/********************************************************************/ /* */ /* L I QQ U U I DD W W A RR 555 */ /* L I Q Q U U I D D W W A A R R 5 */ /* L I Q Q U U I D D W W W AAA RR 55 */ /* L I Q Q U U I D D WW WW A A R R 5 */ /* LLL I Q Q U I DD W W A A R R 55 */ /* */ /* b */ /* bb y y */ /* b b yyy */ /* bb y */ /* yy */ /* */ /* U U FFF O O TTT */ /* U U F O O O O T */ /* U U TIRET FF O O O O T */ /* U U F O O O O T */ /* U F O O T */ /* */ /********************************************************************/ /*****************************************************************************/ /* Liquid War is a multiplayer wargame */ /* Copyright (C) 1998-2007 Christian Mauduit */ /* */ /* This program is free software; you can redistribute it and/or modify */ /* it under the terms of the GNU General Public License as published by */ /* the Free Software Foundation; either version 2 of the License, or */ /* (at your option) any later version. */ /* */ /* This program is distributed in the hope that it will be useful, */ /* but WITHOUT ANY WARRANTY; without even the implied warranty of */ /* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the */ /* GNU General Public License for more details. */ /* */ /* You should have received a copy of the GNU General Public License */ /* along with this program; if not, write to the Free Software */ /* Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA */ /* */ /* Liquid War homepage : http://www.ufoot.org/liquidwar/v5 */ /* Contact author : ufoot@ufoot.org */ /*****************************************************************************/ /********************************************************************/ /* nom : team.c */ /* content : menu used to choose teams */ /********************************************************************/ /*==================================================================*/ /* includes */ /*==================================================================*/ #include #include #include "back.h" #include "config.h" #include "dialog.h" #include "disk.h" #include "help.h" #include "joystick.h" #include "keyboard.h" #include "menu.h" #include "mouse.h" #include "sound.h" #include "team.h" #include "log.h" #include "lang.h" #include "netmess.h" /*==================================================================*/ /* variables globales */ /*==================================================================*/ static char *MENU_KEY_NAMES[] = { "None", "A", "B", "C", "D", "E", "F", "G", "H", "I", "J", "K", "L", "M", "N", "O", "P", "Q", "R", "S", "T", "U", "V", "W", "X", "Y", "Z", "0", "1", "2", "3", "4", "5", "6", "7", "8", "9", "Pad0", "Pad1", "Pad2", "Pad3", "Pad4", "Pad5", "Pad6", "Pad7", "Pad8", "Pad9", "F1", "F2", "F3", "F4", "F5", "F6", "F7", "F8", "F9", "F10", "F11", "F12", "ESC", "~", "-", "=", "Back", "Tab", "{", "}", "Enter", ":", "'", "\\", "\\", ",", ".", "/", "Space", "Ins", "Del", "Home", "End", "Pgup", "Pgdn", "<", ">", "/\\", "\\/", "Pad/", "*", "Pad-", "Pad+", "Pad.", "PadE", "PScr", "Pause", "LShf", "RShf", "LCnt", "RCnt", "Alt", "Altgr", "LWin", "RWin", "Menu", "SLock", "NLock", "CLock", "None", "None", "None", "None", "J1/\\", "J1>", "J1\\/", "J1<", "J1B1", "J1B2", "J1B3", "J1B4", "J2/\\", "J2>", "J2\\/", "J2<", "J2B1", "J2B2", "M/\\", "M>", "M\\/", "M<" }; /*==================================================================*/ /* fonctions */ /*==================================================================*/ /*------------------------------------------------------------------*/ static void cleanup_player_names () { int i; for (i = 0; i < NB_TEAMS; ++i) { lw_netmess_cleanup_arg (CONFIG_PLAYER_NAME[i]); } } /*------------------------------------------------------------------*/ static int suppress_conflicting_color (int color, int replacement_color) { int i, n = -1; for (i = 0; i < NB_TEAMS; ++i) { if (CONFIG_TEAM_COLOR[i] == color) { CONFIG_TEAM_COLOR[n = i] = replacement_color; } } return n; } /*------------------------------------------------------------------*/ static char * get_key_name (int num) { if (MENU_KEY_NAMES[num] != NULL) return MENU_KEY_NAMES[num]; else return "None"; } /*------------------------------------------------------------------*/ static void change_key (DIALOG * d, int *val) { lw_mouse_reset_control (); wait_no_key (); (*val) = wait_key_pressed (); play_click (); clear_keybuf (); d->dp = get_key_name (*val); } /*------------------------------------------------------------------*/ static void update_team_box (DIALOG * d, int number) { switch (CONFIG_CONTROL_TYPE[number]) { case CONFIG_CONTROL_TYPE_OFF: d[15].dp = lw_lang_string (LW_LANG_STRING_TEAM_OFF); break; case CONFIG_CONTROL_TYPE_HUMAN: d[15].dp = lw_lang_string (LW_LANG_STRING_TEAM_HUMAN); break; case CONFIG_CONTROL_TYPE_CPU: d[15].dp = lw_lang_string (LW_LANG_STRING_TEAM_CPU); break; default: d[15].dp = "???"; } if (CONFIG_CONTROL_TYPE[number] == CONFIG_CONTROL_TYPE_OFF) { d[0].bg = MENU_BG; } else { d[0].bg = 128 + (CONFIG_TEAM_COLOR[number]) * 10; } } /*------------------------------------------------------------------*/ static void redraw_team_box (DIALOG * d, int number) { int i; update_team_box (d, number); scare_mouse (); for (i = 0; i < 20; ++i) { (d + i)->proc (MSG_DRAW, d + i, 0); } unscare_mouse (); } /*------------------------------------------------------------------*/ static void team_param (DIALOG * d, int x, int y, int number) { int w1, w2, w3, h, i; d[0].x = x; d[0].y = y; w1 = (menu_real_x (MENU_W_TEAM - 2 * MENU_W_SPACE) + 2) / 12; w2 = (menu_real_x (MENU_W_TEAM - 2 * MENU_W_SPACE) + 2) / 2; w3 = menu_real_x (MENU_W_TEAM - 2 * MENU_W_SPACE) + 2; h = (menu_real_y (MENU_H_TEAM - 2 * MENU_H_SPACE) + 2) / 6; x += 2 + menu_real_x (MENU_W_SPACE); y += 2 + menu_real_y (MENU_H_SPACE); for (i = 0; i < 20; ++i) { d[i].proc = my_button_proc; d[i].key = 0; d[i].dp = ""; d[i].flags = D_EXIT; d[i].h = h - 2; color_one_dialog (d + i); } d[0].proc = d_box_proc; d[0].w = menu_real_x (MENU_W_TEAM); d[0].h = menu_real_y (MENU_H_TEAM); d[1].proc = d_box_proc; d[1].x = d[2].x = x; d[1].y = d[2].y = y; d[1].w = d[2].w = w3 - 2; for (i = 2; i < 14; ++i) { d[i].x = x + (i - 2) * w1; d[i].y = y + 2 * h; d[i].w = w1 - 2; d[i].bg = 128 + (i - 2) * 10; } for (i = 16; i < 20; ++i) d[i].w = w2 - 2; d[14].x = d[1].x + 1; d[14].y = d[1].y + 1; d[14].w = d[1].w - 2; d[15].x = x + w2 / 4; d[15].y = y + h; d[15].w = (3 * w2) / 2 - 2; d[14].proc = my_edit_proc; d[14].dp = CONFIG_PLAYER_NAME[number]; d[14].d1 = NAME_SIZE; d[14].flags = 0; d[16].x = d[19].x = x + w2 / 2; d[17].x = x; d[18].x = x + w2; d[16].y = y + 3 * h; d[17].y = d[18].y = y + 4 * h; d[19].y = y + 5 * h; d[16].dp = get_key_name (CONFIG_KEY_UP[number]); d[17].dp = get_key_name (CONFIG_KEY_LEFT[number]); d[18].dp = get_key_name (CONFIG_KEY_RIGHT[number]); d[19].dp = get_key_name (CONFIG_KEY_DOWN[number]); update_team_box (d, number); } /*------------------------------------------------------------------*/ int choose_teams (void) { int retour = 0; DIALOG d[125]; int i, choix = 0; int x1, x2, x3, y1, y2; int button_team, button_type; memset (d, 0, sizeof (d)); quick_buttons (d); x1 = (MENU_VIRTUAL_W - (3 * MENU_W_TEAM + 2 * MENU_W_SPACE)) / 2; x2 = x1 + MENU_W_TEAM + MENU_W_SPACE; x3 = x2 + MENU_W_TEAM + MENU_W_SPACE; y1 = (MENU_VIRTUAL_H - (2 * MENU_H_TEAM + MENU_H_SPACE)) / 2; y2 = y1 + MENU_H_TEAM + MENU_H_SPACE; x1 = menu_real_x (x1); x2 = menu_real_x (x2); x3 = menu_real_x (x3); y1 = menu_real_y (y1); y2 = menu_real_y (y2); team_param (d + 4, x1, y1, 0); team_param (d + 24, x2, y1, 1); team_param (d + 44, x3, y1, 2); team_param (d + 64, x1, y2, 3); team_param (d + 84, x2, y2, 4); team_param (d + 104, x3, y2, 5); d[124].proc = NULL; set_palette_for_choose_color (); my_set_palette (); display_back_image (); while (retour == 0) { choix = my_do_dialog_no_clear (d, choix); switch (choix) { case -1: case MENU_QUICK_BACK: retour = 1; break; case MENU_QUICK_MAIN: retour = MENU_TOP; break; case MENU_QUICK_QUIT: if (confirm_quit ()) retour = MENU_EXIT; else display_back_image (); break; case MENU_QUICK_PLAY: retour = MENU_PLAY; break; default: button_team = (choix - 4) / 20; button_type = (choix - 4) % 20; switch (button_type) { case 15: switch (CONFIG_CONTROL_TYPE[button_team]) { case CONFIG_CONTROL_TYPE_OFF: CONFIG_CONTROL_TYPE[button_team] = CONFIG_CONTROL_TYPE_HUMAN; break; case CONFIG_CONTROL_TYPE_HUMAN: CONFIG_CONTROL_TYPE[button_team] = CONFIG_CONTROL_TYPE_CPU; break; default: CONFIG_CONTROL_TYPE[button_team] = CONFIG_CONTROL_TYPE_OFF; } redraw_team_box (d + 4 + 20 * button_team, button_team); break; case 16: change_key (d + choix, &CONFIG_KEY_UP[button_team]); break; case 17: change_key (d + choix, &CONFIG_KEY_LEFT[button_team]); break; case 18: change_key (d + choix, &CONFIG_KEY_RIGHT[button_team]); break; case 19: change_key (d + choix, &CONFIG_KEY_DOWN[button_team]); break; default: if (button_type >= 2 && button_type < 14) { i = suppress_conflicting_color (button_type - 2, CONFIG_TEAM_COLOR[button_team]); if (i >= 0) redraw_team_box (d + 4 + 20 * i, i); CONFIG_TEAM_COLOR[button_team] = button_type - 2; redraw_team_box (d + 4 + 20 * button_team, button_team); } } } } cleanup_player_names (); if (retour > 0) retour--; return retour; }