/********************************************************************/ /* */ /* L I QQ U U I DD W W A RR 555 */ /* L I Q Q U U I D D W W A A R R 5 */ /* L I Q Q U U I D D W W W AAA RR 55 */ /* L I Q Q U U I D D WW WW A A R R 5 */ /* LLL I Q Q U I DD W W A A R R 55 */ /* */ /* b */ /* bb y y */ /* b b yyy */ /* bb y */ /* yy */ /* */ /* U U FFF O O TTT */ /* U U F O O O O T */ /* U U TIRET FF O O O O T */ /* U U F O O O O T */ /* U F O O T */ /* */ /********************************************************************/ /*****************************************************************************/ /* Liquid War is a multiplayer wargame */ /* Copyright (C) 1998-2007 Christian Mauduit */ /* */ /* This program is free software; you can redistribute it and/or modify */ /* it under the terms of the GNU General Public License as published by */ /* the Free Software Foundation; either version 2 of the License, or */ /* (at your option) any later version. */ /* */ /* This program is distributed in the hope that it will be useful, */ /* but WITHOUT ANY WARRANTY; without even the implied warranty of */ /* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the */ /* GNU General Public License for more details. */ /* */ /* You should have received a copy of the GNU General Public License */ /* along with this program; if not, write to the Free Software */ /* Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA */ /* */ /* Liquid War homepage : http://www.ufoot.org/liquidwar/v5 */ /* Contact author : ufoot@ufoot.org */ /*****************************************************************************/ /********************************************************************/ /* nom : mouse.c */ /* contenu : gestion de la souris */ /* date de modif : 3 mai 98 */ /********************************************************************/ /*==================================================================*/ /* includes */ /*==================================================================*/ #include #include "config.h" #include "mouse.h" #include "disk.h" /*==================================================================*/ /* variables globales */ /*==================================================================*/ int MOUSE_CONTROL_REF_X = 0; int MOUSE_CONTROL_REF_Y = 0; int MOUSE_CONTROL_UP = 0; int MOUSE_CONTROL_RIGHT = 0; int MOUSE_CONTROL_DOWN = 0; int MOUSE_CONTROL_LEFT = 0; static int MOUSE_CONTROL_GAP = 1000; static int MOUSE_ON = 1; /*==================================================================*/ /* fonctions */ /*==================================================================*/ /*------------------------------------------------------------------*/ void lw_mouse_update_control (void) { if (mouse_y <= MOUSE_CONTROL_REF_Y - MOUSE_CONTROL_GAP) { MOUSE_CONTROL_UP = 1; MOUSE_CONTROL_REF_Y = mouse_y + MOUSE_CONTROL_GAP; } else MOUSE_CONTROL_UP = 0; if (mouse_x >= MOUSE_CONTROL_REF_X + MOUSE_CONTROL_GAP) { MOUSE_CONTROL_RIGHT = 1; MOUSE_CONTROL_REF_X = mouse_x - MOUSE_CONTROL_GAP; } else MOUSE_CONTROL_RIGHT = 0; if (mouse_y >= MOUSE_CONTROL_REF_Y + MOUSE_CONTROL_GAP) { MOUSE_CONTROL_DOWN = 1; MOUSE_CONTROL_REF_Y = mouse_y - MOUSE_CONTROL_GAP; } else MOUSE_CONTROL_DOWN = 0; if (mouse_x <= MOUSE_CONTROL_REF_X - MOUSE_CONTROL_GAP) { MOUSE_CONTROL_LEFT = 1; MOUSE_CONTROL_REF_X = mouse_x + MOUSE_CONTROL_GAP; } else MOUSE_CONTROL_LEFT = 0; } /*------------------------------------------------------------------*/ void lw_mouse_reset_control (void) { MOUSE_CONTROL_REF_X = mouse_x; MOUSE_CONTROL_REF_Y = mouse_y; MOUSE_CONTROL_GAP = 2 + (8 - CONFIG_MOUSE_GAP) * (8 - CONFIG_MOUSE_GAP); if (MOUSE_CONTROL_REF_X < MOUSE_CONTROL_GAP) MOUSE_CONTROL_REF_X = MOUSE_CONTROL_GAP; if (MOUSE_CONTROL_REF_Y < MOUSE_CONTROL_GAP) MOUSE_CONTROL_REF_Y = MOUSE_CONTROL_GAP; if (MOUSE_CONTROL_REF_X > SCREEN_W - MOUSE_CONTROL_GAP - 1) MOUSE_CONTROL_REF_X = SCREEN_W - MOUSE_CONTROL_GAP - 1; if (MOUSE_CONTROL_REF_Y > SCREEN_H - MOUSE_CONTROL_GAP - 1) MOUSE_CONTROL_REF_Y = SCREEN_H - MOUSE_CONTROL_GAP - 1; position_mouse (MOUSE_CONTROL_REF_X, MOUSE_CONTROL_REF_Y); lw_mouse_update_control (); } /*------------------------------------------------------------------*/ void lw_mouse_update_show_hide (void) { if (MOUSE_ON) { if (font == BIG_FONT) { set_mouse_sprite (BIG_MOUSE_CURSOR); } if (font == SMALL_FONT) { set_mouse_sprite (SMALL_MOUSE_CURSOR); } show_mouse (screen); } else { set_mouse_sprite (INVISIBLE_MOUSE_CURSOR); } } /*------------------------------------------------------------------*/ void lw_mouse_show (void) { MOUSE_ON = 1; lw_mouse_update_show_hide (); } /*------------------------------------------------------------------*/ void lw_mouse_hide (void) { MOUSE_ON = 0; lw_mouse_update_show_hide (); }