package Games::LMSolve::Plank::Hex; use strict; use vars qw(@ISA); use Games::LMSolve::Plank::Base; @ISA=qw(Games::LMSolve::Plank::Base); sub initialize { my $self = shift; $self->SUPER::initialize(@_); $self->{'dirs'} = [qw(E W S N SE NW)]; } 1; =head1 NAME Games::LMSolve::Plank::Hex - driver for solving the hex plank puzzles =head1 SYNOPSIS NA - should not be used directly. =head1 METHODS =head2 $self->initialize() Overrided. =head1 SEE ALSO L. For more about Plank puzzles see: L . =head1 AUTHORS Shlomi Fish, L =cut