/********************************************************************/ /* */ /* L I QQ U U I DD W W A RR 555 */ /* L I Q Q U U I D D W W A A R R 5 */ /* L I Q Q U U I D D W W W AAA RR 55 */ /* L I Q Q U U I D D WW WW A A R R 5 */ /* LLL I Q Q U I DD W W A A R R 55 */ /* */ /* b */ /* bb y y */ /* b b yyy */ /* bb y */ /* yy */ /* */ /* U U FFF O O TTT */ /* U U F O O O O T */ /* U U TIRET FF O O O O T */ /* U U F O O O O T */ /* U F O O T */ /* */ /********************************************************************/ /*****************************************************************************/ /* Liquid War is a multiplayer wargame */ /* Copyright (C) 1998-2007 Christian Mauduit */ /* */ /* This program is free software; you can redistribute it and/or modify */ /* it under the terms of the GNU General Public License as published by */ /* the Free Software Foundation; either version 2 of the License, or */ /* (at your option) any later version. */ /* */ /* This program is distributed in the hope that it will be useful, */ /* but WITHOUT ANY WARRANTY; without even the implied warranty of */ /* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the */ /* GNU General Public License for more details. */ /* */ /* You should have received a copy of the GNU General Public License */ /* along with this program; if not, write to the Free Software */ /* Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA */ /* */ /* Liquid War homepage : http://www.ufoot.org/liquidwar/v5 */ /* Contact author : ufoot@ufoot.org */ /*****************************************************************************/ /********************************************************************/ /* nom : rules.c */ /* contenu : choix des regles de jeu */ /* date de modif : 3 mai 98 */ /********************************************************************/ /*==================================================================*/ /* includes */ /*==================================================================*/ #include #include #include "advanced.h" #include "config.h" #include "dialog.h" #include "disk.h" #include "help.h" #include "menu.h" #include "rules.h" #include "sound.h" #include "time.h" #include "lang.h" #include "macro.h" /*==================================================================*/ /* constantes */ /*==================================================================*/ #define LW_RULES_CIS_SIZE 30 #define LW_RULES_TIME_SIZE 14 #define LW_RULES_MMR_SIZE 50 /*==================================================================*/ /* fonctions */ /*==================================================================*/ /*------------------------------------------------------------------*/ static void write_cis_setting (DIALOG * d) { char *str; str = d->dp; LW_MACRO_SNPRINTF2 (str, LW_RULES_CIS_SIZE, "%s x%d", lw_lang_string (LW_LANG_STRING_RULES_CURSOR), CONFIG_CURSOR_INCREASE_SPEED + 1); } /*------------------------------------------------------------------*/ static int slider_cis (void *dp3, int d2) { DIALOG *d; d = dp3; CONFIG_CURSOR_INCREASE_SPEED = d2; write_cis_setting (d); scare_mouse (); my_textbox_proc (MSG_DRAW, d, 0); unscare_mouse (); play_click (); return 0; } /*------------------------------------------------------------------*/ static void write_time_setting (DIALOG * d) { char *str; str = d->dp; start_play_time (); write_time (TIME_LEFT, str + 8); } /*------------------------------------------------------------------*/ static int slider_time (void *dp3, int d2) { DIALOG *d; d = dp3; CONFIG_GAME_TIME = d2; /* * Following line needed because start_play_time() uses the * value in LW_CONFIG_CURRENT_RULES */ LW_CONFIG_CURRENT_RULES.game_time = CONFIG_GAME_TIME; write_time_setting (d); scare_mouse (); my_textbox_proc (MSG_DRAW, d, 0); unscare_mouse (); play_click (); return 0; } /*------------------------------------------------------------------*/ static void write_mmr_setting (DIALOG * d) { char *str; str = d->dp; LW_MACRO_SNPRINTF3 (str, LW_RULES_MMR_SIZE, "%s%dx%d", lw_lang_string (LW_LANG_STRING_RULES_MINMAPRES), MIN_MAP_RES_W[CONFIG_MIN_MAP_RES], MIN_MAP_RES_H[CONFIG_MIN_MAP_RES]); } /*------------------------------------------------------------------*/ static int slider_mmr (void *dp3, int d2) { DIALOG *d; d = dp3; CONFIG_MIN_MAP_RES = d2; write_mmr_setting (d); scare_mouse (); my_textbox_proc (MSG_DRAW, d, 0); unscare_mouse (); play_click (); return 0; } /*------------------------------------------------------------------*/ int rules_options (void) { int *temp; DIALOG d[15]; int i, choix = 4, retour = 0; static int y_pos[4] = { 0, 1, 2, 3 }; char cis_buffer[LW_RULES_CIS_SIZE]; char time_str[LW_RULES_TIME_SIZE]; char mmr_buffer[LW_RULES_MMR_SIZE]; memset (d, 0, sizeof (d)); LW_MACRO_SPRINTF1 (time_str, "%-8s00:00", lw_lang_string (LW_LANG_STRING_RULES_TIME)); for (i = 0; i < 4; ++i) { standard_button (d + i + 4, 0, y_pos[i], 2, 8); d[i + 4].proc = my_textbox_proc; } for (i = 0; i < 4; ++i) { standard_button (d + i + 8, 1, y_pos[i], 2, 8); d[i + 8].proc = my_slider_proc; } standard_button (d + 12, 0, 5, 1, 8); d[12].dp = lw_lang_string (LW_LANG_STRING_RULES_ADVANCED); standard_button (d + 13, 0, 7, 1, 8); d[13].dp = lw_lang_string (LW_LANG_STRING_RULES_DEFAULT); quick_buttons (d); d[4].dp = time_str; d[5].dp = lw_lang_string (LW_LANG_STRING_RULES_ARMYSIZE); d[6].dp = cis_buffer; d[7].dp = mmr_buffer; d[8].d1 = 16; d[9].d1 = 32; d[10].d1 = 2; d[11].d1 = 8; d[8].dp3 = &CONFIG_GAME_TIME; d[9].dp3 = &CONFIG_FIGHTER_NUMBER; d[10].dp3 = &CONFIG_CURSOR_INCREASE_SPEED; d[11].dp3 = &CONFIG_MIN_MAP_RES; for (i = 8; i < 12; ++i) { d[i].dp = NULL; d[i].dp2 = slider_int; temp = d[i].dp3; d[i].d2 = *temp; } d[8].dp2 = slider_time; d[8].dp3 = d + 4; d[10].dp2 = slider_cis; d[10].dp3 = d + 6; d[11].dp2 = slider_mmr; d[11].dp3 = d + 7; write_time_setting (d + 4); write_cis_setting (d + 6); write_mmr_setting (d + 7); d[14].proc = 0; while (retour == 0) { choix = my_do_dialog (d, choix); switch (choix) { case -1: case MENU_QUICK_BACK: retour = 1; break; case MENU_QUICK_MAIN: retour = MENU_TOP; break; case MENU_QUICK_QUIT: if (confirm_quit ()) retour = MENU_EXIT; break; case MENU_QUICK_PLAY: retour = MENU_PLAY; break; case 12: retour = advanced_options (); break; case 13: load_default_rules (); /* * Needed because the slider function works in a weird way */ LW_CONFIG_CURRENT_RULES.game_time = CONFIG_GAME_TIME; d[8].d2 = CONFIG_GAME_TIME; d[9].d2 = CONFIG_FIGHTER_NUMBER; d[10].d2 = CONFIG_CURSOR_INCREASE_SPEED; d[11].d2 = CONFIG_MIN_MAP_RES; write_time_setting (d + 4); write_cis_setting (d + 6); write_mmr_setting (d + 7); break; } } if (retour > 0) retour--; return retour; }