/********************************************************************/ /* */ /* L I QQ U U I DD W W A RR 555 */ /* L I Q Q U U I D D W W A A R R 5 */ /* L I Q Q U U I D D W W W AAA RR 55 */ /* L I Q Q U U I D D WW WW A A R R 5 */ /* LLL I Q Q U I DD W W A A R R 55 */ /* */ /* b */ /* bb y y */ /* b b yyy */ /* bb y */ /* yy */ /* */ /* U U FFF O O TTT */ /* U U F O O O O T */ /* U U TIRET FF O O O O T */ /* U U F O O O O T */ /* U F O O T */ /* */ /********************************************************************/ /*****************************************************************************/ /* Liquid War is a multiplayer wargame */ /* Copyright (C) 1998-2007 Christian Mauduit */ /* */ /* This program is free software; you can redistribute it and/or modify */ /* it under the terms of the GNU General Public License as published by */ /* the Free Software Foundation; either version 2 of the License, or */ /* (at your option) any later version. */ /* */ /* This program is distributed in the hope that it will be useful, */ /* but WITHOUT ANY WARRANTY; without even the implied warranty of */ /* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the */ /* GNU General Public License for more details. */ /* */ /* You should have received a copy of the GNU General Public License */ /* along with this program; if not, write to the Free Software */ /* Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA */ /* */ /* Liquid War homepage : http://www.ufoot.org/liquidwar/v5 */ /* Contact author : ufoot@ufoot.org */ /*****************************************************************************/ /********************************************************************/ /* name : sockgen.h */ /* contenu : wrapper on unix or windows socket functions */ /* last update : March 13th 2001 */ /********************************************************************/ #ifndef LIQUID_WAR_INCLUDE_SOCKGEN #define LIQUID_WAR_INCLUDE_SOCKGEN #define LW_SOCK_MESSAGE_SIZE 1000 #define LW_SOCK_IP_SIZE 16 int lw_sock_init (); int lw_sock_exit (); int lw_sock_listen (int *sock, int port); int lw_sock_accept (int *new_sock, char *ip, int *port, int listening_sock, int wait); int lw_sock_connect (int *sock, char *ip, int port); int lw_sock_peek_ex (int *sock, int len); int lw_sock_send_str_ex (int *sock, char *str); int lw_sock_recv_str_ex (int *sock, char *str); int lw_sock_send_buffer_ex (int *sock, char *buffer, int len); int lw_sock_recv_buffer_ex (int *sock, char *buffer, int len); int lw_sock_close (int *sock); extern int LW_SOCK_LOG; #endif