/********************************************************************/ /* */ /* L I QQ U U I DD W W A RR 555 */ /* L I Q Q U U I D D W W A A R R 5 */ /* L I Q Q U U I D D W W W AAA RR 55 */ /* L I Q Q U U I D D WW WW A A R R 5 */ /* LLL I Q Q U I DD W W A A R R 55 */ /* */ /* b */ /* bb y y */ /* b b yyy */ /* bb y */ /* yy */ /* */ /* U U FFF O O TTT */ /* U U F O O O O T */ /* U U TIRET FF O O O O T */ /* U U F O O O O T */ /* U F O O T */ /* */ /********************************************************************/ /*****************************************************************************/ /* Liquid War is a multiplayer wargame */ /* Copyright (C) 1998-2007 Christian Mauduit */ /* */ /* This program is free software; you can redistribute it and/or modify */ /* it under the terms of the GNU General Public License as published by */ /* the Free Software Foundation; either version 2 of the License, or */ /* (at your option) any later version. */ /* */ /* This program is distributed in the hope that it will be useful, */ /* but WITHOUT ANY WARRANTY; without even the implied warranty of */ /* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the */ /* GNU General Public License for more details. */ /* */ /* You should have received a copy of the GNU General Public License */ /* along with this program; if not, write to the Free Software */ /* Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA */ /* */ /* Liquid War homepage : http://www.ufoot.org/liquidwar/v5 */ /* Contact author : ufoot@ufoot.org */ /*****************************************************************************/ /********************************************************************/ /* name : music.c */ /* content : music related functions */ /********************************************************************/ /*==================================================================*/ /* includes */ /*==================================================================*/ #include #include "config.h" #include "disk.h" #include "startup.h" #include "music.h" /*==================================================================*/ /* variables globales */ /*==================================================================*/ int MUSIC_VOLUME = 0; static int MUSIC_VOLUME_VALUES[17] = { 0, 16, 32, 48, 64, 80, 96, 112, 128, 144, 160, 176, 192, 208, 224, 240, 255 }; /*==================================================================*/ /* functions */ /*==================================================================*/ /*------------------------------------------------------------------*/ int start_music (void) { static int last_volume = -1; static int last_file = -1; int result = 1; int i; /* * we pick up a random music, letting the user choose the music * would imply work on the GUI, which is very time consuming 8-( */ if (STARTUP_MUSIC_STATE && MIDI_MUSIC_NUMBER >= 0) { /* * we try and pick up a music that is different from * the last music played */ if (MIDI_MUSIC_NUMBER >= 2) { do { i = random () % MIDI_MUSIC_NUMBER; } while (i == last_file); } else { /* * we have only 1 midi file loaded... */ i = 0; } last_file = i; if (CONFIG_MUSIC_VOLUME != last_volume) { set_volume (-1, MUSIC_VOLUME_VALUES[CONFIG_MUSIC_VOLUME]); last_volume = CONFIG_MUSIC_VOLUME; } result = play_midi (MIDI_MUSIC[i], TRUE); } return result; } /*------------------------------------------------------------------*/ void stop_music (void) { if (STARTUP_MUSIC_STATE) { /* * Calling play_midi with a NULL arg ends the midi output */ play_midi (NULL, FALSE); } }