/********************************************************************/ /* */ /* L I QQ U U I DD W W A RR 555 */ /* L I Q Q U U I D D W W A A R R 5 */ /* L I Q Q U U I D D W W W AAA RR 55 */ /* L I Q Q U U I D D WW WW A A R R 5 */ /* LLL I Q Q U I DD W W A A R R 55 */ /* */ /* b */ /* bb y y */ /* b b yyy */ /* bb y */ /* yy */ /* */ /* U U FFF O O TTT */ /* U U F O O O O T */ /* U U TIRET FF O O O O T */ /* U U F O O O O T */ /* U F O O T */ /* */ /********************************************************************/ /*****************************************************************************/ /* Liquid War is a multiplayer wargame */ /* Copyright (C) 1998-2007 Christian Mauduit */ /* */ /* This program is free software; you can redistribute it and/or modify */ /* it under the terms of the GNU General Public License as published by */ /* the Free Software Foundation; either version 2 of the License, or */ /* (at your option) any later version. */ /* */ /* This program is distributed in the hope that it will be useful, */ /* but WITHOUT ANY WARRANTY; without even the implied warranty of */ /* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the */ /* GNU General Public License for more details. */ /* */ /* You should have received a copy of the GNU General Public License */ /* along with this program; if not, write to the Free Software */ /* Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA */ /* */ /* Liquid War homepage : http://www.ufoot.org/liquidwar/v5 */ /* Contact author : ufoot@ufoot.org */ /*****************************************************************************/ /********************************************************************/ /* nom : options.c */ /* contenu : choix des options */ /* date de modif : 3 mai 98 */ /********************************************************************/ /*==================================================================*/ /* includes */ /*==================================================================*/ #include #include "back.h" #include "base.h" #include "config.h" #include "decal.h" #include "dialog.h" #include "disk.h" #include "graphics.h" #include "help.h" #include "menu.h" #include "options.h" #include "sound.h" #include "rules.h" #include "volume.h" #include "speeds.h" #include "language.h" #include "controls.h" #include "lang.h" #include "gfxmode.h" /*==================================================================*/ /* variables globales */ /*==================================================================*/ /*==================================================================*/ /* fonctions */ /*==================================================================*/ /*------------------------------------------------------------------*/ int options (void) { DIALOG d[12]; DIALOG_PLAYER *dp; int i, choix = 4, retour = 0; int old_gfx_menu; int old_fullscreen; int gfxmode_change = 0; memset (d, 0, sizeof (d)); while (retour == 0) { for (i = 0; i < 6; ++i) standard_button (d + i + 4, 0, i, 1, 8); standard_button (d + 10, 0, 7, 1, 8); quick_buttons (d); d[4].dp = lw_lang_string (LW_LANG_STRING_OPTIONS_GRAPHICS); d[5].dp = lw_lang_string (LW_LANG_STRING_OPTIONS_SOUND); d[6].dp = lw_lang_string (LW_LANG_STRING_OPTIONS_RULES); d[7].dp = lw_lang_string (LW_LANG_STRING_OPTIONS_SPEEDS); d[8].dp = lw_lang_string (LW_LANG_STRING_OPTIONS_CONTROLS); d[9].dp = lw_lang_string (LW_LANG_STRING_OPTIONS_LANGUAGE); d[10].dp = lw_lang_string (LW_LANG_STRING_OPTIONS_DEFAULT); d[11].proc = 0; old_gfx_menu = CONFIG_GFX_MENU; old_fullscreen = CONFIG_FULLSCREEN; display_back_image (); if (gfxmode_change) { gfxmode_change = 0; display_back_image (); dp = my_init_dialog (d, choix); my_fade_in (); } else { dp = my_init_dialog (d, choix); } show_mouse (screen); while (my_update_dialog (dp)) ; choix = shutdown_dialog (dp); play_click (); switch (choix) { case -1: case MENU_QUICK_BACK: retour = 1; break; case MENU_QUICK_MAIN: retour = MENU_TOP; break; case MENU_QUICK_QUIT: if (confirm_quit ()) retour = MENU_EXIT; else display_back_image (); break; case MENU_QUICK_PLAY: retour = MENU_PLAY; break; case 4: retour = graphic_options (); break; case 5: retour = sound_options (); break; case 6: retour = rules_options (); break; case 7: retour = speeds_options (); break; case 8: retour = controls_options (); break; case 9: retour = language_options (); break; case 10: load_default_options (); /* * The volume might have changed, so we update it */ WATER_VOLUME = CONFIG_WATER_VOLUME_MENU; /* * If the graphics settings changed, we reflect them */ if (old_gfx_menu != CONFIG_GFX_MENU || old_fullscreen != CONFIG_FULLSCREEN) { gfxmode_change = 1; set_resolution (CONFIG_GFX_MENU, 0, CONFIG_FULLSCREEN, NULL); } retour = 0; break; } } if (retour > 0) retour--; return retour; }