/********************************************************************/ /* */ /* L I QQ U U I DD W W A RR 555 */ /* L I Q Q U U I D D W W A A R R 5 */ /* L I Q Q U U I D D W W W AAA RR 55 */ /* L I Q Q U U I D D WW WW A A R R 5 */ /* LLL I Q Q U I DD W W A A R R 55 */ /* */ /* b */ /* bb y y */ /* b b yyy */ /* bb y */ /* yy */ /* */ /* U U FFF O O TTT */ /* U U F O O O O T */ /* U U TIRET FF O O O O T */ /* U U F O O O O T */ /* U F O O T */ /* */ /********************************************************************/ /*****************************************************************************/ /* Liquid War is a multiplayer wargame */ /* Copyright (C) 1998-2007 Christian Mauduit */ /* */ /* This program is free software; you can redistribute it and/or modify */ /* it under the terms of the GNU General Public License as published by */ /* the Free Software Foundation; either version 2 of the License, or */ /* (at your option) any later version. */ /* */ /* This program is distributed in the hope that it will be useful, */ /* but WITHOUT ANY WARRANTY; without even the implied warranty of */ /* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the */ /* GNU General Public License for more details. */ /* */ /* You should have received a copy of the GNU General Public License */ /* along with this program; if not, write to the Free Software */ /* Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA */ /* */ /* Liquid War homepage : http://www.ufoot.org/liquidwar/v5 */ /* Contact author : ufoot@ufoot.org */ /*****************************************************************************/ /********************************************************************/ /* nom : watchdog.c */ /* contenu : gestion des codes secrets pendant le jeu */ /* date de modif : 3 mai 98 */ /********************************************************************/ /*==================================================================*/ /* includes */ /*==================================================================*/ #include #include #include "watchdog.h" #include "log.h" #include "macro.h" /*==================================================================*/ /* variables globales */ /*==================================================================*/ #define WATCHDOG_NUMBER 10 #define WATCHDOG_BUFFER_SIZE 1024 #define WATCHDOG_MAX_WORD 64 #define WATCHDOG_KEYWORD "ufoot" char WATCHDOG_ASCII[256]; char WATCHDOG_SCANCODE[128]; static int WATCHDOG_BUFFER[WATCHDOG_BUFFER_SIZE]; static int WATCHDOG_KEYS_IN_BUFFER; /*==================================================================*/ /* fonctions */ /*==================================================================*/ /*------------------------------------------------------------------*/ void watchdog_update () { int i, n, old_pos; old_pos = WATCHDOG_KEYS_IN_BUFFER; for (i = 0; i < 256; ++i) WATCHDOG_ASCII[i] = 0; for (i = 0; i < 128; ++i) WATCHDOG_SCANCODE[i] = 0; if ((n = (WATCHDOG_KEYS_IN_BUFFER - WATCHDOG_MAX_WORD)) > WATCHDOG_MAX_WORD) { for (i = n; i < WATCHDOG_KEYS_IN_BUFFER; ++i) WATCHDOG_BUFFER[i - n] = WATCHDOG_BUFFER[i]; WATCHDOG_KEYS_IN_BUFFER -= n; old_pos -= n; } while (keypressed () && WATCHDOG_KEYS_IN_BUFFER < WATCHDOG_BUFFER_SIZE) { WATCHDOG_BUFFER[WATCHDOG_KEYS_IN_BUFFER++] = readkey (); } for (i = old_pos; i < WATCHDOG_KEYS_IN_BUFFER; ++i) { WATCHDOG_ASCII[WATCHDOG_BUFFER[i] & 0xFF] = 1; WATCHDOG_SCANCODE[WATCHDOG_BUFFER[i] >> 8] = 1; } } /*------------------------------------------------------------------*/ void watchdog_reset () { WATCHDOG_KEYS_IN_BUFFER = 0; watchdog_update (); } /*------------------------------------------------------------------*/ int watchdog_is_keyword (char *keyword) { int i, j, l, n, found = 0; char pattern[WATCHDOG_MAX_WORD + 1]; LW_MACRO_SPRINTF2 (pattern, "%s%s", WATCHDOG_KEYWORD, keyword); l = strlen (pattern); n = WATCHDOG_KEYS_IN_BUFFER - l + 1; for (i = 0; i < n && !found; ++i) { j = 0; while (pattern[j] && pattern[j] == ((char) WATCHDOG_BUFFER[i + j] & 0xFF)) { j++; } found = !pattern[j]; } if (found) WATCHDOG_BUFFER[i] |= 0xFF; return found; }