/********************************************************************/ /* */ /* L I QQ U U I DD W W A RR 555 */ /* L I Q Q U U I D D W W A A R R 5 */ /* L I Q Q U U I D D W W W AAA RR 55 */ /* L I Q Q U U I D D WW WW A A R R 5 */ /* LLL I Q Q U I DD W W A A R R 55 */ /* */ /* b */ /* bb y y */ /* b b yyy */ /* bb y */ /* yy */ /* */ /* U U FFF O O TTT */ /* U U F O O O O T */ /* U U TIRET FF O O O O T */ /* U U F O O O O T */ /* U F O O T */ /* */ /********************************************************************/ /*****************************************************************************/ /* Liquid War is a multiplayer wargame */ /* Copyright (C) 1998-2007 Christian Mauduit */ /* */ /* This program is free software; you can redistribute it and/or modify */ /* it under the terms of the GNU General Public License as published by */ /* the Free Software Foundation; either version 2 of the License, or */ /* (at your option) any later version. */ /* */ /* This program is distributed in the hope that it will be useful, */ /* but WITHOUT ANY WARRANTY; without even the implied warranty of */ /* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the */ /* GNU General Public License for more details. */ /* */ /* You should have received a copy of the GNU General Public License */ /* along with this program; if not, write to the Free Software */ /* Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA */ /* */ /* Liquid War homepage : http://www.ufoot.org/liquidwar/v5 */ /* Contact author : ufoot@ufoot.org */ /*****************************************************************************/ /********************************************************************/ /* name : protocol.h */ /* content : messages sent by the client when connecting */ /* last update : April 16th 2001 */ /********************************************************************/ #ifndef LIQUID_WAR_INCLUDE_PROTOCOL #define LIQUID_WAR_INCLUDE_PROTOCOL /*==================================================================*/ /* types */ /*==================================================================*/ /*==================================================================*/ /* includes */ /*==================================================================*/ #include "network.h" #include "startinf.h" #include "chat.h" /*==================================================================*/ /* fonctions globales */ /*==================================================================*/ /* * IMPORTANT: there's one good reason sock is passed as a pointer * in all these functions. In fact, the code uses constructs like * *(data->sock) = 0 (mostly in connect.c) to intercept network * calls, stop them, and treat GUI stuff and network code in * separate threads. Previous releases of LW (< 5.6.3) didn't do * that, but the bug appeared when trying to release 5.6.3 with * Allegro 4.2 and GCC 4. This is an ugly hack, but hopefully works.. */ int lw_protocol_do_ping (int *sock); int lw_protocol_tell_version (int *sock, char *version); int lw_protocol_tell_program (int *sock, char *program); int lw_protocol_tell_password (int *sock, char *password); int lw_protocol_ask_free_teams (int *sock, int *nb); int lw_protocol_reserve_team (int *sock, int num, int control_type, char *name); int lw_protocol_ask_who (int *sock, int num, LW_WHO * who); int lw_protocol_send_map (int *sock, void *map); int lw_protocol_recv_map (int *sock, void **map); int lw_protocol_send_config (int *sock); int lw_protocol_recv_config (int *sock); int lw_protocol_i_am_ready (int *sock); int lw_protocol_waiting (int *sock, int *waited_teams); int lw_protocol_force_start (int *sock); int lw_protocol_next (int *sock); int lw_protocol_ask_teamstartinfo (int *sock, int team, LW_TEAMSTARTINFO * team_start_info); int lw_protocol_chat_talk (int *sock, char *text); int lw_protocol_chat_listen (int *sock, LW_CHAT_HISTORY * chat_history); int lw_protocol_quit (int *sock); #endif