wargame")) { init_success = init_all (); if (init_success) { big_data_success = (malloc_big_data () != NULL); log_println (); load_dat_success = load_dat (); log_println (); load_custom_success = load_custom (); log_println (); #ifdef DOS if (STARTUP_STOP) readkey (); else delay (500); #endif } if (!init_success) my_exit (EXIT_CODE_INIT_FAIL); if (!big_data_success) my_exit (EXIT_CODE_BIG_DATA); if (!load_dat_success) my_exit (EXIT_CODE_LOAD_FAIL); if (!load_custom_success) my_exit (EXIT_CODE_CUSTOM_FAIL); order_map (); check_config_range (); check_free_memory (); start_graphic (); start_water (); main_menu (); my_exit (EXIT_CODE_OK); } return 0; } #ifdef WIN32 END_OF_MAIN () #endif #ifdef UNIX END_OF_MAIN (); #endif