/* * REMEMBER TO UPDATE MAX_FUNC IN FUNC.H * * Copyright (C) 2003, David Redick * Released under the GNU General Public License (v2) */ #include "func.h" #include "func_list.h" func_t func[MAX_FUNC] = { /* keep this first! */ { "rand_func", "Picks a random function.", rand_func }, { "big_quad", "One big, solid quad that takes up most of the map.", big_quad }, { "boxes", "A bunch of boxes of the same size.", boxes }, { "bubbles", "Random bubbles.", bubbles }, { "circles", "Random circles.", circles }, { "circuit", "A map that looks like a circuit board.", circuit }, { "hole", "Randomly shaped hole.", hole }, { "lines", "A grid of random lines.", lines }, { "rand_box", "Random boxes.", rand_box }, { "rand_poly", "One big, solid, random polygon that takes up most of the map.", rand_poly }, { "rand_poly_cut", "Do rand_poly then cut lines across it.", rand_poly_cut }, { "street", "A map that looks like a bunch of streets.", street }, { "worms", "Random little worms.", worms } };