/********************************************************************/ /* */ /* L I QQ U U I DD W W A RR 555 */ /* L I Q Q U U I D D W W A A R R 5 */ /* L I Q Q U U I D D W W W AAA RR 55 */ /* L I Q Q U U I D D WW WW A A R R 5 */ /* LLL I Q Q U I DD W W A A R R 55 */ /* */ /* b */ /* bb y y */ /* b b yyy */ /* bb y */ /* yy */ /* */ /* U U FFF O O TTT */ /* U U F O O O O T */ /* U U TIRET FF O O O O T */ /* U U F O O O O T */ /* U F O O T */ /* */ /********************************************************************/ /*****************************************************************************/ /* Liquid War is a multiplayer wargame */ /* Copyright (C) 1998-2007 Christian Mauduit */ /* */ /* This program is free software; you can redistribute it and/or modify */ /* it under the terms of the GNU General Public License as published by */ /* the Free Software Foundation; either version 2 of the License, or */ /* (at your option) any later version. */ /* */ /* This program is distributed in the hope that it will be useful, */ /* but WITHOUT ANY WARRANTY; without even the implied warranty of */ /* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the */ /* GNU General Public License for more details. */ /* */ /* You should have received a copy of the GNU General Public License */ /* along with this program; if not, write to the Free Software */ /* Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA */ /* */ /* Liquid War homepage : http://www.ufoot.org/liquidwar/v5 */ /* Contact author : ufoot@ufoot.org */ /*****************************************************************************/ /********************************************************************/ /* nom : speeds.c */ /* contenu : menu used to set up speeds */ /********************************************************************/ /*==================================================================*/ /* includes */ /*==================================================================*/ #include #include #include "advanced.h" #include "config.h" #include "dialog.h" #include "disk.h" #include "help.h" #include "menu.h" #include "rules.h" #include "sound.h" #include "time.h" #include "lang.h" #include "macro.h" /*==================================================================*/ /* constants */ /*==================================================================*/ #define LW_SPEEDS_FPS_SIZE 33 #define LW_SPEEDS_RPS_SIZE 33 /*==================================================================*/ /* fonctions */ /*==================================================================*/ /*------------------------------------------------------------------*/ static void write_fps_setting (DIALOG * d) { char *str; str = d->dp; if (DISPLAY_DELAY_MIN[CONFIG_FRAMES_PER_SEC_LIMIT] != 0) { LW_MACRO_SNPRINTF2 (str, LW_SPEEDS_FPS_SIZE, "%d %s", 1000 / (DISPLAY_DELAY_MIN[CONFIG_FRAMES_PER_SEC_LIMIT]), lw_lang_string (LW_LANG_STRING_SPEEDS_FPS)); } else { LW_MACRO_SNPRINTF0 (str, LW_SPEEDS_FPS_SIZE, lw_lang_string (LW_LANG_STRING_SPEEDS_NOFPSLIMIT)); } } /*------------------------------------------------------------------*/ static int slider_fps (void *dp3, int d2) { DIALOG *d; d = dp3; CONFIG_FRAMES_PER_SEC_LIMIT = d2; write_fps_setting (d); scare_mouse (); my_textbox_proc (MSG_DRAW, d, 0); unscare_mouse (); play_click (); return 0; } /*------------------------------------------------------------------*/ static void write_rps_setting (DIALOG * d) { char *str; str = d->dp; if (LOGIC_DELAY_MIN[CONFIG_ROUNDS_PER_SEC_LIMIT] != 0) { LW_MACRO_SNPRINTF2 (str, LW_SPEEDS_RPS_SIZE, "%d %s", 1000 / (LOGIC_DELAY_MIN[CONFIG_ROUNDS_PER_SEC_LIMIT]), lw_lang_string (LW_LANG_STRING_SPEEDS_RPS)); } else { LW_MACRO_SNPRINTF0 (str, LW_SPEEDS_RPS_SIZE, lw_lang_string (LW_LANG_STRING_SPEEDS_NORPSLIMIT)); } } /*------------------------------------------------------------------*/ static int slider_rps (void *dp3, int d2) { DIALOG *d; d = dp3; CONFIG_ROUNDS_PER_SEC_LIMIT = d2; write_rps_setting (d); scare_mouse (); my_textbox_proc (MSG_DRAW, d, 0); unscare_mouse (); play_click (); return 0; } /*------------------------------------------------------------------*/ int speeds_options (void) { int *temp; DIALOG d[9]; int i, choix = 4, retour = 0; char fps_buffer[LW_SPEEDS_FPS_SIZE]; char rps_buffer[LW_SPEEDS_RPS_SIZE]; memset (d, 0, sizeof (d)); for (i = 0; i < 2; ++i) { standard_button (d + i + 4, 0, i, 2, 2); d[i + 4].proc = my_textbox_proc; } for (i = 0; i < 2; ++i) { standard_button (d + i + 6, 1, i, 2, 2); d[i + 6].proc = my_slider_proc; } quick_buttons (d); d[4].dp = fps_buffer; d[5].dp = rps_buffer; d[6].d1 = 8; d[7].d1 = 8; d[6].dp3 = &CONFIG_FRAMES_PER_SEC_LIMIT; d[7].dp3 = &CONFIG_ROUNDS_PER_SEC_LIMIT; for (i = 0; i < 2; ++i) { d[i + 6].dp = NULL; d[i + 6].dp2 = slider_int; temp = d[i + 6].dp3; d[i + 6].d2 = *temp; d[i + 6].dp3 = d + i + 4; } d[6].dp2 = slider_fps; d[7].dp2 = slider_rps; write_fps_setting (d + 4); write_rps_setting (d + 5); d[8].proc = 0; while (retour == 0) { choix = my_do_dialog (d, choix); switch (choix) { case -1: case MENU_QUICK_BACK: retour = 1; break; case MENU_QUICK_MAIN: retour = MENU_TOP; break; case MENU_QUICK_QUIT: if (confirm_quit ()) retour = MENU_EXIT; break; case MENU_QUICK_PLAY: retour = MENU_PLAY; break; } } if (retour > 0) retour--; return retour; }