/********************************************************************/ /* */ /* L I QQ U U I DD W W A RR 555 */ /* L I Q Q U U I D D W W A A R R 5 */ /* L I Q Q U U I D D W W W AAA RR 55 */ /* L I Q Q U U I D D WW WW A A R R 5 */ /* LLL I Q Q U I DD W W A A R R 55 */ /* */ /* b */ /* bb y y */ /* b b yyy */ /* bb y */ /* yy */ /* */ /* U U FFF O O TTT */ /* U U F O O O O T */ /* U U TIRET FF O O O O T */ /* U U F O O O O T */ /* U F O O T */ /* */ /********************************************************************/ /*****************************************************************************/ /* Liquid War is a multiplayer wargame */ /* Copyright (C) 1998-2007 Christian Mauduit */ /* */ /* This program is free software; you can redistribute it and/or modify */ /* it under the terms of the GNU General Public License as published by */ /* the Free Software Foundation; either version 2 of the License, or */ /* (at your option) any later version. */ /* */ /* This program is distributed in the hope that it will be useful, */ /* but WITHOUT ANY WARRANTY; without even the implied warranty of */ /* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the */ /* GNU General Public License for more details. */ /* */ /* You should have received a copy of the GNU General Public License */ /* along with this program; if not, write to the Free Software */ /* Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA */ /* */ /* Liquid War homepage : http://www.ufoot.org/liquidwar/v5 */ /* Contact author : ufoot@ufoot.org */ /*****************************************************************************/ /********************************************************************/ /* name : wwwsrv.h */ /* content : server code used to contact www.ufoot.org */ /********************************************************************/ #ifndef LIQUID_WAR_INCLUDE_WWWSRV #define LIQUID_WAR_INCLUDE_WWWSRV /*==================================================================*/ /* includes */ /*==================================================================*/ #include "base.h" /*==================================================================*/ /* structs */ /*==================================================================*/ typedef struct { int privacy; int log; char metaserver[URL_SIZE + 1]; int port; int busy_players; int max_players; char password[PASSWORD_SIZE + 1]; char comment[COMMENT_SIZE + 1]; } LW_WWWSRV_DATA; /*==================================================================*/ /* fonctions globales */ /*==================================================================*/ void lw_wwwsrv_init (LW_WWWSRV_DATA * data, int privacy, int log, char *metaserver, int port, int busy_players, int max_players, char *password, char *comment); int lw_wwwsrv_register (LW_WWWSRV_DATA * data); #endif