/********************************************************************/ /* */ /* L I QQ U U I DD W W A RR 555 */ /* L I Q Q U U I D D W W A A R R 5 */ /* L I Q Q U U I D D W W W AAA RR 55 */ /* L I Q Q U U I D D WW WW A A R R 5 */ /* LLL I Q Q U I DD W W A A R R 55 */ /* */ /* b */ /* bb y y */ /* b b yyy */ /* bb y */ /* yy */ /* */ /* U U FFF O O TTT */ /* U U F O O O O T */ /* U U TIRET FF O O O O T */ /* U U F O O O O T */ /* U F O O T */ /* */ /********************************************************************/ /*****************************************************************************/ /* Liquid War is a multiplayer wargame */ /* Copyright (C) 1998-2007 Christian Mauduit */ /* */ /* This program is free software; you can redistribute it and/or modify */ /* it under the terms of the GNU General Public License as published by */ /* the Free Software Foundation; either version 2 of the License, or */ /* (at your option) any later version. */ /* */ /* This program is distributed in the hope that it will be useful, */ /* but WITHOUT ANY WARRANTY; without even the implied warranty of */ /* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the */ /* GNU General Public License for more details. */ /* */ /* You should have received a copy of the GNU General Public License */ /* along with this program; if not, write to the Free Software */ /* Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA */ /* */ /* Liquid War homepage : http://www.ufoot.org/liquidwar/v5 */ /* Contact author : ufoot@ufoot.org */ /*****************************************************************************/ /********************************************************************/ /* name : srvchan.h */ /* content : handles a server network channel */ /* date de modif : 3 mai 98 */ /********************************************************************/ #ifndef LIQUID_WAR_INCLUDE_SRVCHAN #define LIQUID_WAR_INCLUDE_SRVCHAN /*==================================================================*/ /* includes */ /*==================================================================*/ #include "base.h" #include "sockgen.h" #include "srvteam.h" #include "netkey.h" #include "netconf.h" #include "startinf.h" #include "netmess.h" #include "chat.h" /*==================================================================*/ /* structs */ /*==================================================================*/ typedef struct { int sock; char ip[LW_SOCK_IP_SIZE]; int port; int program_ok; int version_ok; int password_ok; int ready_ok; int nb_local_teams; int start; void *map; LW_NETCONF config; LW_SRVTEAM team[NB_TEAMS]; LW_CHAT_HISTORY chat; unsigned int checksum_recv; unsigned int checksum_send; int normal_quit; } LW_SRVCHAN; /*==================================================================*/ /* fonctions globales */ /*==================================================================*/ int lw_srvchan_wait_teams (LW_SRVCHAN * chan, int *free_teams, int sock, void **map, LW_NETCONF * config, char *password); int lw_srvchan_keepalive (LW_SRVCHAN * chan, int waited_teams, LW_TEAMSTARTINFO * team_start_info, LW_CHAT_HISTORY * chat); int lw_srvchan_tell_who (LW_SRVCHAN * chan, void *map, LW_NETCONF * config); int lw_srvchan_final_ok (LW_SRVCHAN * chan); int lw_srvchan_find_team_by_server_id (LW_SRVCHAN * chan, int server_id); int lw_srvchan_find_first_free_team (LW_SRVCHAN * chan); void lw_srvchan_close (LW_SRVCHAN * chan); int lw_srvchan_recv_keys (LW_SRVCHAN * chan, LW_NETKEY * netkey); int lw_srvchan_send_keys (LW_SRVCHAN * chan, LW_NETKEY * netkey); int lw_srvchan_handle_ping (int sock, LW_NETMESS * mess); int lw_srvchan_handle_echo (int sock, LW_NETMESS * mess); int lw_srvchan_handle_program (int sock, LW_NETMESS * mess, int *ok); int lw_srvchan_handle_version (int sock, LW_NETMESS * mess, int *ok); int lw_srvchan_handle_password (int sock, LW_NETMESS * mess, int *ok, char *password); int lw_srvchan_handle_free (int sock, LW_NETMESS * mess, int free_teams, int *ok); int lw_srvchan_handle_unknown (int sock, LW_NETMESS * mess); int lw_srvchan_handle_quit (int sock, LW_NETMESS * mess, int *normal_quit); #endif