/********************************************************************/ /* */ /* L I QQ U U I DD W W A RR 555 */ /* L I Q Q U U I D D W W A A R R 5 */ /* L I Q Q U U I D D W W W AAA RR 55 */ /* L I Q Q U U I D D WW WW A A R R 5 */ /* LLL I Q Q U I DD W W A A R R 55 */ /* */ /* b */ /* bb y y */ /* b b yyy */ /* bb y */ /* yy */ /* */ /* U U FFF O O TTT */ /* U U F O O O O T */ /* U U TIRET FF O O O O T */ /* U U F O O O O T */ /* U F O O T */ /* */ /********************************************************************/ /*****************************************************************************/ /* Liquid War is a multiplayer wargame */ /* Copyright (C) 1998-2007 Christian Mauduit */ /* */ /* This program is free software; you can redistribute it and/or modify */ /* it under the terms of the GNU General Public License as published by */ /* the Free Software Foundation; either version 2 of the License, or */ /* (at your option) any later version. */ /* */ /* This program is distributed in the hope that it will be useful, */ /* but WITHOUT ANY WARRANTY; without even the implied warranty of */ /* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the */ /* GNU General Public License for more details. */ /* */ /* You should have received a copy of the GNU General Public License */ /* along with this program; if not, write to the Free Software */ /* Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA */ /* */ /* Liquid War homepage : http://www.ufoot.org/liquidwar/v5 */ /* Contact author : ufoot@ufoot.org */ /*****************************************************************************/ /********************************************************************/ /* name : thrdunix.c */ /* content : provides basic mutex support under windows */ /********************************************************************/ /*==================================================================*/ /* includes */ /*==================================================================*/ #ifdef WIN32 #include #endif #include "mutxgen.h" #include "log.h" /*==================================================================*/ /* defines */ /*==================================================================*/ /*==================================================================*/ /* macros */ /*==================================================================*/ /*==================================================================*/ /* globals */ /*==================================================================*/ /*==================================================================*/ /* fonctions */ /*==================================================================*/ /*------------------------------------------------------------------*/ int lw_mutex_init (LW_MUTEX_DATA * mutex) { int result = 0; HANDLE *h; mutex->data = malloc (sizeof (HANDLE)); if (mutex->data != NULL) { h = (HANDLE *) mutex->data; (*h) = CreateMutex (NULL, TRUE, NULL); if ((*h) != NULL) { result = 1; } else { log_println ("Error: can't create mutex..."); free (mutex->data); mutex->data = NULL; } } return result; } /*------------------------------------------------------------------*/ int lw_mutex_lock (LW_MUTEX_DATA * mutex) { int result = 0; HANDLE *h; h = (HANDLE *) mutex->data; if (!h) { lw_mutex_init (mutex); } h = (HANDLE *) mutex->data; /* * It's important to use another if(h) test since * mutex might have just been initialized. */ if (h) { if (WaitForSingleObject (h, INFINITE) == WAIT_OBJECT_0) { result = 1; } } return result; } /*------------------------------------------------------------------*/ int lw_mutex_trylock (LW_MUTEX_DATA * mutex) { int result = 1; HANDLE *h; h = (HANDLE *) mutex->data; if (!h) { lw_mutex_init (mutex); } h = (HANDLE *) mutex->data; /* * It's important to use another if(h) test since * mutex might have just been initialized. */ if (h) { if (WaitForSingleObject (h, 0) == WAIT_OBJECT_0) { result = 1; } } return result; } /*------------------------------------------------------------------*/ int lw_mutex_unlock (LW_MUTEX_DATA * mutex) { int result = 1; HANDLE *h; h = (HANDLE *) mutex->data; if (!h) { ReleaseMutex (h); } return result; }