/********************************************************************/ /* */ /* L I QQ U U I DD W W A RR 555 */ /* L I Q Q U U I D D W W A A R R 5 */ /* L I Q Q U U I D D W W W AAA RR 55 */ /* L I Q Q U U I D D WW WW A A R R 5 */ /* LLL I Q Q U I DD W W A A R R 55 */ /* */ /* b */ /* bb y y */ /* b b yyy */ /* bb y */ /* yy */ /* */ /* U U FFF O O TTT */ /* U U F O O O O T */ /* U U TIRET FF O O O O T */ /* U U F O O O O T */ /* U F O O T */ /* */ /********************************************************************/ /*****************************************************************************/ /* Liquid War is a multiplayer wargame */ /* Copyright (C) 1998-2007 Christian Mauduit */ /* */ /* This program is free software; you can redistribute it and/or modify */ /* it under the terms of the GNU General Public License as published by */ /* the Free Software Foundation; either version 2 of the License, or */ /* (at your option) any later version. */ /* */ /* This program is distributed in the hope that it will be useful, */ /* but WITHOUT ANY WARRANTY; without even the implied warranty of */ /* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the */ /* GNU General Public License for more details. */ /* */ /* You should have received a copy of the GNU General Public License */ /* along with this program; if not, write to the Free Software */ /* Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA */ /* */ /* Liquid War homepage : http://www.ufoot.org/liquidwar/v5 */ /* Contact author : ufoot@ufoot.org */ /*****************************************************************************/ /********************************************************************/ /* nom : palette.h */ /* contenu : gestion des palettes de couleur */ /* date de modif : 3 mai 98 */ /********************************************************************/ #ifndef LIQUID_WAR_INCLUDE_PALETTE #define LIQUID_WAR_INCLUDE_PALETTE /*==================================================================*/ /* includes */ /*==================================================================*/ #include /*==================================================================*/ /* variables globales */ /*==================================================================*/ #define CHOOSE_COLOR_NUMBER 128 #define CHOOSE_COLOR_WHITE 120 #define CHOOSE_COLOR_BLACK 127 #define TEAM_FIRST_COLOR 128 #define FG_TEXTURE_FIRST_COLOR 64 #define BG_TEXTURE_FIRST_COLOR 96 #define TEXTURE_COLOR_NUMBER 32 #define MENU_BG 16 #define MENU_FG 17 extern PALETTE GLOBAL_PALETTE; extern int COLORS_PER_TEAM; /*==================================================================*/ /* fonctions globales */ /*==================================================================*/ void my_set_palette (void); void set_bg_texture_palette (int num); void set_fg_texture_palette (int num); void set_palette_for_choose_color (void); void set_playing_teams_palette (void); void my_fade_out (void); void my_fade_in (void); #endif