/********************************************************************/ /* */ /* L I QQ U U I DD W W A RR 555 */ /* L I Q Q U U I D D W W A A R R 5 */ /* L I Q Q U U I D D W W W AAA RR 55 */ /* L I Q Q U U I D D WW WW A A R R 5 */ /* LLL I Q Q U I DD W W A A R R 55 */ /* */ /* b */ /* bb y y */ /* b b yyy */ /* bb y */ /* yy */ /* */ /* U U FFF O O TTT */ /* U U F O O O O T */ /* U U TIRET FF O O O O T */ /* U U F O O O O T */ /* U F O O T */ /* */ /********************************************************************/ /*****************************************************************************/ /* Liquid War is a multiplayer wargame */ /* Copyright (C) 1998-2007 Christian Mauduit */ /* */ /* This program is free software; you can redistribute it and/or modify */ /* it under the terms of the GNU General Public License as published by */ /* the Free Software Foundation; either version 2 of the License, or */ /* (at your option) any later version. */ /* */ /* This program is distributed in the hope that it will be useful, */ /* but WITHOUT ANY WARRANTY; without even the implied warranty of */ /* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the */ /* GNU General Public License for more details. */ /* */ /* You should have received a copy of the GNU General Public License */ /* along with this program; if not, write to the Free Software */ /* Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA */ /* */ /* Liquid War homepage : http://www.ufoot.org/liquidwar/v5 */ /* Contact author : ufoot@ufoot.org */ /*****************************************************************************/ /********************************************************************/ /* nom : wave.c */ /* contenu : choix des options de vagues */ /* date de modif : 3 mai 98 */ /********************************************************************/ /*==================================================================*/ /* includes */ /*==================================================================*/ #include #include "back.h" #include "config.h" #include "dialog.h" #include "disk.h" #include "help.h" #include "menu.h" #include "wave.h" #include "lang.h" /*==================================================================*/ /* variables globales */ /*==================================================================*/ /*==================================================================*/ /* fonctions */ /*==================================================================*/ /*------------------------------------------------------------------*/ int wave_options (void) { int *temp; DIALOG d[24]; DIALOG_PLAYER *dp; int i, j, k, choix = 4, retour = 0; memset (d, 0, sizeof (d)); display_back_image (); for (i = 0; i < 5; ++i) for (j = 0; j < 4; ++j) if (i > 0 || j > 0) { k = i * 4 + j + 3; standard_small_button (d + k, j, i, 4, 5); if (i > 0 && j > 0) { d[k].proc = my_slider_proc; d[k].dp = NULL; d[k].dp2 = slider_int; switch (j) { case 1: d[k].d1 = 16; d[k].dp3 = &(CONFIG_WAVE_AMPLI[i - 1]); break; case 2: d[k].d1 = 4; d[k].dp3 = &(CONFIG_WAVE_NUMBER[i - 1]); break; case 3: d[k].d1 = 16; d[k].dp3 = &(CONFIG_WAVE_SPEED[i - 1]); break; } temp = d[k].dp3; d[k].d2 = *temp; } else d[k].proc = my_textbox_proc; } d[23].proc = NULL; quick_buttons (d); d[4].dp = lw_lang_string (LW_LANG_STRING_WAVE_AMPLI); d[5].dp = lw_lang_string (LW_LANG_STRING_WAVE_NUMBER); d[6].dp = lw_lang_string (LW_LANG_STRING_WAVE_SPEED); d[7].dp = lw_lang_string (LW_LANG_STRING_WAVE_WX); d[11].dp = lw_lang_string (LW_LANG_STRING_WAVE_HY); d[15].dp = lw_lang_string (LW_LANG_STRING_WAVE_WY); d[19].dp = lw_lang_string (LW_LANG_STRING_WAVE_HX); display_back_image (); while (retour == 0) { dp = my_init_dialog (d, choix); while (my_update_dialog (dp)) ; choix = shutdown_dialog (dp); //choix=my_do_dialog (d,choix); switch (choix) { case -1: case MENU_QUICK_BACK: retour = 1; break; case MENU_QUICK_MAIN: retour = MENU_TOP; break; case MENU_QUICK_QUIT: if (confirm_quit ()) retour = MENU_EXIT; else display_back_image (); break; case MENU_QUICK_PLAY: retour = MENU_PLAY; break; } } if (retour > 0) retour--; return retour; }